The Navy Seal
Emperor
Ecspecial whenthat person is Toku.Actually, it's a royal pain to attack a Protective Civ's cities in pretty much any age.
Ecspecial whenthat person is Toku.Actually, it's a royal pain to attack a Protective Civ's cities in pretty much any age.
Actually, it's a royal pain to attack a Protective Civ's cities in pretty much any age. In the premodern ages, you get Archers, Crossows, or Longbows sitting on walls or castles. A real hassle. Attacking China or Arabia is not the most fun thing to do in the game.
It would probably be more desireable to players if their style was more defensive. The problem is that you don't really win more easily by having large walls. This is why I think Japan is the best Protective Civ. It can support its elite Swordsmen and Catas with cheap but tough Archers, then follow it up with holy hell when the gunpowder units arrive.
Expansive is surely the worst.+3 to health is just weak, creative at least is good to grab land and when you conquer a city, or you don't want that some of your cities flips to enemy.
Of course hearing some high level players talk about the game, I would think that financial would have got more votes.
I'm not saying its the worst trait, but I just thought more people would vote for it.
I don't think many people think financial is the worst - more just overhyped.
Finnancial is good for those who like to use a lot of cottages. It makes you much better for teching.
Are you aware that expansive let's you build workers 50% faster now? It sucked b4 that change, but since then it's become one of the most powerful traits.
Remember, Protective also boosts your gunpowder units. Gunpowder units with first strikes give you an advantage/QUOTE]
But as of Warlords, Drill I is only a tease. What good is Drill I if you can't upgrade it? Outside of cities, a gunpowder unit with combat I (Aggressive) will generally destroy the Drill I gunpowder unit. I know Protective receives other bonuses, but I never understood the Drill I gunpowder bonus. I suppose it allows you to reach Pinch with your first promotion, but the Drill promotions need to be available as well. Of course, BTS will soon fix this whole problem
But as of Warlords, Drill I is only a tease. What good is Drill I if you can't upgrade it? Outside of cities, a gunpowder unit with combat I (Aggressive) will generally destroy the Drill I gunpowder unit. I know Protective receives other bonuses, but I never understood the Drill I gunpowder bonus. I suppose it allows you to reach Pinch with your first promotion, but the Drill promotions need to be available as well. Of course, BTS will soon fix this whole problem
And, in BtS, Drill will be available to gunpowder units. That is going to boost Protective. Not to mention Protective gets cheaper Castles (and cheaper walls to get there), and now Castles provide +25% espionage points. Protective is going to be a much better trait in just over a week when BtS is released.