That might have been it, I don´t know. I kept playing and the feature started working properly again.Does your ship have a valid path to the ocean?
A storm can block the pathfinder - if the storm tile(s) is part of the only valid path the pathfinder will skip the ships turn and wait until the storm has cleared.
Regards
XSamatan
Technically the game hangs rather than crashing. It happens when the code does "repeat until some condition, which will never happen". The end result is the same through as it makes the game unplayable. I will investigate this ASAP.Second, I'm encountering a bug where the turn won't end. Upon clicking the end turn button, the cursor starts spinning and nothing happens. I let it run for an hour last night. The game doesn't crash, and my computer continues to run in the background, but I can't switch to any other windows despite being able to open them from the task bar. The game is said to be not responding in task manager, but can't be closed from that, or by closing the window. The only way out of it seems to be restarting my computer. The error happens at the same turn number each time. I've attached a save file, hitting end turn should reproduce the error.
Thank you very, very much for looking into this, and the update. You guys are the best.Technically the game hangs rather than crashing. It happens when the code does "repeat until some condition, which will never happen". The end result is the same through as it makes the game unplayable. I will investigate this ASAP.
EDIT: looks like it isn't hanging when using the development version. In other words the bug has been fixed, but not released yet.
Spawning in Europe is something, which is done if the game for some reason can't find a suitable colony, like it requires a non-full harbor or a deep harbor (some ships) etc. Having a coastal ship in Europe is the fallback gone wrong. I will admit that it is likely this specific case wasn't considered when the code was written and while I did modify the code at some point later to fix an issue, I might not have considered this specific case either.Hi guys, just launched a new game and I got my hands on Ivan Aleksandrovich Kuskov. He adds everything he should, but the 'Small Coastal Ship' is dropped in Europe (playing the Netherlands) instead of 'Nieuw Amsterdam'. It can set sail to the new world, but when it arrives, it cannot move through ocean tiles (as supposed to). I could send it back to Europe, but there it has no option to sell it. So the only thing left is, delete it on the ocean.
Hehe, Nieuw Amsterdam was still in existence, but since I already had the event of the galleon due to a bunch of found treasures, you might be right with the full harbour at that very moment. I guess it was just a bad coincidence then. A situation like that probably wouldn't happen to often and, truth to be told, whoever considers to use transports on rivers would probably rather use the bigger versions anyway. To me it wasn't too much of a loss. Just thought if it was a maybe unnoticed bug I should mention itSpawning in Europe is something, which is done if the game for some reason can't find a suitable colony, like it requires a non-full harbor or a deep harbor (some ships) etc. Having a coastal ship in Europe is the fallback gone wrong. I will admit that it is likely this specific case wasn't considered when the code was written and while I did modify the code at some point later to fix an issue, I might not have considered this specific case either.
This is one of the hard parts about programming what is in some ways a sandbox game. The ship should be in a colony, but what if natives destroyed your original colony and your only remaining colony is inland? Where should the ship appear? The game seems to be good at endlessly finding unlikely scenarios where something breaks.
Production of animals depend on how many you already have. 0 horses*(whatever the plot provides) is 0. Get some horses/cows/sheep from Europe and make them breed.Hi, i´m absolute liking the Game and the effort you guys put in to the mod, but i encounter a massive problem with breeding: every animal vanishes when it´s enters my borders, as you see in the pic. Sometimes it´s reversable, but only on normal speed, and i like to play Civ-Games slow. The installation is clean, and i verified it also with the github; is this a bug or missed I something major?
When a tile is outside your border it shows all the things that can grow there, but when it is inside your border it only shows what it can grow given the resources in the city. To get the animals "back" you need to unload some in the city.Hi, i´m absolute liking the Game and the effort you guys put in to the mod, but i encounter a massive problem with breeding: every animal vanishes when it´s enters my borders
Quick. Rewrite the history books. Pietre61 just discovered that George Washington suffered from multiple personality disorder.Would the existence of two George Washingtons do it?
Hello again folks, back with another bug report.
I'm playing with the Mod-Develop code compiled on March 18th, and I've been noticing that quite often the maps without fixed leaders (Northwest Passage, Colonial America) end up breaking or throwing a lot of Python exceptions.
Would the existence of two George Washingtons do it? lol
In a different save I declared war on one for the settler and then the next turn I got the introduction screen to the second Washington, and then about a thousand python exceptions appeared.
Attaching my save here. Thanks for all the work you guys do!