OKAY, so anyways - second rendition of my Pantheons list. Everyone, PLEASE do keep a few things in mind.
1. I *am* aiming higher than I think I should on some values in order to have people want to try these.
2. For Gazebo: I've gotten rid of the new stuff that I thought wasn't a "new feature" and opted for different options instead. Only exception was if I have deleted one feature entirely and replaced it with an equivalent one - let me know if it doesn't work when you see it.
3. Comments have been taken into account. I'll quote where necessary and make a comment for further discussion.
4. Also, I've deleted the variation #2 of the Pantheons list - your lack of reactions to it told me all I needed to know about it.
Pantheons Version #2
Ancestor Worship
+2 Faith for every 5 Citizens in a city, and +3 Culture in the Capital.
COMMENT: I'm not opposed to 1 to 3 per city, but I want to aim higher as I have a good feeling about it. The long-term suckiness of only +3 Culture total is made up with the long-term awesomeness of the Faith that will be generated by 2 Faith on 5 citizens. Furthermore, now that it's switched back to # of Citizens in a City (instead of Empire), the bonus will only kick in at certain times, so I think it makes for a reasonable early-game balance.
Cult Of Nature
+1 Faith and Culture for every 2 Mountains within 3 tiles of a City, and Natural Wonders gain +3 Faith and +2 Culture.
Dance of the Aurora
+2 Faith, +1 Production, and +1 Culture from Tundra tiles with improved resources.
Desert Folklore
+2 Faith, +1 Food, and +1 Gold from Desert tiles with improved resources.
Earth Mother
+2 Faith from Mines on improved resources, and +2 Production from Monuments.
Faith Healers
+15 HP healed per turn in friendly, non-attrition territory. +2 Faith and +1 Gold from Wells; +3 Faith and +1 Science from Water Mills.
Fertility Rites
+1 Food and +2 Faith from Shrines and Temples. 10% faster Growth Rate.
God of Commerce
+3 Faith and +2 Science in cities with a City Connection.
COMMENT: Can you define "free?" Because when I try to make a City Connection through Jungles/Forests, I can't do it until the Jungles/Forests in question are within my Zone of Control. That takes either lots of time, or lots of money to buy the tiles, and quite frankly, sometimes just building Roads is a faster way to go to get the job done. I would assume/prefer such connections to be automatic with no reference to Zone Control. Haven't tried Askia, though - so I don't know. Anyways, yes - if the Connections are automatically created, yeah, this is strong, so I dumped the Production bonus.
God of Craftsmen
+1 Faith for every 10 gold per turn, and +2 Production and Faith in cities with a Specialist.
God of the Open Sky
+1 Faith for every 3 featureless Plains tiles near a City (3-tile radius), and +1 Culture from Pastures.
COMMENT: Meh, let's test it more.
God of the Sea
+2 Faith from Fishing Boats and Atolls. +2 Food in coastal cities.
God of War
+2 Science from Barracks, and gain Faith if you win a battle. Formula = 120% of killed unit's strength.
COMMENT: Prefer if Ranged Units use their Attack Strength for this - but if not, whatever.
God-King
+1 Culture, Faith, Gold, and Science for every 6 followers. +1 Faith in the Capital.
COMMENT: Not denying this. Put in +1 Faith for fun. Slap me if necessary.
Goddess of Festivals
+2 Faith, +2 Culture, and +1 Gold for each unique Luxury Resource you control.
Goddess of Love
Gain 12 Faith and 5 Golden Age Points every time a citizen is born. Bonus scales with Era and Game Speed.
Goddess of Protection
+40% increase in city Ranged Combat Strength. +3 Faith and +1 Culture from Walls and Castles.
COMMENT: This Pantheon is really weird in its original design, in that it is influenced by nothing on the outside and is entirely dependent on itself. Since Walls are not an intuitive structure to just build for fun, I buffed them a little (and changed it from my Garrison version).
Goddess of the Hunt
+2 Faith and +1 Food from Camps.
Goddess of Wisdom
+1 Faith for every 10 Science per turn, and +2 Science and +1 Faith in the Capital.
Monument to the Gods
+4 Faith and +1 Culture from World Wonders. +15% Production of Pre-Renaissance Wonders.
Oral Tradition
+2 Faith from Plantations and +2 Culture from Markets.
Polytheism
+2 Faith and +1 Happiness in the Capital, and +1 Happiness and +1 Faith for every known Civilization with a Pantheon.
COMMENT: Why? If we're worried about generating too much Faith from meeting people, I was thinking of capping the Happiness/Faith from meeting others at +7 or +8, as this Pantheon is a tad odd in how it scales with a map size.
Anyways, if the +1 Faith for every known Civilization with a Pantheon is not an option, remove that and make it +3 Faith in the Capital instead.
Purifying Waters
+2 Faith from Oases, Lakes, and Marshes. +1 Happiness and from cities on rivers.
Religious Settlements
20% faster border growth, and gain 12 Faith every time a city expands its borders. Bonus scales with Era.
Sacred Path
+1 Faith and +1 Culture for every 3 Jungle/Forest tiles near a City (within 3 tiles).
COMMENT: Agreed. Removed Woodsman promotion, and Jungles/Forests work together, now.
Stone Circles
+3 Faith from Quarries, and +2 Production from Stone Works.
Sun God
+2 Culture from Granaries and +3 Faith from Farms on improved resources.
1. I *am* aiming higher than I think I should on some values in order to have people want to try these.
2. For Gazebo: I've gotten rid of the new stuff that I thought wasn't a "new feature" and opted for different options instead. Only exception was if I have deleted one feature entirely and replaced it with an equivalent one - let me know if it doesn't work when you see it.
3. Comments have been taken into account. I'll quote where necessary and make a comment for further discussion.
4. Also, I've deleted the variation #2 of the Pantheons list - your lack of reactions to it told me all I needed to know about it.
Pantheons Version #2
Ancestor Worship
+2 Faith for every 5 Citizens in a city, and +3 Culture in the Capital.
FUNAK: I'd make it 1 faith per 3 citizen in a city, and probably tie the culture to a building. Maybe +2 culture from shrines.
COMMENT: I'm not opposed to 1 to 3 per city, but I want to aim higher as I have a good feeling about it. The long-term suckiness of only +3 Culture total is made up with the long-term awesomeness of the Faith that will be generated by 2 Faith on 5 citizens. Furthermore, now that it's switched back to # of Citizens in a City (instead of Empire), the bonus will only kick in at certain times, so I think it makes for a reasonable early-game balance.
Cult Of Nature
+1 Faith and Culture for every 2 Mountains within 3 tiles of a City, and Natural Wonders gain +3 Faith and +2 Culture.
Dance of the Aurora
+2 Faith, +1 Production, and +1 Culture from Tundra tiles with improved resources.
Desert Folklore
+2 Faith, +1 Food, and +1 Gold from Desert tiles with improved resources.
Earth Mother
+2 Faith from Mines on improved resources, and +2 Production from Monuments.
Faith Healers
+15 HP healed per turn in friendly, non-attrition territory. +2 Faith and +1 Gold from Wells; +3 Faith and +1 Science from Water Mills.
Fertility Rites
+1 Food and +2 Faith from Shrines and Temples. 10% faster Growth Rate.
God of Commerce
+3 Faith and +2 Science in cities with a City Connection.
FUNAK: The problem with increasing this one is that the old God of Commerce is already really powerful with civs that get free road-connections, like Songhai, Carthage, Inca and the Iroquois. I do think that it might be an issue that both the yields provided inflates heavily and get useless after the early-game but I don't know how to solve that (and your solution didn't really do that either).
COMMENT: Can you define "free?" Because when I try to make a City Connection through Jungles/Forests, I can't do it until the Jungles/Forests in question are within my Zone of Control. That takes either lots of time, or lots of money to buy the tiles, and quite frankly, sometimes just building Roads is a faster way to go to get the job done. I would assume/prefer such connections to be automatic with no reference to Zone Control. Haven't tried Askia, though - so I don't know. Anyways, yes - if the Connections are automatically created, yeah, this is strong, so I dumped the Production bonus.
God of Craftsmen
+1 Faith for every 10 gold per turn, and +2 Production and Faith in cities with a Specialist.
God of the Open Sky
+1 Faith for every 3 featureless Plains tiles near a City (3-tile radius), and +1 Culture from Pastures.
FUNAK: I would personally suggest returning this to the way it used to be, faith from pastures is a really decent effect and I'm not really sure why it had to go.
COMMENT: Meh, let's test it more.
God of the Sea
+2 Faith from Fishing Boats and Atolls. +2 Food in coastal cities.
God of War
+2 Science from Barracks, and gain Faith if you win a battle. Formula = 120% of killed unit's strength.
COMMENT: Prefer if Ranged Units use their Attack Strength for this - but if not, whatever.
God-King
+1 Culture, Faith, Gold, and Science for every 6 followers. +1 Faith in the Capital.
The old god-king is fine. It is one of the absolute strongest late-game pantheons in the game and does definitely not need a buff.
COMMENT: Not denying this. Put in +1 Faith for fun. Slap me if necessary.
Goddess of Festivals
+2 Faith, +2 Culture, and +1 Gold for each unique Luxury Resource you control.
Goddess of Love
Gain 12 Faith and 5 Golden Age Points every time a citizen is born. Bonus scales with Era and Game Speed.
Goddess of Protection
+40% increase in city Ranged Combat Strength. +3 Faith and +1 Culture from Walls and Castles.
COMMENT: This Pantheon is really weird in its original design, in that it is influenced by nothing on the outside and is entirely dependent on itself. Since Walls are not an intuitive structure to just build for fun, I buffed them a little (and changed it from my Garrison version).
Goddess of the Hunt
+2 Faith and +1 Food from Camps.
Goddess of Wisdom
+1 Faith for every 10 Science per turn, and +2 Science and +1 Faith in the Capital.
Monument to the Gods
+4 Faith and +1 Culture from World Wonders. +15% Production of Pre-Renaissance Wonders.
Oral Tradition
+2 Faith from Plantations and +2 Culture from Markets.
Polytheism
+2 Faith and +1 Happiness in the Capital, and +1 Happiness and +1 Faith for every known Civilization with a Pantheon.
FUNAK: Won't work.
COMMENT: Why? If we're worried about generating too much Faith from meeting people, I was thinking of capping the Happiness/Faith from meeting others at +7 or +8, as this Pantheon is a tad odd in how it scales with a map size.
Anyways, if the +1 Faith for every known Civilization with a Pantheon is not an option, remove that and make it +3 Faith in the Capital instead.
Purifying Waters
+2 Faith from Oases, Lakes, and Marshes. +1 Happiness and from cities on rivers.
Religious Settlements
20% faster border growth, and gain 12 Faith every time a city expands its borders. Bonus scales with Era.
Sacred Path
+1 Faith and +1 Culture for every 3 Jungle/Forest tiles near a City (within 3 tiles).
FUNAK: Giving all land-units a super-powerful promotion that doesn't stack with the civ most likely to pick this pantheon is kinda cheap.
I'm really on the fence about this one, it usually turns out bad. I feel like every 3 tiles is too bad and every 2 tiles would be too good.
Maybe make t +1 faith and culture for every 3 jungle/forest tiles within 3 tiles of a city.
COMMENT: Agreed. Removed Woodsman promotion, and Jungles/Forests work together, now.
Stone Circles
+3 Faith from Quarries, and +2 Production from Stone Works.
Sun God
+2 Culture from Granaries and +3 Faith from Farms on improved resources.