We need Canals

I think a Great Admiral should be needed to start the canal and then workers can extend it. This would also eliminate the need for an icebreaker unit.
 
I wouldn't like to see canals as the Great Admiral's improvement!

Not, because I don't like the idea of canals itself, but because it would prohibit a special improvement that appeals more for Great Admirals:
The Costal Fortification (please follow the link for details).

As for canals, I can not see, why they shouldn't be possible as normal worker improvement. All sorts of limitations might be thinkable to prevent abuse: long building time, high upkeep, restriction in length,...
 
I have no problem with canals being as long as they want... Provided that a naval unit expends all movement points for each tile of canal
 
either great admiral usage or the high maintenance cost would keep the cannal idea from being abused. the biggest hurdle though is how to make a mod like this and have the AI use it correctly. For that though i can't help I have no modding skills what so ever just an idea. glad to see though that this idea is still popular.
 
Not a bad idea but I think this would be easier: they should do this like in Total War games (if you played Total War series - Rome Total War, Medieval Total War, Empire TW, etc, you know what I mean). In Total War, most of the times, the harbour is not really near the City... but you can still build ships. And that's because, the region is more important than the city so if the region is near water, you get a harbour and you can build ships (even if the city is far from water).

They can do that in Civ too: the region should be the city + the area around the city (that can be worked by it). A city can expand up to 3 hexes away... so, even if the city is 2 hexes away from the ocean, if it can work a coast hex, then it should be able to build a harbour too (which will appear near coast, not near city, ofcourse). When you build ships, they should spawn at harbour instead of the city.


+ ships should be able to go through forts (without being able to stop on top of them) like in Civ 4, so you can move your fleet to seas inside continents.
 
Not a bad idea but I think this would be easier: they should do this like in Total War games (if you played Total War series - Rome Total War, Medieval Total War, Empire TW, etc, you know what I mean). In Total War, most of the times, the harbour is not really near the City... but you can still build ships. And that's because, the region is more important than the city so if the region is near water, you get a harbour and you can build ships (even if the city is far from water).

They can do that in Civ too: the region should be the city + the area around the city (that can be worked by it). A city can expand up to 3 hexes away... so, even if the city is 2 hexes away from the ocean, if it can work a coast hex, then it should be able to build a harbour too (which will appear near coast, not near city, ofcourse). When you build ships, they should spawn at harbour instead of the city.


+ ships should be able to go through forts (without being able to stop on top of them) like in Civ 4, so you can move your fleet to seas inside continents.

I think this is the best way to go about it. Unless fireaxis gets involved, this seems to be the most moddable.
 
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