Weird Armies

Lately I've built a few Mobile SAM armies, and have had a lot of success with them. I haven't done any tests to see if it is better to have 1 MSAM army or just 4 MSAMs though.

I also built a some unconventional armies in a game a few months ago. I added 1 MI and 1 MSAM to an army with 2 Tanks to see if the SAM would give the army an Air Defense capability. Unfortunently the AI never bombed it and I haven't tried it again since. So I don't know if AA capability is only granted to the army if all the units have it, like amphibious, or if only 1 unit can give the army AA capability.

I do know that most special abilities work, with the possible exception of stealth attack (can't remember if that worked with the Turk army I made in one of the Final Fantasy mod playtests or not) and the definite exception of Hidden nationality...

In the Final Fantasy mod, Cetra Archons can enslave defeated enemies to paladins, Maesters can enslave defeated enemies to Torama (advanced barb unit), and Heavy Tanks (as well as their UU variants such as the Al Bhed Heavy Machina and Orcish Warmachines) as well as Al Bhed Machina Hunters can enslave defeated enemies to Death Machines... When those units are loaded into armies, they still can enslave units.

I don't know about amphibious assault units... I haven't tried making a Marine army yet, but I'll try that out next time I play.
 
Marine armies work fine, as do Berserk armies, their amphibious attack goes perfectly. The big problem is large enough boats to use them properly. A 3 unit Berserk army requires a galleon, and a 4 unit requires a transport, since the army unit fills one slot and the units within require 4 more slots. So playing as vikings will make researching better boats a priority.
 
I also built a some unconventional armies in a game a few months ago. I added 1 MI and 1 MSAM to an army with 2 Tanks to see if the SAM would give the army an Air Defense capability. Unfortunently the AI never bombed it and I haven't tried it again since. So I don't know if AA capability is only granted to the army if all the units have it, like amphibious, or if only 1 unit can give the army AA capability.

I'm pretty sure that an army will have a capability (such as air defense or amphibious attack) ONLY if every unit in that army has that ability. I know that's how it works for movement, and I'm sure I've read it that that's how it works for other abilities, as well.
 
I can confirm what the professor says, to keep a units unique abilities, that army must have all the same type of units. A Javelin thrower army can enslave if it is exclusively made up of them, and that goes for other army types also. That is a hidden truth of using armies.
 
Well, I always make 1-unit type armies even without knowing that because 1) I can keep the stats consistent (i.e. an army consiting of all Archon units will have 20ATT and 4 Def, plus the HP bonus, wheras if I mix the 20 Att and 4 Def Archons with 10 Att and 20 Def Snipers, I have an army that is not much good for either attacking OR defending, since the Att and def stats will be averaged out).
 
I'm pretty sure that an army will have a capability (such as air defense or amphibious attack) ONLY if every unit in that army has that ability. I know that's how it works for movement, and I'm sure I've read it that that's how it works for other abilities, as well.

But the difference is that Air Defense Str is a rating, just as Attack Str or Defense Str, whereas Amphibious is an Unit Ability.

I know Unit Abilities have to be shared between all the units in the Army, but Attack/Defense is determined by a formula. The question is how the Air Defense is calculated. Do all units need an Air Defense rating, or does adding 1 MSAM to a 3 Tank army give the army some air defense.
 
The AI will attack armies in a city, no matter what the armies health is. I've lost a few armies that way. If you have a recently captured city, put quality defenders there, but not armies. Unless the AI has bombers, a wounded army is safer in the open. I've seen 6-8 hp armies be unmolested in the open, and healthy armies attacked in cities. It seems the AI doesn't "see" the strength of an army in a city.
Sums up what I had to say :goodjob:
 
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