Those
Specialbuildings never got their own
GameFontIcons.
(I consider this a bug that I can now fix. The only place it was really noticed was the Advisors.)
- SPECIALBUILDING_MILL
- SPECIALBUILDING_WELL
- SPECIALBUILDING_TRAIN_STATION
- SPECIALBUILDING_PRINT
- SPECIALBUILDING_DEFENSE
- SPECIALBUILDING_HEALTH
The reason was, that until today it was
simply not possible to have more than 25 SpecialBuilding Icons
without totally messing up all other GameFont Icons.
(That change was also only possible due to a change of
@Nightinggale to make GameFonts start positions configurable by
GamFontIDs.xml)
Now however with the
GameFonts I have built today and configured using
GamFontIDs.xml, we can have
up to 50 SpecialBuildings.
(They also allow currently 125 Yields and up to 200 Bonus Resources. All space limitation I had encountered are now resolved.)
Thus within the next days, the
SpecialBuildings above will also get
their own Icon.
Will do it the next days, though. Already a bit tired from modding of today.
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@Nightinggale:
Thanks for the new System that offers configuration with
GamFontIDs.xml.
It is really awesome. It has proven extremely handy today.
--------
These are now the biggest and most flexible GameFonts ever seen in Civ4Col.
(I doubt that even I will ever fill them ...
)
By the way:
The GameFonts are
scrolling much further to the right, than what you can see in the Screenshot.
I could not take a picture showing the complete width without making details in the screenshot too small.
Edit:
Now all old SpecialBuildings have Icons of their own for the AdvisorScreens.
(This is a Screenshot using Debug / Test Option to see the IDs of the Icons.)