We need a 'no Ghandi button in setup'

This seems to be bacause you get a permanent -8 with him for warmingering. To stop the denouncement, stop warmongering, delegation, trade, open borders and while you will not be bestoes his heutrality means he will stop denouncing. Then again, you can just kill him, just make sure you do it properly, I had one game where he had a city in a remote location I could not get to through scythia. He just whined and whined

One game I played on a continent where myself and Norway were the only civs. Norway attacked me early, so I wiped him out. I met Ghandi 4000 years later. The first thing he did was denounce me. I hadn't fought anyone else in that time period, including city states. How did even know about that war? It was early enough that even Norway hadn't hit the water yet.

From now on if I ever meet Ghandi, I will just wipe him out. It is just not worth ther effort to even keep him neutral.
 
lol... I agree its great to know that, I am getting a better idea of diplomacy by playing a game real slow and noting down all the dip in a spreadsheet, only up to turn 70 but some things are clear.

For example the Civs if disturbed from normal duty will change government, if you ever see them switch to Autocracy they are gearing up for war, very handy to know.
The whole friends thing and friends with an enemy is an interesting dynamic and suddenly they will fall out of friendship so you het get the freinds with enemy modifier but overall the +9 for 30 turns is powerful.

Its also clear that that +3 for a delegation lives with you for the whole game providing a positive buffer from the start... which helps on deity no end.

Warmonger I have only done in the classical era so far... -2 warmonger for taking a city... lol it degrades 1 point per 2 turns including while still at war... although the very start of the degradation seems to be a point a turn.. All warmongering degrades from the point of occurrence by the look of it.
My joint war with Monty shows that Monty did not have any warmongering feeling toward me. As soon as the joint war finished and I took a city off Kongo Monty went -2 for warmonger (no big deal as I am +28 with him overall)
Joint war +5 has not degraded yet, it may be a 30 turns ting which is awesome, get a hoint war done early and get good value for 150 turns.
I noticed this game that Egypt judges your military based on hers, so at the start she laughed at my military but when Kongo attacked her she started liking my military, Quiet a useful feature to remember.
With Monty he clearly has a city states secondary and as I was behind he gave me +12 for this... I am holding back on envoy civics as I am enjoying the popularity
The Joint war declaration against Kongo with Monty gave me a -6 warmonger in the classical era which degraded with everyone by the time the war finished. It shows that small targeted wars can be useful and not damaging.

Currently met 5 civs, just went peace with Kongo at -28 dip points (he does not like my science -6 as well as the -18 for having a city) The other 4 civs are all friendly with 3 within Ally range if I had the civic. Really quite an eye opener of a game but its sooo slow

Awesome stuff.

Are you sure the +3 for the delegation lasts the whole game? I was, repeat, was, certain that it was lost if the delegation was given the boot... following denouncement or war for example. In fact, I got tired back in the day of resending delegations. I believe the value of the delegation is that it has no decay. Well, believed.

If you get around to it, I wouldn't mind knowing the timer on occupation.
 
@agonistes yeah, it will get lost with war or denunce but otherwise is there, too much to type to clarify everything. I have never seen the -18 get less but there is only one way to know, trouble is 10'turns takes like an hour. I think it used to be -12... Devs say they reduce warmongering but change the decay and other values
 
@agonistes yeah, it will get lost with war or denunce but otherwise is there, too much to type to clarify everything. I have never seen the -18 get less but there is only one way to know, trouble is 10'turns takes like an hour. I think it used to be -12... Devs say they reduce warmongering but change the decay and other values

Pre-patch I can almost confirm the -18 goes away. I'll double check my relationships in that game tonight if I have the time. I run so many games at once its possible I lose track, but I know he dec'd friend and stopped denouncing me for possession... 83.3% sure I checked and the penalty for occupation was gone.
 
For example the Civs if disturbed from normal duty will change government, if you ever see them switch to Autocracy they are gearing up for war, very handy to know.

That's interesting, that they favour the extra military card slot over Oligarchy's bonuses to combat...
 
That's interesting, that they favour the extra military card slot over Oligarchy's bonuses to combat...
Whoooa... Seems to, one test, I would hate to make too much of an assumption, but watching carefully, 2 civs went aitocracy when banging out the units
 
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Whoooa... Seems to, one test, I woukd hate to maje too much of an assumption, butvwatching carefully, 2 civs went aitocracy when banging out the units
Ghandi went autocracy before he declared his joint war on me. I'll have to keep an eye out for that.
 
Pre-patch I can almost confirm the -18 goes away. I'll double check my relationships in that game tonight if I have the time. I run so many games at once its possible I lose track, but I know he dec'd friend and stopped denouncing me for possession... 83.3% sure I checked and the penalty for occupation was gone.
I thought it was -12 and it definately degraded, early days in the test. I have just driven 200 miles, another 200 back so its not gonna be tonight.
 
Whoooa... Seems to, one test, I would hate to make too much of an assumption, but watching carefully, 2 civs went aitocracy when banging out the units

I'd be impressed if they went Autocracy pre war for building units & then Oligarchy once declaring...
 
@agonistes yeah, it will get lost with war or denunce but otherwise is there, too much to type to clarify everything. I have never seen the -18 get less but there is only one way to know, trouble is 10'turns takes like an hour. I think it used to be -12... Devs say they reduce warmongering but change the decay and other values

I can confirm it was -18 with the Australian Summer patch. I've been looking at that -18 a lot trying to befriend Jadwiga while occupying Warshaw.

well spotted, if enough people check we may get a quorum

I can't help, sorry. I'm playing Alexander, which means I don't bother with delegations and don't hear about government changes. And besides everyone perma-denounces me anyways so it's not like I could send a delegation if I wanted. And printing is quite a while away still, I probably wiped out half the civs already by the time I get to that.
 
I can't help, sorry. I'm playing Alexander, which means I don't bother with delegations and don't hear about government changes. And besides everyone perma-denounces me anyways so it's not like I could send a delegation if I wanted. And printing is quite a while away still, I probably wiped out half the civs already by the time I get to that.

The only reason I sent a delegation to Ghandi was to keep tabs on his wonder builds.
 
The only reason I sent a delegation to Ghandi was to keep tabs on his wonder builds.

If you have cleared his fog, you should be able to see any wonder tiles even before finished. I think the exceptions are the coastal wonders.
 
If you have cleared his fog, you should be able to see any wonder tiles even before finished. I think the exceptions are the coastal wonders.
I didn't have any visibilty north of Delhi.
 
There is a clunky way of doing that: instead of selecting a single player game select multiplayer then hotseat. Once you have selected the basic game; map size/type, turn speed etc, you can then select the civs that you want the AI to play.
You can do that in single player, but I don't want to choose who is there--I just want to choose who isn't. ;)
 
Where's the "No Mvembe a Nzinga" button? The "No Saladin" button?

Fortunately, there's something similar to the "No Montezuma" button. It's called "Disabling the Aztec DLC."
 
Lol, playing against monty is like playing with a madman, last night he has the city states second agenda which means he swings from +12 to -6 in one turn. Added to him primary that means his mood can change -36 in one turn.
Sounds a bit like my dad
 
You can do that in single player, but I don't want to choose who is there--I just want to choose who isn't. ;)

If you want it to be random, but you don't mind knowing who they are, you can always use random.org: You give every civ a number and roll random.org until you got the amount of civs you want. And because you don't give the civs you don't want numbers, you wont get those.

For example, I'm playing Rome and I don't want Ghandi in my game. There are now 20 civs left, so I roll a number between 1 and 20. I get 1, which is Alexander. So Alexander is my first opponent. Next, I get 20, which is Victoria. So she's my second opponent. Next I get 1 again, so I reroll, and I get 5, who is... and so on. (I only know the first and last civ in the list by heart...)
 
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