We will pay for the missing/removed Age in the future?

Video game companies are victims of capitalism? An industry that is largely a child of the 80s. That grew up, boomed, crashed and boomed again in that coke-fueled, "greed is good", reaganomics decade?

To be clear, I'm no fan of late-stage capitalism, and the "line goes up" mentality that fuels lay-off cycles, but it's sometimes hard to tell if a poster has serious criticisms they could elaborate on or if they're just spouting buzzwords.

I think roadmaps are a very positive trend for Firaxis to adopt and their communication for 7 has been great. I wish we had more info on announced content, especially when you can already pay for it, even if that info might require a "subject to change" disclaimer. That said, they say exactly how many leaders and civs you get with it, so they are pretty good about it already.

The notion that a DLC one month after release is problematic is really just an arbitrary cut-off that doesn't make sense to me. Again, I would rather be told what civs are in, not just how many, but what I don't want to see is forcing those civs into release just for the sake of not being seen by some as greedy.

If they were to delay release just to include that DLC, I would fully expect them to already have more DLC lined up that would then require the same consideration. That said, delaying release for polish on gameplay and UX is totally valid and I think a conversation that might be had about Civ 7 for years to come.

As for cost, I think the problem their is beyond the video game industry and more about the wealth gap than industry pricing. Looking at games alone, Civ is not some outlier. I for one encourage anyone who isn't 100% in the "I want to be a part of this when it is fresh and I know I will be happy with this at full price" camp like I was to wait for sales. There's nothing wrong with that. I do it for most games now, Civ is an exception for me.
 
I aggree that there's a missing age. There should be a fourth age...

At the beginning of the game where you're a nomadic hunter gather tribe trying to find a good place to settle your first city.
 
2K and Firaxis has in my opinion earned a little bit of trust. Look at what happened with the first DLC from CiVI. They had planned 4 DLC, then there were severe changes in the currency world, and in some areas, they could buy the 4 DLC individualy, cheaper than the set. What did they do, they added 2 more DLC to the set, to make up the difference.
Not to mention that they released a Leader's Pass for free to everyone that already owned all the content of Civ 6.
If they do release a 4th age, they could do it in several ways. A free patch, DLC Content, Expansion etc.
A 4th Age does seem like heavy expansion material.
 
I aggree that there's a missing age. There should be a fourth age...

At the beginning of the game where you're a nomadic hunter gather tribe trying to find a good place to settle your first city.

I'm not sure if it's a good idea to make that an entire age.

Caveman2Cosmos shows some of the issues inherent in the concept, even with the Prehistoric Era there being very well designed (although also not truly nomadic). Most importantly, you need an extremely big map in order for hunting to be enjoyable.

Also, if you make it truly nomadic, you lose the entire empire/base building element of a 4X game, and I don't think that'll appeal to the masses.

I think they'd be better off creating a sort of 'prequel' style DLC that has like 50 turns of gameplay and fundamentally different goals and design (no legacy paths, no civilizations, etc).
 
Also, if you make it truly nomadic, you lose the entire empire/base building element of a 4X game, and I don't think that'll appeal to the masses.

I think they'd be better off creating a sort of 'prequel' style DLC that has like 50 turns of gameplay and fundamentally different goals and design (no legacy paths, no civilizations, etc).
I assume they meant something similar to the Neolithic Era in Humankind. At the end of that age, your founder would then create your first city and you pick your Antiquity civ.

I do admit it would be interesting of the possibility of making Antiquity civs unlockable based on what did you did in a pre-Antiquity Age.
 
I assume they meant something similar to the Neolithic Era in Humankind. At the end of that age, your founder would then create your first city and you pick your Antiquity civ.

I've only played like five hours of Humankind but I remember that part of the game being quite underwhelming.

Anyway, other than that I'd like to point to what I said about Caveman2Cosmos, which I have several hundred hours in.

I do admit it would be interesting of the possibility of making Antiquity civs unlockable based on what did you did in a pre-Antiquity Age.

That could be an interesting way to provide extra significance to the nomadic phase. I like it.
 
I think roadmaps are a very positive trend for Firaxis to adopt and their communication for 7 has been great. I wish we had more info on announced content, especially when you can already pay for it, even if that info might require a "subject to change" disclaimer. That said, they say exactly how many leaders and civs you get with it, so they are pretty good about it already.
As a victim of the Kerbal Space Program 2 fiasco, my attitude is that

  1. A discounted version of vanilla that is fully fixed, adjusted, patched, seasoned being available someday.
  2. The game prints money enough so that point number 1 is guaranteed, and the full measure of content no matter how costly, gets developed in the end.
Are worth them milking money out of it.

There's a timeline where games are never fixed/finished.
 
I'm not sure if it's a good idea to make that an entire age.

Caveman2Cosmos shows some of the issues inherent in the concept, even with the Prehistoric Era there being very well designed (although also not truly nomadic). Most importantly, you need an extremely big map in order for hunting to be enjoyable.

Also, if you make it truly nomadic, you lose the entire empire/base building element of a 4X game, and I don't think that'll appeal to the masses.

I think they'd be better off creating a sort of 'prequel' style DLC that has like 50 turns of gameplay and fundamentally different goals and design (no legacy paths, no civilizations, etc).
I was mostly being silly by playing off all the people clamoring for a contemporary age
 
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