What am I missing, please help!

charger

Chieftain
Joined
Oct 26, 2014
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3
Hey guys, I bought Master of Osiris 2 from gog because it has universally high praise. Possibly the most praised game i've found. So what am I doing wrong? I've been playing it for a couple of hours now, and i'm seriously considering returning it. I'm bored to tears. Can someone tell me if i'm doing something wrong? there just seems to be nothing happening. Call me old fashioned, but i normally expect the "tutorial level" to have, you know, tutorials, which this one doesn't (unless something's gone wrong with my version). So i'm trying to work out how to play this game by having to constantly close it and read the manual (infuriating), and even though i'm starting to get a little bit of an idea of what's going on, it still feels like a big pile of bugger all is happening. I really want to give this game a go because it's universally liked by people who like all the other sorts of games i like (civ etc.) but i'm really seriously missing something here. Seriously, it's the first strategy game i've ever played that i've just found frustrating and boring (literally, i've never played a strategy game i haven't liked until now). Thanks for any help guys!:confused:
 
Here is a sample game I played some time ago. You might be able to follow the comments to understand what is going on.

It is Master of Orion 2, Psilon race. They are very good for beginners because they have a research bonus and they are creative. The Creative bonus saves you from having to decide which technology to research because you get all of them in the field.

I also played the Klackons, kind of the opposite. They are Uncreative. So they also save you from having to choose technology because the choice is already made for you.

The Meklar game I was getting kind of sloppy towards the end and never finished. it.
 
Hey thanks man, finally got the hang of it, but no dedicated tutorial really makes learning this game much harder than it should have been.
 
You are welcome to post here if you need any advice.

So the Psilon game featured a Destroyer-sized ship with MIRV'd nukes available for the minimum amount of Research Points. Another trick I used is when Battle Scanner is researched, you can build Auto-fire Armor Piercing Laser Cannons.

So a Battleship that does not have heavy armor in the very early game is toast.

Another trick I have used is to have a small planet in my system with Auto-Factories stay at 1 Population and keep building Housing and shipping off the extra population every time it grows.

Custom race builds tend to focus either on production, research, or telepathy.
 
MOO2 is kind of boring if you don't know what you are doing. Ships are a lot more expensive than in MOO1 and thus you build less of them and fight less overall than in MOO1. There seems to be a lot more emphasis in MOO2 on building and improving your planets.

Ship building is also a lot more complex in MOO2 and there's very little info on what's what, like how mirv'd nukes are better than much more unmodified advanced missiles, or how stuff is affected by armor and range etc. So it can be frustrating if you aren't properly equipping your ships and don't know what techs to get.

Give MOO1 a try since they come in a two pack from gog. It's more straightforward and you might enjoy it more.

Also make sure you up the cpu cycles in the dosbox config files if you play MOO1 or it will really drag on larger maps. Google how to do it if you can't figure it out, I don't remember exactly.
 
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