Another thread refered to this topic, and it deserves its own thread.
What about NAVAL BLOCKADES??
In Civ II we had to actually deliver across the ocean a caravan or freight to get that wonderfully big trade payoff. No more.
Now it seems to happen automatically once you get harbors. Someone even suggested that cheating AI sometimes doesn't need harbors to trade!
In both World War One and Two Germany came a lot closer to winning the war at sea (by blockading Britain) than it did with land warfare. U-Boats were effective indeed.
The U.S. wrecked Japan's commerce (and oil supplies) with their own submarines also in WW II.
U-Boats also tried to blockade the Soviet Union's northern ports.
In the Civil War, the North blockaded Southern ports ruining their trade - the cotton rotted on their docks.
In the American Revolution, American privateers sunk hundreds of British merchantmen and caused the insurance rates in London to explode. This helped end the war.
There are many more examples.
But in Civ III, there is NO apparent way to either blockade one nation's ports or to screw up their trade. We have a better chance of seeing the resource they are trading for disappear by pure chance.
It might be the biggest design flaw in Civ III.

What about NAVAL BLOCKADES??
In Civ II we had to actually deliver across the ocean a caravan or freight to get that wonderfully big trade payoff. No more.
Now it seems to happen automatically once you get harbors. Someone even suggested that cheating AI sometimes doesn't need harbors to trade!
In both World War One and Two Germany came a lot closer to winning the war at sea (by blockading Britain) than it did with land warfare. U-Boats were effective indeed.
The U.S. wrecked Japan's commerce (and oil supplies) with their own submarines also in WW II.
U-Boats also tried to blockade the Soviet Union's northern ports.
In the Civil War, the North blockaded Southern ports ruining their trade - the cotton rotted on their docks.
In the American Revolution, American privateers sunk hundreds of British merchantmen and caused the insurance rates in London to explode. This helped end the war.
There are many more examples.
But in Civ III, there is NO apparent way to either blockade one nation's ports or to screw up their trade. We have a better chance of seeing the resource they are trading for disappear by pure chance.
It might be the biggest design flaw in Civ III.
