We Love the King! day?

sourboy

Awakening...
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I've never bothered to learn this, but it's annoying me now...

What exactly does WLTK give? I'm talking exact % or numbers if possible. It appears the best way to get it (correct me if I'm wrong) is with good city management & enough luxuries to put people into a 'bliss' state. I just want to know how important it is to sacrifice science for luxury (slider %) to get the bonus, and more importantly I guess - when.

thx
 
sourboy said:
I've never bothered to learn this, but it's annoying me now...

What exactly does WLTK give? I'm talking exact % or numbers if possible. It appears the best way to get it (correct me if I'm wrong) is with good city management & enough luxuries to put people into a 'bliss' state. I just want to know how important it is to sacrifice science for luxury (slider %) to get the bonus, and more importantly I guess - when.

thx

WLTKD helps with your city's waste calculation. For the distance portion it halves the da (adjusted distance, and for the rank portion it increases the Nopt (optimal cities).

It would depend on how much you need the extra shields.
 
Hmm, that's useful, but not awesome. Better to keep a balance going I guess.
 
While it is usually not a good idea to lower science in order to get WLTKD, it is ususally worth it to hire entertainers in specific cities in order to get it to WLTKD.

The reason for this is, for the most part, WLTKDs only help the corrupt cities, but raising the lux rate does not help corrupt cities much, because lux money is calculated AFTER corruption. Besides, putting any resource into helping corrupt cities is generally not the most efficient way of doing things.

By hiring entertainers (and other specialists will work as well), your are sacrificing food and commerce within just one city, and you're not sacrificing much either, since that city is corrupt to begin with.
 
mikezang said:
Basiccaly, if your city is in WLTKD, your city's waste will be half of without in WLTKD, for the accuracy reslut, check my Corruption/Waste Calculator, you will get more useful information about it.

Wait a minute, that can't be true.

Edit:

From alexman's article:
"For waste calculations only, when the city is in a WLTKD celebration, divide da by 2."

Cd (Distance based corrution) = da /MaxD
So, WLTKD does reduce distance-based corruption by half. However, there is also rank-based corruption:

"For waste calculations only, when the city is in a WLTKD celebration, add OCN/4 to Nopt."
Cr = R / (2 * Nopt), if R < Nopt
(2 * R – Nopt) / (2 * Nopt) otherwise
Which mean, if rank of city is less than Number of Optimal Cities, then rank-based corruption is reduced by 20%. If rank of city is greater than Nopt, then the savings is slightly more than 20%.
 
Well, I can tell you the real percentage:
Capital, City1 on Trade Route, X=3, Y=3, 23% without WLTKD, 12% with WLTKD
Capital, City1 on Trade Route, X=6, Y=6, 48% without WLTKD, 25% with WLTKD
Capital, City1 on Trade Route, X=9, Y=9, 68% without WLTKD, 35% with WLTKD

So near half, as I said.
 
Let's try two examples.

Let the settings be: Regent, Standard (OCN = 20, MaxD=(100+100)/4=50), Republic, no court house, police, etc.

First, let's try a city in the core: rank = 10, distance = 10.

The distance based corruption: CDist = distance/MaxD = 10/50 = 20%
And with WLTKD: CDistw = 5/50 = 10%

Rank based corruption:
Nopt = 20 * 1.10 = 22
CRank = Rank / (2 * Nopt) = 10/(2*22)=23%
With WLTKD:
Noptw = 22+22/4 = 28
CRankw = 10/(2*28) = 18%

Sum of corruption with out WLTKD: 20% + 23% = 43%
With WLTKD: 10% + 18% = 28%
Improvement = (43-28)/43 = 35%

* * * * *

Next, lets try a city in the fringe. Same map and setting, but rank = 29, distance = 20.

The distance based corruption: CDist = 20/MaxD = 20/50 = 40%
And with WLTKD: CDistw = 10/50 = 20%

Rank based corruption:
Nopt = 20 * 1.10 = 22
CRank = (2 * R – Nopt) / (2 * Nopt) = (2*29 - 22)/(2*22)=82%
With WLTKD:
Noptw = 22+22/4 = 28
CRankw = (2*29 - 28)/(2*28) = 53%

Sum of corruption with out WLTKD: 40% + 82% = 122%, caped at 90%
With WLTKD: 20% + 53% = 73%
Improvement = (122-73)/122 = 40%
 
mikezang said:
Well, I can tell you the real percentage:
Capital, City1 on Trade Route, X=3, Y=3, 23% without WLTKD, 12% with WLTKD
Capital, City1 on Trade Route, X=6, Y=6, 48% without WLTKD, 25% with WLTKD
Capital, City1 on Trade Route, X=9, Y=9, 68% without WLTKD, 35% with WLTKD

So near half, as I said.

I think I found what was "wrong" with your corruption calculator ;)

The calculator was correct, What was "wrong" was that you inputed a pretty unlikely scenario into the calculator. Namely, with the settings at: Tiny, Chieftain, 1 city, and distance (6,6) away from the capital, your numbers are correct. However, in a real game, you will never find a city at (6,6) distance away from the capital with a Ranking of 1. In most games, you will find a ring of cities at distance (3,3) to (4,4) around the capital. A city with distance of (6,6) will likely have a ranking of 4-8.

Look closely at the corruption formula, WLTKD reduces distance-based corruption by 50%, and rank-based corruption by roughly 20%. So in a case where distance-based corruption dominates, as in your example where the rank of the city is mistakenly set to 1, and the map size is Tiny, WLTKD does reduce corruption by almost 50%. But in most real games, that scenario isn't likely to happen.

To demonstrate, I inserted 4 more cities into the calculator, pushing the rank of the (6,6) city out to 5, and the numbers are shown below:
- Without WLTKD: 59%
- With WLTKD: 34%

Then, with the same set of cities, I increased the map size to Standard:
- Without WLTKD: 37%
- With WLTKD: 21%

Lastly, I changed the Government from Despotism to Republic, the number are now:
- Without WLTKD: 27%
- With WLTKD: 16%

It looks like you made a very powerful calculator, now we just all need to learn to use it properly :D
 
Don't bother with WLTKD.
It's effect in civ3 is inferior according to
the effects in civ1 and civ2.
Engineers and Communism is a better
solution to waste.
 
SJ Frank said:
I think I found what was "wrong" with your corruption calculator ;)
You're right.

SJ Frank said:
It looks like you made a very powerful calculator, now we just all need to learn to use it properly :D
I will be glad if this tool can help players to win their game :p
 
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