About champion:
With the introduction of random heroes champions are removed, I'm sure it's not so good in the beta release. So I'm doing something right now to substitute the missing champion function with other stuffs:
1. I introduced a new variable to certain technologies. When player get that technology, and whenever his unit upgrades, the unit will retain 25 more experience. Right now I have given this ability to 4 techs.
2. A new promotion: logistics, or some name like that, is a core troop promotion, has the same effect with the old medic 3 promotion
3. A new promotion: veterans, or some name like that, is a whole legion promotion, works like this: legion unit will enjoy certain amount of bonus XP according to the time the unit is in the legion. (say, in standard speed, 10 turns grant 10% XP bonus, 100 turns grant 100% XP bonus, that's the maximum).
So what do you think about this whole champion thing? Any suggestions how we might take advantage of this pretty big game play change?
With the introduction of random heroes champions are removed, I'm sure it's not so good in the beta release. So I'm doing something right now to substitute the missing champion function with other stuffs:
1. I introduced a new variable to certain technologies. When player get that technology, and whenever his unit upgrades, the unit will retain 25 more experience. Right now I have given this ability to 4 techs.
2. A new promotion: logistics, or some name like that, is a core troop promotion, has the same effect with the old medic 3 promotion
3. A new promotion: veterans, or some name like that, is a whole legion promotion, works like this: legion unit will enjoy certain amount of bonus XP according to the time the unit is in the legion. (say, in standard speed, 10 turns grant 10% XP bonus, 100 turns grant 100% XP bonus, that's the maximum).
So what do you think about this whole champion thing? Any suggestions how we might take advantage of this pretty big game play change?