1) Mines vs. irrigation: I had a city that was taking way too long to produce so I went about having a worker convert an irrigation to a mine to a get a few more shields hoping this would reduce production time. As it turns out the worker went ahead in auto-mode and converted it back to irrigation next turn. How do I keep it a mine? I checked the governor setup but couldn't find anything that would prevent them from converting it. If that worker didn't convert it another would. How do I keep improvements around my cities.
2) How do the rest of you manage your cities? Does anyone micro-manage every city or do you set the governeor to manage them? What about production, you or Gov? I have a tendency to let Gov manage happiness, food and something else but I manage what gets produced. I'm still trying to find my niche but still have problems with cities producing fast enough, i.e. less than 30 turns for a temple in a level 6 city.
3) Lately, I've been playing on regent level, my 2nd game so far at this setting and it seems that cities are taking longer to produce. Is this part of the difficulty setting or just my horrendous land mass I get stuck with, i.e. tundra, desert, plains, a tree here and there and if I'm lucky a stray cow for food.
Though I still don't get it, of everything I've researched here and on other sites, how the AI can spew settlers so damn fast with a spearman escort, but still takes me, at best, 6 turns to 30 turns?
And how is it that the AI can call upon is AI CIV counterparts to wage war against me on a moments notice, but to get anyone to side with me costs, a city or two, all my gold, half my luxuries and any techs they don't have. Certainly the AI doesn't require that of it's allies.
I love the game, it's fun as hell. Especially when I deploy to far-a-way locales with not much to do. But I think I'm forever stuck at the warlord level until I'm able to cheat the way the AI does. Yes I believe the AI has the advantage, too much I think.
I'm guessing it would be a different story against a human player.
That's it for now.
Frustrated Oosik
2) How do the rest of you manage your cities? Does anyone micro-manage every city or do you set the governeor to manage them? What about production, you or Gov? I have a tendency to let Gov manage happiness, food and something else but I manage what gets produced. I'm still trying to find my niche but still have problems with cities producing fast enough, i.e. less than 30 turns for a temple in a level 6 city.
3) Lately, I've been playing on regent level, my 2nd game so far at this setting and it seems that cities are taking longer to produce. Is this part of the difficulty setting or just my horrendous land mass I get stuck with, i.e. tundra, desert, plains, a tree here and there and if I'm lucky a stray cow for food.
Though I still don't get it, of everything I've researched here and on other sites, how the AI can spew settlers so damn fast with a spearman escort, but still takes me, at best, 6 turns to 30 turns?
And how is it that the AI can call upon is AI CIV counterparts to wage war against me on a moments notice, but to get anyone to side with me costs, a city or two, all my gold, half my luxuries and any techs they don't have. Certainly the AI doesn't require that of it's allies.
I love the game, it's fun as hell. Especially when I deploy to far-a-way locales with not much to do. But I think I'm forever stuck at the warlord level until I'm able to cheat the way the AI does. Yes I believe the AI has the advantage, too much I think.
I'm guessing it would be a different story against a human player.
That's it for now.
Frustrated Oosik