Water Mod

Okay.

Modmod-mod, I suppose is technically correct. I'd just call it a Modmod of AND though.

Oh, and I never added that "Provides Fresh Water" feature, I should probably do that, eh?
I take you would pull tag that from the oasis feature? Anywho, I'll probably start on this sometime next week when I go to my bf's house for x-mas. It will give me something to do while he's at work aside from cleaning up the house.
 
I take you would pull tag that from the oasis feature? Anywho, I'll probably start on this sometime next week when I go to my bf's house for x-mas. It will give me something to do while he's at work aside from cleaning up the house.

Yeah, pretty much identical to that one. That's were I got the idea.
 
Here are the icons with borders on them. They still need an alpha layer and be turned into a DDS

- Town Well
- Water Pipes
- Department of Water
- Cistern
- Water Tower
- Hand Water Pump
- Wind Water Pump
- Reservoir
- Water Pumping Station
- Desalination Plant
- Fire Hydrants
- Fire Airport

See Attachment for files.
 

Attachments

Thanks again Supercheese! You are my super hero of DDS! :D

he probably feels a need to do a good turn a day

@tech, for some reason I thought you were a guy, probably because we all know girls don't exist on the internet:mischief: :joke:
 
Don't forget about Carwyn, she's a girl too. There's more than one here. ;)
How did this thread get turned into a discussion on my gender and sexuality :lol:?
It doesn't matter really anyway. I've been reviewing the buildings and am going to start on them. However, I still need a more general and balanced attributes to give to the buildings when I make them.

Afforess, is there anything I should know to integrate these as a modmod into your modmod (btw, that kinda sounded a bit kinky on some levels :crazyeye:)?
 
How did this thread get turned into a discussion on my gender and sexuality :lol:?

*points at Civ King and Hydro*

Afforess, is there anything I should know to integrate these as a modmod into your modmod (btw, that kinda sounded a bit kinky on some levels :crazyeye:)?

Nothing special needs to be done. Just make it modular.
 
Nothing special needs to be done. Just make it modular.
Alrighty then, that's simple enough since I figured out how to add a custom civ to my game. I've started the discussion on this project in my thread so I can figure out what exactly needs to be tweaked.
 
I take you would pull tag that from the oasis feature? Anywho, I'll probably start on this sometime next week when I go to my bf's house for x-mas. It will give me something to do while he's at work aside from cleaning up the house.
I read that as saying boyfriend so then I said
he probably feels a need to do a good turn a day

@tech, for some reason I thought you were a guy, probably because we all know girls don't exist on the internet:mischief: :joke:
so then Hydro said
Well tech could still be a guy if he was gay. Then your theory of no girls on the internet would still be true.
Then Afforess was like
Don't forget about Carwyn, she's a girl too. There's more than one here. ;)

so yeah, that's how it happened
 
Civ King, ok that's enough. It's irrelevant what I am so there's no need to discuss it (at least not here ;)). Also, this does nothing to further the thread since I've informally moved this discussion to my thread anyway.
 
Today i just discovered the artesian well and as i intended to build it in one of my core cities i was quite shocked: Actual: +19 :food:. it was a river town with 4 world wonders and therefore already with expanded city radius. i mean this town has already size 23 and grows about ever 20 turns - on snail speed! and i wonder what happens when this monser of a building expires...

well, the well is not well balanced: it allows human players unlimited growth while crippeling the AI (it never has such large cities).
 
Today i just discovered the artesian well and as i intended to build it in one of my core cities i was quite shocked: Actual: +19 :food:. it was a river town with 4 world wonders and therefore already with expanded city radius. i mean this town has already size 23 and grows about ever 20 turns - on snail speed! and i wonder what happens when this monser of a building expires...

well, the well is not well balanced: it allows human players unlimited growth while crippeling the AI (it never has such large cities).

in regular RoM it gives +15%:food: with rice
 
in regular RoM it gives +15%:food: with rice

oh sorry, i somehow thought this building came form this modmod. however an additional 15(!)% bonus on food is excessive. it's just too large. it's ok for smaller cities but it becomes totally overpowered in any meropole.
 
oh sorry, i somehow thought this building came form this modmod. however an additional 15(!)% bonus on food is excessive. it's just too large. it's ok for smaller cities but it becomes totally overpowered in any meropole.

to be getting 19:food: from it you would have to be getting 125 already meaning an average of 6.15:food: per tile how is that over powered exactly?
 
to be getting 19:food: from it you would have to be getting 125 already meaning an average of 6.15:food: per tile how is that over powered exactly?

No, you are forgetting about trade routes. He could be getting 10-20 food from them.

And think about it, realistically, how on earth should building a well magically create 19 (or any) food per turn?
 
ok, let me write the basic data of the city then:

Hindux, in the year 1128 AD, Size: 23 founded 6000 BC (by barbarians)
It lies inland directly on river surrounded by farmland and some towns with several mined hills in the north and south.
Culture :culture:: Influencial 75200 +193.77 per turn
Food :food:: 98 Worked Tiles + 5 form Buildings = 103 Base Food. +33% Modifier: 136 alltogether
Growth: +63(!) per turn. seems to grow every 15 if i don't build units there.
Production :hammers:: 53 Worked Tiles + 10 from Specialist + Modifier (100%) = 126 Hammers!
Health: 41 :health: > 30 :yuck:

when i could build a fishers hut the game tells me i'd get +21 food...

the game is on snail speed yet most things are finished in just one turn. and this city is not the only of this category in my empire. two other cities reached influencial status not long ago and are comparable - they do not have as much growth but more production. and i have a city that lies both on a river AND the coast, but it's quite young now so it'll take some time to beat Hindux...

EDIT: yeah, i builded the artesian well before i changed civic from senate - so now i don't get food from trade routes anymore, therefore the bonus is a bit smaller.

despite that i've noticed that i use far more farms compared to the AI such that i 'discover' food resources near my cities more freqent. Hindux for example had originally only corn. but as the ages passed potatoes and wheat had been discovered on the farmland around this metropole!
 
No, you are forgetting about trade routes. He could be getting 10-20 food from them.

And think about it, realistically, how on earth should building a well magically create 19 (or any) food per turn?

Yup. There are the cannery and the food manufacturing plant too.
 
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