WH Discussion Thread

I know, I don't know why embryodead made them like that. He also didn't give them any horsies...
It would probably be good to give them access to more of the generic old world units.
 
LizardmenRule! said:
I presume they'll get the Fen beast (where would it go? conjuration, maybe?:hmm:) and they do have access to horsemen and cavalry, but thats as far as the horsey riding goes...
Oh, I had a memory that they didn't have any horsies, I must remember it from 2.0 or something.

@Stormrage: Why would they have two giants? :confused:
 
mrtn said:
Having the skaven getting it isn't very plausible, maybe, but I don't think it's more improbable than if Estalia gets the Brotherhood of the Bear.

about the chaos temples, in the Storm of Chaos campaign a while ago, the Skaven had an alliance with Archaon, and Hell Pit is very close to the Chaos Wastes, so it is not too far fetched to think that some skaven may adopt a chaos god

and besides, the skaven are such greedy, treacherous, back-stabbing rascals that they would follow any god that they thought could bring them glory and power... but they would still officially be dedicated to the mighty Horned Rat ;)
 
The Skaven already have their own Vermin Lord Greater Daemon, I don't see why they should get another one... Dark Elves have been known to use Keeper of Secrets on occasion, though.
 
Mr. Do said:
The Skaven already have their own Vermin Lord Greater Daemon, I don't see why they should get another one...
The Vermin Lord is a dragon replacement. any other daemons they gets would be few and far between, tho, since they would be spawning every... what did mrtn say? 24 turns or something?

another way for the greenskins and the skaven to NOT have access to the Greater Daemon temples is to have an improvement called Chaos Temple or something that is rendered obsolete by Greenskins, then require the Greater Daemon temples to have several of the Chaos Temples, then make the Daemon temples obsolete with the Skaven unique tech, Under-Empire, i think it is...

this way the Greenskins cant build the improvements required to build the wonders, and the skaven cant build the wonders at all, although they would be able to build the improvements...

im pretty sure this would work. or we can just accept that the skaven may build a greater daemon temple...

OR (and i know this is a very long post) there could be a new tech called Chaos Gods 2 :) to be given to the HoC, BoC, Chaos Dwarves and the Dark Elves.

if the current chaos civ stays the same, the HoC have a space for another starting tech, if the Dark Elves get a new starting unit, they can change Warrior Code to the new tech, and i guess the BoC would be similar to the HoC

the only problem is see with this is that the Chaos Dwarfs start with Chaos, Dwarf Ingenuity, Wood Working and Stone Working, and stone working would be the only one that you could replace, which means the chaos dwarfs would have no starting tech...
 
Stormrage said:
...@mrtn - cos they have those 2 giants, one with the club, one with the throwing rune-stone ;) Don`t you remember when they were discussed?
Aaglo liked the idea :) It could be their 2nd def unit :)
And the difference between a stone and a club is enormous? :rolleyes:

LMR! said:
another way for the greenskins and the skaven to NOT have access to the Greater Daemon temples is to have an improvement called Chaos Temple or something that is rendered obsolete by Greenskins, then require the Greater Daemon temples to have several of the Chaos Temples, then make the Daemon temples obsolete with the Skaven unique tech, Under-Empire, i think it is...
Aargh! *mrtn's brain implodes, someone else will have to finish the patch*
Or Mr. Do can accept some skaven demons... ;)

BTW, I'm a firm believer in the thought that the Chaos Dwarves should get a starting tech.
 
Wait... Orcs have 2 invisible techs - "Chaos" that lets them have the chaos govt, and "greenskins" that lets them build the "Waaagh".

Since those techs are invisbile I don`t see how they can mess up the tech tree, so why can`t you just add another invisible tech to the chaotic civs that should be able to build the temples?

And mrtn, we have a free giant unit that throws rocks running around, and Albion could use a 2nd def unit :)
 
Stormrage said:
Wait... Orcs have 2 invisible techs - "Chaos" that lets them have the chaos govt, and "greenskins" that lets them build the "Waaagh".

Since those techs are invisbile I don`t see how they can mess up the tech tree, so why can`t you just add another invisible tech to the chaotic civs that should be able to build the temples?
the reason is that there are only four spaces for starting techs in the civilisations window of the editor, and the orcs and goblins already have chaos, greenskins, wood working and domestication.

for the chaos races to have a fifth tech the player data in the scenario properties would have to be utilised...
 
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