Giant Earth Map (GEM) What is GEM? Giant Earth Map (GEM) is a mod developed for fulfilling the desire of playing historical scenarios on a giant-sized Earth map. Not only it is Giant, GEM is a map that doesn't use a standard projection of the Earth. This is because most human activities in history were concentrated in certain areas only and using a standard projection will result with a map containing many regions of not much use (such as the Pacific Ocean). In contrast, GEM is completely free hand sketched with proper enlargement to those areas of interest. Other than the two plain maps, one with Modern and one with Ancient resource allocation, in version 6, there are 4 scenarios coming with the mod, 200BC, 1500AD, 1860AD and 1940AD. The scenarios are made with many references on nations to be included, city allocations, city names, city sizes and military sizes. GEM is also a good platform for modders who share the same philosophy to develop historical scenarios. How the map looks: Spoiler : More on background story of GEM Spoiler : The first version of the Giant Earth Map took me on average two hours per day for half a year to develop it. Without using any map generators, I first drawn layout of the continents to the ratio that I felt most balanced. This gives me the flexibility to upscale the size of any interested region on the map. Then I adjusted/fine tuned the map, for every tile, so that the map looks realistic even in the local scale – something which usually cannot be achieved by map generators. It took me about 3 months to have a map ready for me to fill in resources. Another great feature of GEM is that it references real statistic of resources for resource placements. This allowed the map to be less 'biased' towards any regions. However, the time needed to search for the correct statistic for each resource, scale the source into the number of icons on the map, correctly draw the border on the tiff map and lastly placing the sources on the civ map with the correct amount and correct locations was unexpectedly long. It took me another 3 months, almost the same amount of time for drawing the entire map. After the first version, I received much feedback from this forum and have updated the GEM accordingly. The map you now downloading have been commented, reviewed, tested and balanced. I hope you will enjoy it. Current Release: Version 6.4.1 (Released on 28 Jun 2011) (Minor release) 1) Fixed a bug in 1940AD. 2) Game balance changes for 1942AD - US starts with a much larger military force. The commonwealth, Japanese and Chinese also increases a bit. 3) Added one more important city to Russia and changed some Russian city names to their historical names. 4) Added Sentry promotion (+1 visibility) to scout and explorer. Version 6.4 changes: Added two scenarios, 1936AD and 1942AD, which are derived from the 1940AD scenario. There are also some minor game balance adjustments in the other scenarios too. I have reverted most unique unit's ability to BTS default just to make the game less different from the original. But I have made an important change on movement speed - the base movement of all land units is now 2, just like Civ 5 does. With the increase in movement, the warring aspect of the game is just plain faster. N.B. Don't forget about the add-on pack for more leaderheads. It hasn't been changed but you will need to extract it to the GEM folder again every time you use a new version of GEM. The download for BTS: (only compatible with patch 3.1.9) http://forums.civfanatics.com/downloads.php?do=file&id=7790 - Version 6.4.1 The download for Warlords: (only compatible with patch 2.0.8) http://forums.civfanatics.com/downloads.php?do=file&id=2682 - Version 4.1 The download for Civ4 vanilla: (should be compatible with any patch) http://forums.civfanatics.com/downloads.php?do=file&id=7803 - Version 4.1 Details about what the download includes: Spoiler : 1) Scenarios: 200BC on GEM http://forums.civfanatics.com/showthread.php?t=276602 1500AD on GEM http://forums.civfanatics.com/showthread.php?t=276600 1860AD on GEM http://forums.civfanatics.com/showthread.php?t=284048 1936AD, 1940AD and 1942AD on GEM http://forums.civfanatics.com/showthread.php?t=276601 2) Plain maps: GEM ancient resource - resources allocated as pre-1500AD setting. http://forums.civfanatics.com/showthread.php?t=276596 GEM modern resource - allocated with modern resource distribution. http://forums.civfanatics.com/showthread.php?t=276597 3) Generic modifications: Combined with RevolutionDCM mod. There are also other minor changes. http://forums.civfanatics.com/showthread.php?t=276604 Download Instruction Download the rar or zip file and extract it to the following path (note that the following path should be changed according to where you have installed Civ 4): "My Documents\My Game\Beyond the Sword\MODS\" or "C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\" After you placed the folder in the above path, start your game normally. Then click "Advanced" in the menu, click "Load a mod" and select "Giant Earth Map”. The game will restart but with the mod this time. Then go to "Single player", "Play a scenario" and pick a map that you like. From GEM 6.2 onwards, the download is provided in rar format, which compress files better than zip. You will need WinRAR to extract the file, which can be freely downloaded from http://www.rarlab.com/. WARNING: the map is Giant in size and it will strain your PC. RAM seems to be particularly important. In particular, the 1940AD scenario is a RAM killer! I won't try this map on a PC with less than 1G of RAM. Having that said, it would only cause, in the usual case, a long waiting time between each turn; in the worst case, your game would quit without saving because it is running out of ram. Lastly, please come back and put a rating and drop a comment. If commenting, please try to be precise and constructive so that I know exactly what you want it to be. More Downloads Scenarios by other authors: Other than the scenarios bundled with the GEM mod, there are a number of scenarios, developed by other authors, that you can download separately. These scenarios offer you the experience of other ages in History on the Giant Earth Map. You can easily found more about these scenarios from the corresponding threads within the GEM forum. Graphics and performance Add-on: From version 6.2 onwards, the leaderhead add-on is highly recommended since there are simply not enough leaderheads in the default game. Without the Add-on, some scenarios will have duplicated leaderheads. http://forums.civfanatics.com/downloads.php?do=file&id=10829 Other add-ons can be found in here: http://forums.civfanatics.com/showpost.php?p=6863669&postcount=3 Release history Spoiler : Version 6.4 (Released on 26 May 2011) Version 6.3 (Released on 05 Dec 2009) Version 6.2 (Released on 07 Jul 2009) Version 6.1 (Released on 23 Mar 2009) Version 6.0 (Released on 25 Jan 2009) Version 5.3 (Released on 17 Sep 2008) Version 5.2 (Released on 18 Jul 2008) Version 5.1 (Released on 10 Jul 2008) Version 5.0 (Released on 15 Jun 2008) Version 4.2 (Released on 14/02/2008) Version 4.1 (Released on 29/12/2007) Version 4.0 (Released on 09/12/2007) Version 1.0 to v3.1 http://forums.civfanatics.com/showthread.php?t=184684 Change log Spoiler : Version 6.4 Change log 1) Added the 1936AD and 1942AD scenarios. 2) Changed the base movement of units to two. 3) Slow down road and railroad movements to balance the new movement ability of units. 4) Reverted most of the unique units’ ability to BTS default just to make the game less different to the original game (except increasing movement speeds since this is a giant map). 5) Added a machine gun unit to most cities in the ww2 scenarios to give some minimum city protection. Version 6.3 Change log 1) Reversion of grassland for the long-time debatable use of desert terrain for those fertile river basins. Those tiles will have floodplain that will now add +2 food instead of +3. Therefore, grassland/floodplain will be generating 4 food as compare to 3 food for desert/floodplain in previous versions. 2) Removal of a few useless islands that are costing huge maintenance cost to some nations in the scenarios. 3) Expanding 1860AD scenario to have 50civs. 4) Power rebalancing to both 1860AD and 1940AD scenarios. 5) Using RevDCM version 2.5. Version 6.2.1 Change log 1) Fixed the max turn bug in the plain maps. 2) Fixed an error in the diplomatic setting in 1940AD - Italy was started out at war with Russia and China. 3) Make Turkey and Russia more furious towards Germany. They will no longer open border to Germany. 4) Spain and Italy are no longer willing to open borders to nations that are worse than cautious. Version 6.2 Change log 1) Combined with RevolutionDCM mod. 2) BTS patch 3.19 compatible. 3) Expanded 1940 scenario to have 50 civs. 4) Included more islands in all of the maps. 5) British Isles has been expanded and improved. 6) Gran Colombian region has been improved. 7) Many minor gameplay changes have been used. See “Mod changes v7.0.xls” for details. Version 6.1 Change log 1) Fixed the missing flag problem for the 1860AD scenario. 2) Using Better AI v0.6. Version 6.0 Change log 1) Added a new scenario – 1860AD. 2) Basically all the other 3 scenarios have been updated. 3) Unit support cost from 1 increased to 2. Moreover, the unit support cost ratio has increased in most difficulty level. 4) Using Better AI v0.45 For 1940AD scenario: 1) Shanghai is now controlled by Britain. 2) Added a few cities in US. 3) Changed the location of some cities for more accurately representing them. For 1500AD scenario: 1) Reduced city population in many cities across west Europe, China and India. 2) Added some great people in west Europe. Version 5.3 Change log Generic changes: 1) Added many new leaderheads, which are mostly used for the 1940AD scenario. The leaderhead graphics can be downloaded separately. 2) Landsknecht: Strength: 8, +50% vs Mounted; +50% vs Melee. For 1940AD scenario: 1) Polish skirmisher still exist around Polish area. 2) A new player is added - the Chinese Communist! It will control the Communist ruled area in history + Sinkiang. That's a total of 9 cities and ~30 units in the scenario. The leader will be Mao. Friendly towards Russia (but remain independent), hated Chiang to the guts (same goes to Chiang) and at war with Japan. Hated by most western countries. 3) India is now fully controlled by the British. The Indian Civ is now replaced by Nepal, which control all the Himalayan cities. Nepal is neutral in the war. It controls a total of 5 cities and less than 10 units. 4) South Africa, Australia, New Zealand and Canada are all independent states (i.e. not vassals of Britain). They are still at war with the Axis. 5) Commerce, Research, Production, Culture, Espionage and Gold are all rebalanced for better realism. 6) Germany has half of its forces situated in Poland. 7) Russia is at war with Japan. 8) Britain has no forces landed in France yet. 9) All the fascism nations now uses Free Market instead of State Property (only the 3 communist nations use this). 10) Most western countries now starts with Universal Suffrage instead of Representation. 11) Germany now owns the Mining corporation and Japan owns the Sushi corporation. 12) Switzerland is now owned by Sweden. That is to make Germany unnecessary to invade Switzerland. 13) Added city Stettin and Konigsberg in Germany. 14) Added city Vichy in France. 15) Added city Huanshang, Hanchung and Ganchow and removed city Linchuan in China. 16) Added city Gwalior and Indore and removed city Bhopal in India. 17) Changed some of the city sizes for population balance. 18) Added some defensive units in eastern Germany and western Russia. 19) Some Japanese marines now relocated to Haikow for easier invasion on Indochina. 20) Added many artillery to many nations. 21) Added two anti-tanks in Russia. 22) Added many rebellion culture to those cities that are owned by foreign nations. For example, Warsaw has minor nation's culture and Aleppo has Turkey's culture. 23) The minor nation flag will use Poland's flag (since Switzerland no longer represents minor nations). 24) The order of the scenario will be permanently arranged for multi player game. For 1500AD scenario: 1) Holy Roman Empire is strengthened. Vienna (now capital of HRE) and Cologne are added. 2) Hungary is weakened. Zagreb is removed. 3) Naples is added (owned by Spain); Toulouse is added (owned by France). 4) Ottoman is strengthened. 5) Macau is added (owned by Ming); Goa is added (owned by Bahmanid). Version 5.1 Change log 1) Updated to BTS patch 3.1.7. 2) Included Solver’s unofficial patch and Better AI mod. 3) Borrowed flags from “Road to War” and used to created more pseudo civs. 4) In 1940AD on GEM, India is now significantly reduced in power. 5) In 1940AD on GEM, the western front army distribution has been changed. 6) In 1940AD on GEM, modern flags borrowed “Road to War” have been incorporated. 7) In 1940AD on GEM, added some minor religions to some American cities. 8) In all 3 scenarios, the diplomatic relationship setting among each state, reduced by a factor of 10. For example, Germany was -100 to Britain, now it is -10. 8) Harbor and Cothon now produces +1 commerce on water tiles and reduced to +25% increase of trade profit 9) Gunship’s movement is reduced to 4. 10) As according to 3.1.7, attack submarine now cost 200. Version 4.2 Change log 1) Modified the landscape of Canada, USA and Australia. (See the attached map for more details). 2) Minor changes in resource placement. (See the attached xls for more details). 3) Bundled with the 1500AD scenario on GEM. Version 4.1.1 Change log Fixed some 'floodplain issues'. There should be no tiles starting with more than 4 breads in this version. Nothing else has changed. Version 4.1 Change log 1) Floodplains and resources were added to some of the civilizations starting locations. These civs include: Maya, Aztec, Inca, Arabia, Mongol, Ethiopia, Persia and India. (See the attached xls for more details). 2) Many new islands are added to the map. These islands include: Malta, Ionian Islands, Hong Kong, Outer Hebrides, Zanzibar, Iwo Jima, Midway, Netherland Antilles, Cayman Islands, etc. (See the attached map for more details) Version 4.0 Change log 1) Developed base on v2.2. 2) Used the new CvGameCoreDLL.dll for 40 Civ BTS developed by Mikel Olson in the civ fanatics’ forum. 3) Resource changes – refer to the excel file. 4) Modified Southern French coast by shifting Spain one tile south west. Spain and morocco are modified because of this change. 5) Eastern Europe is modified. Slightly increased the size of Romania and Hungary and decreased the size of Germany and Poland. 6) Increased the size of East Coast USA. 7) Increased the size of Indochina Peninsula. 8) Removed all floodplains on grasslands and plains. Floodplains can now exist on desert tiles. 9) Using the new civs and new leaders in BTS, 36 civs are placed on the map. China and India both have an extra civ to fill in the area. 10) All civs started with Noble difficulties. Version 1.0 to v3.1 http://forums.civfanatics.com/showthread.php?t=184684 References and Acknowledgement Spoiler : v1.0  Collins, Complete World Altas, 2005.  The Jacaranda Atlas 4th Ed., 1992.  Australian Geographic, Antique Globe.  FAOSTAT (FOOD AND AGRICULTURE ORGANIZATION OF THE UNITED NATIONS), http://faostat.fao.org.  BGS (British Geology Survey), World Mineral Production 2000-2004, 2006, http://www.bgs.ac.uk.  World Biomes, http://www.blueplanetbiomes.org/world_biomes.htm.  Elephant Care International, http://www.elephantcare.org/stats.htm.  Rhye, Earth map, 24 civs [for Warlords]. http://forums.civfanatics.com/downlo...do=file&id=175  BP, Statistical Review of World Energy, http://www.bp.com/statisticalreview A special thanks to Kswoll for his MapEditor. Without it, I can't possibily do cut and paste sooo many times to get the right scale I want for building this map. http://forums.civfanatics.com/showthread.php?t=144414 v1.14  WHAT'S AN ALPACA? http://www.belleauwood.com/What.htm  Copper From the Bronze Age to the Fall of Rome http://www.unr.edu/sb204/geology/rome.html  Llama http://www.wildanimalsonline.com/mammals/llama.php  Perseid New Civilization: Thailand - Version 1.1. Used for Thai city names and other civ texts http://forums.civfanatics.com/showthread.php?t=155837  Whaling History. http://www.whales.org.au/history/index.html Wikipedia was used for miscellaneous purposes that are sometimes not recorded. v1.15  Cyprus-Island of Copper. http://www.metmuseum.org/toah/hd/cyco/hd_cyco.htm  Marble and More, World Stone Industry: Leading Quarrying Productions. http://www.marbleandmore.com/econ/quarrypro.asp  StoneWorld, Year End Statistic (2005 Year-End Statistics). http://www.stoneworld.com/SW/Protect...5yearstats.pdf  University College London (2003), Horses in Ancient Egypt. http://www.digitalegypt.ucl.ac.uk/fo...ion/horse.html Wikipedia was used for miscellaneous purposes that are sometimes not recorded. v2.0  Wikipedia, Athabasca Oil Sands, http://en.wikipedia.org/wiki/Athabasca_Oil_Sands  USGS, International Minerals Statistics and Information, http://minerals.usgs.gov/minerals/pubs/country/  UNEP-WCMC, Global Distribution of Original and Remaining Forests, http://www.unep-wcmc.org/forest/original.htm  USGS, Global Land Cover Characteristics Data Base Version 2.0, http://edcsns17.cr.usgs.gov/glcc/globe_int.html  DK, Atlas of World History, 1999.  Hamed A. Ead, Ancient Egyptian Science, http://www.touregypt.net/science.htm.  Early iron in China, Korea, and Japan, http://www.staff.hum.ku.dk/dbwagner/.../KoreanFe.html Thank goes to the test play team: Lord Oden, DodgyDave, alaskanfred and Marmoteo v4.0  The economist intelligence unit and the cartographic department of the Clarendon Press, Oxford Economic Atlas of the World, 3rd ed., 1965. v5.0  Population Statistic, http://www.populstat.info. v5.1 A special thanks to Ace of Spades for helping to compile the 40 civ dll. This version also “borrowed” the flags from Road to War. v5.3 CivGold for the leaderheads and civipedia. Road to War for the flags and leaderheads. v6.0 Using Better AI v0.45. Thanks the Better AI team and Ace of Spades to compile it for GEM. v6.1 Using Better AI v0.60. Thanks the Better AI team and Ace of Spades to compile it for GEM. v6.2 Using RevolutionDCM as the base. Thanks the RevolutionDCM mod team for the great mod.