Welcome to Giant Earth Map (GEM)!

Yes, they have been moded to give 1 gold, 1 hammer and 1 food instead of 2 gold and 1 food.
 
I gotta say, this new version of GEM is pretty awesome.

I mentioned some changes I made to the map on the download page, but I will mentioned them again here.

Basically, I made several rivers navigable:
1. The St. Lawrence I widened for access so that New York state and Ontario can be reached from the Atlantic.
2. I gave a space of ocean where New Orleans would be to represent some kind of penetration up the Mississippi. This might be enough, but it would be interesting to open it up more if that were possible. On my next game I'll try it.
3. I did the same to the Amazon, Yangtze, Yellow, and Nile Rivers, not drastically, but enough for vessels to reach a little more inland, and really only for historical reasons.

Likewise, I gave a good deal of grassland to tiles along the widened Nile river, rather than so many flood plains. To me, this better represents the remarkable fertility of the Nile River valley.

Things I love about this map(I started ancient) are having the Poles, Hungarians, a couple of more African nations, and basically a host of really cool civs to start out.

However, I quickly eliminated the Americans, the Australians, and the Native Americans from this early map. For the colonizers, I thought it redundant. Because there is a colonization option built into BTS, there's no need to have the Americans or Australians. In the case of the Native Americans, you might be better served to tag a few barbarian cities as starters in North America instead, not only because they develope so much slower, but their relative isolation to all other civs better reflects the historical circumstances once the Europeans came along. Likewise, it better invites expansion northward by such as the Aztecs, Myans, and Incas if they so choose without some intrusive caucasoid state blocking their progress.

I give the whole project five stars. I had NO problems at all downloading, loading and playing the game. No freezing, a bit of time in between turns, but try this, if you have problems with the speed:

Reset the rate of the graphics. I went from high to medium, I rated everything down to one unit, froze the animations, etc. If,as the game progresses, this is not enough, I can always bring it down from medium to low.

Whatever the lag, I think it's well worth it.
Great map! Great scenerios!

Just plain awesome!
When I do my New Jersey map(and doesn't everybody need one?) I may go to you for a few questions.

BTW, thanks for all the hard work.
 
Gudinsdiv,

Thanks for your comment. Yeah, navigable rivers are something very tempting to do. But there are pros and cons for it. While it allows some historically important river cities navigable, some would think the map looks really distorted with the highly widened rivers. It also reduced the number of land tiles which are usually very fertile. Anyway, I agree that it is an interesting modification to GEM.

For American and Australian civs, there are some people who love to take the challenge to start on Americas or Australia. I think the plain GEM map should be as generic as possible to fulfill as many people's wish as possible.
 
One other problem with extended "fjords" is that they are not crossable without a coast going transport ship. This does make them very usefull borders. Plus they do stop culture.
 
hey man contact me to speak about the hardware upgrade solutions :D

uups... this post had to be a replay ... hehe i am newbie in the posting thing ... forgive me :D

P.S. i was adressing this to Imperium30 , as i saw him "online" a moment ago
 
This is really awesome Ghengis. Thanks for all the hard work. I had a suggestion that I thought I would mention...

Have you thought about merging your .dll file with Blake's better AI for BTS? The best reason for doing this is that it will make the AI play a lot smarter, which would allow the player to play on an easier difficulty level. Game performance would be greatly improved because the AI would make better use of fewer units. The vast number of units controlled by the AI on higher difficulties is what makes the game run very slow (especially on such a big map) in the middle to late stages of the game, so if you can reduce the difficulty level without making the game easier you can make the game perform much better for most people.

It's also nice to have the AI play a less predictable game... if you've never tried playing with Blake's better AI, it's something to check out.

http://forums.civfanatics.com/forumdisplay.php?f=245
 
Yes there is better AI but a very old version if I haven't miss something, It'll be a good idea to use the latest version who change a lot for air combat and will be great for solo playing on scenarios as the WW2 scenario.

Armand.
 
Allright... I will check for the new version when I get home tonight, build the DLL, and send you a copy. Sorry, I missed this at first.

Best Regards,
Martin / Ace
 
Given the time I can free up from PBEM from now on, I might start considering working on 1860AD and or other scenarios. But the release will not be immediate. So take your time :)
 
I am receiving the following message: Memory Allocation Failure - Exiting Program Reason: Bad Allocation.

I am running GEM 5.3 on BTS v3.17 on Vista Home Premium (32b)
I have a Core 2 duo 2.00GHz processor with 4 GB of Memory and a GeForce Go 7900GS.

The map and scenarios are fantastic but I keep locking up once I get to the middle ages. Any help would be greatly appreciated!
 
I am receiving the following message: Memory Allocation Failure - Exiting Program Reason: Bad Allocation.

I am running GEM 5.3 on BTS v3.17 on Vista Home Premium (32b)
I have a Core 2 duo 2.00GHz processor with 4 GB of Memory and a GeForce Go 7900GS.

The map and scenarios are fantastic but I keep locking up once I get to the middle ages. Any help would be greatly appreciated!

Patterlo,

See post 3 of this thread for a suggested fix for this common problem. Kai has provided the link, but if any specific questions/ issues remain regarding the fix this would be best taken up on that thread.

As I am aware the 'fix' basically allocates more of your system's memory to the game.

Here it is c&p:
----

Crash to Desktop fix:
Thanks for gidds for reporting:
"There is a solution for the crash to desktop due to "Bad Allocation Memory". I have been using this on your map, and only crashed once as I used the graph settings on Max. After switching it a notch back, no probs ever arose anymore:

http://forums.civfanatics.com/showthread.php?t=224178"
 
Adhesive86,

I originally tried this fix and kept getting the error, but after rereading it I found that I missed the part that has you change settings in the command prompt (likely the most important part) and made the changes. Hopefully it works out. Thanks for the help...
 
Hello everyone, Happy New Years.

I had a couple of questions about GEM.

Is there any chance that the Canada mod can work with Giant Earth Map? I really want to play as the Canadians with a Red and White flag, instead of changing all of the Civilization descriptions to "Canadian Empire" and playing with a blue flag =\

Also.. is the mod designed so that we can only use a specific leader? I've found that I have always seen Roosevelt for the Americans, Stalin for the Russians, etc., instead of Lincoln or Catherine.

Thanks
 
If you want play with another leader just go to privatemaps subfolder in Giant Earth Map folder. Then open map where you want to change leader via notepad.

Then, for example, if you want to change american leader just write america in search (ctrl+f) and it takes you to team0 which in this situation (at least in modern resources- map) is american. Then just replace LeaderType with another leader. Be sure that you write those correctly, otherwise map will crash.

So if you want to replace Roosevelt with Washington, just replace line
LeaderType=LEADER_FRANKLIN_ROOSEVELT
with
LeaderType=LEADER_WASHINGTON

Leaders, and how you write them, can be found in Assets/XML/Civilizations, it's XML file and can be open via notepad too.

Ok, this looks very complicated, i'm very bad in explain soemthing :lol:
 
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