Bartleby
Remembers laughter
Most of the ideas here concern broad, sweeping changes to the game mechanics which will have drastic and controvercial effects on the game.
I would like to pause and think for a minute about the ~little~ things that are a bit annoying at first, but eventually become...well, very annoying I suppose.
For me, I hate the way the on-screen buttons shuffle around. I'm tired of telling three guys to buld a railroad and suddenly the next one is building a fortress, or even worse, is automated and runs off to god knows where.
Also, when dealing with specialists on the city screen why do they have to dodge around as the number of happy people changes? one minute I'm clicking an entertainer and the next I'm clicking the scientist who was next to him! It drives me maaaaaaaaad
I would like to pause and think for a minute about the ~little~ things that are a bit annoying at first, but eventually become...well, very annoying I suppose.
For me, I hate the way the on-screen buttons shuffle around. I'm tired of telling three guys to buld a railroad and suddenly the next one is building a fortress, or even worse, is automated and runs off to god knows where.
Also, when dealing with specialists on the city screen why do they have to dodge around as the number of happy people changes? one minute I'm clicking an entertainer and the next I'm clicking the scientist who was next to him! It drives me maaaaaaaaad