Played some more, until 1AD. 4 turns from Guilds, but no HBR yet and nobody wants to trade.

Also, I've perhaps been beelining Guilds too much, because still no CoL or Maths either, which means no caste for GM and no massupgrade to expect. Why did I put the 16 cataphracts rule in there?!?!?!?! Will take me forever to attack. Though everything choppable is prechopped by now, so we'll see how it goes.
Will start comparing to other posted saves soon to see where I went wrong.
Anyway. First, I met two more jokers:
We are all on one happy continent, yay! No naval invasion needed! Both of them came from the west. They appeared after I traded writing to Cathy, so I guess they are behind her.
Maths or monarchy can be traded for IW, but so can other crap apparently:
When we met he didn't even have AG. Shame I couldn't trade that for IW! This revealed iron east of cap, which needed yet another city to hook up.
After Currency I decided to just head straight for Guilds. I used whatever trick in the book to be able to keep my slider at 100%. Building wealth, trading extra cows away for a bargain to the only other AI who didn't have them yet (Brennus, who had a pastured cow and a worker building the road when we signed the deal

), selling old techs around for whatever money anyone could cough up and so on. Once I had MC and Machinery, it started looking bad, because I didn't want to sell MC, mon, cur or feud. That's when I heard ToA was completed by Brennus. Diplo screen showed Cathy had a huge pile of gold, so first I begged Raggy, whom I had been able to get to pleased, of everything he had. Then I switched into Hinduism to get Cathy to pleased and:
Thanks for building me failgold!

Cathy's failgold was enough to make sure I can power through Guilds and HBR without lowering the slider. By that point Cathy had been plotting for a while, so I suspect I also got myself a peace treaty in that deal. She is still plotting, never stopped. Can it be against me when we have the peace sign?
Actually, I then got some failgold from ToA myself, which I suppose was stupid, because I could have made just as much building wealth without marble, or?
My lands at 1AD:
Oops, have to remember to not build that spy I just started. I cued it up when I thought I might have a chance to steal maths from Brennus when he gets it, but then I checked EP screen and that's not the case. Otoh, I'm hoping once Brennus gets math, someone will trade it.
Tech screen:
Not too shabby! Don't think I've ever before had a lead like that at this point playing emp.
Relations:
Now, I need to decide whom to attack first. I was planning to take out Ragnar and Brennus first, then head west to conquer the rest of the world. However, Catherine plotting made me consider taking her out first. If I can get my stack ready before she has feud, it should be a quick affair. Raggy doesn't have mon yet, so maybe I would still have time to also take him out before feud after conquering Cathy. Though I don't like the idea of having to move my army a very long distance between the wars. But if I take Cathy first and continue west, my southern border will always be threatened by Raggy. What's do you guys think is the best order?
I'm also thinking about switching research to HBR now so I can get a few HA out before guilds. They are cheaper to upgrade. Chariot turns out to cost 200 gold to upgrade, so I can't do very many of those...
If I decide to go for Cathy first, I should probably switch to Buddhism right away. She might attack before I have my stack ready, but she's welcome to send her stack in here to suicide themselves against my longbows in my border hill city and to give my first Cataphracts a bit of experience before I am allowed to advance on her.