AbsintheRed
Deity
Awesome!!!
Sry, had some troubles in RL
Did TAdF already upload it for you, or should I still find a new file hosting service?
Awesome!!!
Okay, I have been gone a LONG time!
I am very sorry, I couldn't help it, I enjoy doing this and would love nothing more than to sit around modding Civ IV but alas, that wasn't what I was destined to do.
Anyway, it looks like I might get that chance back again. Rather than promise the world I am simply going to start telling you what I am up to. The first order of business is to see how my mod looked when I last modded it, which was nearly a year ago. I played a couple quick games and it seems pretty good. There are a few glaring issues with the Inquisitors, but other than that it seems nearly ready for release. I know it isn't though, so I have to look deeper. I also want some really cool modular civs to release with it, I have the Hungarians and Timurids loaded into the mod (or "had" them loaded into the mod when I last played it before my absence) and they seem pretty much perfect to me. Some more playtesting is in order. A few new thoughts though; firstly should the French and Franks be combined? On a similar note should either the Byzantines and Romans or Greeks be combined? Any thoughts?
Civ will be one of them, so I'll be very busy with you guys. I might even release a few units I made.
Inquisition overhaul:
- All persecutions can remove maximum one religion
- Chooseable religion for the human player, with a popup on persecution if there are more than one possible target religions
- The AI will choose it's target religion based on a preset order of the religions:
- Tolerance factor for the AI: how tolerant are the different civs towards non-state religions:
- - Catholicism as state religion: Islam, Protestantism, Judaism, Orthodoxy
- - Orhodoxy as state religion: Islam, Judaism, Catholicism, Protestantism
- - Protestantism as state religion: Catholicism, Islam, Orthodoxy, Judaism
- - Islam as state religion: Catholicism, Orthodoxy, Protestantism, Judaism
- - Judaism as state religion: Islam, Protestantism, Orthodoxy, Catholicism
- Holy cities cannot be persecuted from their holy religion
- - The most tolerant civs won't purge any religions
- - Some will only purge Islam if they have a Chistian State Religion, or purge the Christian religions if they have Islam as state religion
- - Some civs will also purge Judaism (on top of the previous category)
- - Some civs will purge everything other than their State Religion (so even the other 2 Christian religions if they are Christian)
- Your state religion cannot be persecuted, and you can only persecute if you have a state religion
- Persecution has a base chance to succeed between 50% and 90%, based on your civ's faith
- The base chance is modified in the following cases:
- If persecution succeeds, all religious buildings are destroyed (including religious wonders - this will fix the inconsistency with the Spanish UHV)
- - Religious buildings of the target religion (in the target city) slightly lower this chance
- - Religious wonders of the target religion (in the target city) seriously lower this chance
- - Jerusalem has a lower base chance on default
- The AI won't purge religions in cities where there is a wonder tied to that religion
- Small revolt and unhappiness after both successful and unsuccessful persecution
- Short term stability loss (Swing Stability) after successful persecution
- Some of the population is killed/expelled if persecution succeeds
- Gold loot from the killed/expelled population and from the destroyed buildings
- Successful persecution increases your faith by one
- Interface message for the successful/unsuccessful persecution
- If Judaism is persecuted, it has 80% chance to move to another city on the map, also with interface message
- Diplomatic penalty with civs who has the persecuted religion as their state religion