Way to change the difficulty of a hotseat game?

Puritan

Chieftain
Joined
Sep 14, 2001
Messages
16
There is a bug even in 1.14 of PTW where no matter what difficulty level I pick in a hotseat game, the game always goes to chieftain difficulty. There doesn't seem to be any way around this through the game creation screen. Since I can't fix that, is there a way to change the difficulty level of a game once it has started? Can we save our newly created game in 4000 BC and hexedit it or something to raise the difficulty level?
 
Originally posted by Puritan
There is a bug even in 1.14 of PTW where no matter what difficulty level I pick in a hotseat game, the game always goes to chieftain difficulty. There doesn't seem to be any way around this through the game creation screen. Since I can't fix that, is there a way to change the difficulty level of a game once it has started? Can we save our newly created game in 4000 BC and hexedit it or something to raise the difficulty level?

Are you sure it's chieftain? How many citizens are "born content" in a town? The difficulty level displayed when I load a game is buggy (it keeps changing) but the number of citizens "born content" is correct in my hotseat game.

I don't think a hex editor will help unless you find all the fields affected by difficulty levels: AI to AI trade rate, cost factor, goody hut probabilities, etc. etc. etc.
 
Six, I think? Or five? Not regent level unhappiness, I'm pretty sure. My game always says chieftain consistently, it doesn't switch. Plus, the game is way too easy to be regent; I'm not a terribly great player, but it takes no effort at all to demolish all of the computers. They don't even build more than two cities or defend them with more than one spearmen by the time a horde of my swordsmen run rampant over the world.

I don't think a hex editor will help unless you find all the fields affected by difficulty levels: AI to AI trade rate, cost factor, goody hut probabilities, etc. etc. etc.

I was hoping the difficulty level was just stored in one place in the civ program, with the game making in-game calculations based on the difficulty level for all of the other attributes, rather than calculating all the attributes when first creating the game and then storing them all separately in the save file. Oh well...
 
I am playing a PBEM game (same as hotseat basically) and it really is at regent level -- in a size 3 city, if there is no garrison, luxuries, temple, etc. one of them will be unhappy.

In your case, you have to take into account all the happy face and content face circles you have in a town....

If you use the editor to set each human player's difficulty level in the .bix file and load the scenario you will get the correct difficulty level.
 
Originally posted by sumthinelse
I am playing a PBEM game (same as hotseat basically) and it really is at regent level -- in a size 3 city, if there is no garrison, luxuries, temple, etc. one of them will be unhappy.

Are you playing a new game or loading a scenario? I think the bug is specific just to hotseat, nothing else.

I haven't tried to find a scenario with regent difficulty, I was just starting new games, maybe I will look for a good scenario file...
 
Originally posted by Puritan


Are you playing a new game or loading a scenario?


It's a scenario but I don't know if he set the difficulty level in the editor. I'll ask...
 
He set the difficulty in the editor. I don't think setting the diff. level in the MP screen works. I created a game, set the level to deity in the MP screen, but the actual level of the game was regent.
 
I've had this exact same problem. I kept setting my hotseat games on Regent, and when I'd load the game it would say such and such game, such and such year, Chieften. Chieften?!

Well, somehow I finally got a hotseat game that has supposedly stayed Regent level (at least that's what it says when I load the game). However, mine and my wife's scores are eclipsing the AIs. Now, we're not exactly that good of players.

Hmmm . . . what I tried doing was, every time I wanted to load the game, go into multiplayer first, then load the game. Seemed to work.

I'm not sure. Give it a try.
 
When you play a multiplayer game, you can see the scores of every player. You can also tell if it is on chieftan right?
Chieftan: 10 points when you settle
Warlord: 20 points
Regent: 30 points

And so on to the harder levels. ALL of the games i have tried (over 20) have given me 10 points when i first settle and indeed end up being on chieftan. The only time when this does not matter is when i played my brother on a 2 vs 2 game where the difficulty didn't matter.

Is this right?
 
Originally posted by WildFire444
When you play a multiplayer game, you can see the scores of every player. You can also tell if it is on chieftan right?
Chieftan: 10 points when you settle
Warlord: 20 points
Regent: 30 points

And so on to the harder levels. ALL of the games i have tried (over 20) have given me 10 points when i first settle and indeed end up being on chieftan. The only time when this does not matter is when i played my brother on a 2 vs 2 game where the difficulty didn't matter.

Is this right?

I don't think that is always true. You can select different difficulty levels for each player, and even when I do that it still starts everybody with the same score. At the end of the 1st turn everybody had a score of 20 even though some players were regent and one player was chieftain. There are definitely difficulty-level bugs.

I think the best way is to see how many citizens are "born content" in a town. I have no confidence whatsoever in selecting the difficulty level from th MP screen (my games are warlord no matter what I pick), but you can set it in a scenario.
 
I have found an interim fix to this problem:

Start a 'normal' (new game, not multiplayer) 1 player game, set up the difficulty, land mass, aridity.... etc as you want - launch the game and exit.

THEN

start a multiplayer game, select hotseat and the level you want (don't bother with the other options - they don't change) - set up the players and launch - hey presto a hotseat game at the correct level (cue applause)

It's definitely working - the AI are definitely not Chieftain - and the scores are shooting up!

Please post if this works on your PCs but it definitely works for me!

And roll on the next patch!

Does anyone else get loads of illegal operations? (it usually takes a few goes to get as far as I describe above without the game crashing.

And if you're playing a hotseat game - does the connect to the internet dialogue box appear? and can you change the location from internet to local games? (all issues I am currently having!)

cheers

Jon
 
Originally posted by jonrach73
I have found an interim fix to this problem:

Start a 'normal' (new game, not multiplayer) 1 player game, set up the difficulty, land mass, aridity.... etc as you want - launch the game and exit.

THEN

start a multiplayer game, select hotseat and the level you want (don't bother with the other options - they don't change) - set up the players and launch - hey presto a hotseat game at the correct level (cue applause)

Your solution works great. Finally, we can play a hotseat game where the AI civs aren't all pathetic and dead before the start of the Middle Ages. Thanks a million!
 
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