Welcome ThERat! You're going to fit right in with this crew.
In this game there are two key elements imo....
1. Turnplay (which you understand very well). Except for some minor intracacies with PBEMs. Tubs can you find our old "how to"?
IE one difference is PBEMs are a little different in that workers finish their work a turn before and then can't move the turn they finished.
2. Diplomacy. Dealing with humans is quite a bit different! Fortunately, we have 3 player (of the 4 teams) playing with us that handled diplo for their team in first MTDG so I think we have an advantage here.
We're anarchists so we won't vote for president and crazy stuff. It will be handled like a SG. Something you're very aware of.
In this game there are two key elements imo....
1. Turnplay (which you understand very well). Except for some minor intracacies with PBEMs. Tubs can you find our old "how to"?
IE one difference is PBEMs are a little different in that workers finish their work a turn before and then can't move the turn they finished.
2. Diplomacy. Dealing with humans is quite a bit different! Fortunately, we have 3 player (of the 4 teams) playing with us that handled diplo for their team in first MTDG so I think we have an advantage here.
We're anarchists so we won't vote for president and crazy stuff. It will be handled like a SG. Something you're very aware of.
