ombak
Prince
Video game companies are victims of capitalism? An industry that is largely a child of the 80s. That grew up, boomed, crashed and boomed again in that coke-fueled, "greed is good", reaganomics decade?
To be clear, I'm no fan of late-stage capitalism, and the "line goes up" mentality that fuels lay-off cycles, but it's sometimes hard to tell if a poster has serious criticisms they could elaborate on or if they're just spouting buzzwords.
I think roadmaps are a very positive trend for Firaxis to adopt and their communication for 7 has been great. I wish we had more info on announced content, especially when you can already pay for it, even if that info might require a "subject to change" disclaimer. That said, they say exactly how many leaders and civs you get with it, so they are pretty good about it already.
The notion that a DLC one month after release is problematic is really just an arbitrary cut-off that doesn't make sense to me. Again, I would rather be told what civs are in, not just how many, but what I don't want to see is forcing those civs into release just for the sake of not being seen by some as greedy.
If they were to delay release just to include that DLC, I would fully expect them to already have more DLC lined up that would then require the same consideration. That said, delaying release for polish on gameplay and UX is totally valid and I think a conversation that might be had about Civ 7 for years to come.
As for cost, I think the problem their is beyond the video game industry and more about the wealth gap than industry pricing. Looking at games alone, Civ is not some outlier. I for one encourage anyone who isn't 100% in the "I want to be a part of this when it is fresh and I know I will be happy with this at full price" camp like I was to wait for sales. There's nothing wrong with that. I do it for most games now, Civ is an exception for me.
To be clear, I'm no fan of late-stage capitalism, and the "line goes up" mentality that fuels lay-off cycles, but it's sometimes hard to tell if a poster has serious criticisms they could elaborate on or if they're just spouting buzzwords.
I think roadmaps are a very positive trend for Firaxis to adopt and their communication for 7 has been great. I wish we had more info on announced content, especially when you can already pay for it, even if that info might require a "subject to change" disclaimer. That said, they say exactly how many leaders and civs you get with it, so they are pretty good about it already.
The notion that a DLC one month after release is problematic is really just an arbitrary cut-off that doesn't make sense to me. Again, I would rather be told what civs are in, not just how many, but what I don't want to see is forcing those civs into release just for the sake of not being seen by some as greedy.
If they were to delay release just to include that DLC, I would fully expect them to already have more DLC lined up that would then require the same consideration. That said, delaying release for polish on gameplay and UX is totally valid and I think a conversation that might be had about Civ 7 for years to come.
As for cost, I think the problem their is beyond the video game industry and more about the wealth gap than industry pricing. Looking at games alone, Civ is not some outlier. I for one encourage anyone who isn't 100% in the "I want to be a part of this when it is fresh and I know I will be happy with this at full price" camp like I was to wait for sales. There's nothing wrong with that. I do it for most games now, Civ is an exception for me.