What are the best National Wonder combos?

Which civilization you play might also influence your NW combos.

After all, there might be better places to plop your ironwork for wonder-building than a Moai city. But better places than a Moai/Dike city (at least a properly placed one)? That's going to be a lot rarer.
 
Which civilization you play might also influence your NW combos.

After all, there might be better places to plop your ironwork for wonder-building than a Moai city. But better places than a Moai/Dike city (at least a properly placed one)? That's going to be a lot rarer.

That's exactly what I was going to say, I had a Moai/Ironworks city as willem the other day, it had 3 workshopped grassland tiles, 2 mines and rice, the rest were coastal, it was awesome especially in a golden age.
 
Why does anyone pair Globe Theatre with National Park? Forest preserves produce happiness so this city already has happiness to burn.

I like Oxford/Ironworks in a capital under a SE powered by wonders and settled great people.

And Oxford/Globe Theatre in a capital under a CE meaning my super science capital never has to worry about war weariness.

But usually the placement is very situational. I've ended up with some odd combinations due to the way things played out on particular maps.

- HE/Forbidden Palace - why? Because it was the only city that stood a chance of producing the forbidden palace quickly enough to resurrect my economy and the best production city for the HE later once I scored literature. Had the advantage that the HE city was much closer to the front line for my next assault to.

- HE/Wall Street. This one is surprisingly common for me. My second city gets settled to claim copper and food and is a very good production city. Then I get Oracle and claim Code of Laws (which usually requires me limiting myself to 2 cities if I want to pull this off on Emperor) founding Confucianism in this second city. When it comes to build HE this is my best production city at the time. But if Confucianism takes off then building wall street there is a good option.
 
With Red Cross, Tokugawa can produce certain units that START with 5 promotions (e.g. Marine: starts with Amphibious (1), gains Combat 1 from Aggressive trait (2), gains Drill 1 + City Garrisson 1 from Protective trait (3+4), + Medic from Red Cross. Add to that +11XP (West Point, Barracks, Vassalage and Theocracy) and you get another 3 promotions of your choice, making for 8 promotions. And then you could add the Pentagon, or Great General specialists...

Red Cross/West Point makes for very powerful units.
 
I'm personally a big fan of Oxford + NE in a GP farm, particularly if you've managed to get the Great Library as well. 5-6 scientists (8 with GL) giving double GPPs outside Caste System/Pacifism is very nice for keeping Great Scientist production constantly chugging along, and it should be a decent beaker city anyway. It's an obvious choice for an SE, but also worthwhile in a CE, I think. Also, you get way less chance of an artist now.
NE+NP would be great if NP wasn't so very late, causing the NE to be wasted for most of its lifespan.
 
Thanks, Ibn. I do like to pair Red Cross and IW, too. First, no other NW has enough synergy with IW to make it a no-brainer to pair them. Second, while you may only need one medic per stack, it doesn't hurt to have them all over the place, especially in the late game (when RC is available), where plans of attack can call for multiple stacks and the enemy typically gets more opportunity to counterattack. IW/RC allows me to produce enough garrison (CGI/II depending on civics, etc., on whatever the defender of the day is) medics to have one in each frontier city, as well as with each stack that would have been carrying garrison troops anyway. It's not a gamebreaker, but it helps, and since your IW city can usually build RC in less than 10 turns, it helps at very little opportunity cost.
 
What use are tons of medics? You only need one per stack. I almost never build Red Cross.

Red Cross works with naval unit, correct? Am I mistaken? I never had to use it much because I often play on pangea. But if I'm right, I'm sure a medic1 fleet would be very usefull.

Naval unit are more often "on their own" on the ocean. The use of naval stack is much lower. Therefore, having an whole fleet of ships which can regenerate faster on the other side of the world on its own would be quite useful.
 
Doesn't Ironworks synergize with Oxford and Wall Street if you use those cities for generating Research and Wealth respectively?
 
  • Ironworks and National Park or Globe Theatre: I'll be the first to admit that combining the Ironworks with either of these wonders doesn't optimize the latter two, but it does optimize the Ironworks. Rather than using Ironworks to pump military, I use it to pump wonders. That means I don't want either happiness or health to be concerns, so one of these two wonders relieves whichever problem is greater. Unfortunately I usually lumbermill any remaining forests around the IW city, so I forgo the free specialists from the National Park; and since I want every tile worked to max out hammers, engineer specialists, and population, I forgo the whipping benefit of the Globe. Insert shrug here.
What? The National Park doesn't optimize Ironworks, in fact it decreases its usefulness as the NP eliminates access to coal in the city its built in and IW gets a 50% production increase from coal. Not a good idea.
 
Common Sensei:
Doesn't Ironworks synergize with Oxford and Wall Street if you use those cities for generating Research and Wealth respectively?

No. Built wealth is only affected by hammer multipliers - the Ironworks affects built research but Oxford University does not.
 
Ironworks will synergize with anything, but figure it's best used for productions---either space craft parts or military units, due to the conversion rate.

I like Heroic Epic+Ironworks+ Drill Instructors for experienced, 1 turn to make, units. No matter what I try for, this is usually a necessity. I usually never build the Redcross, as it's as simple as Combat I + Medic I. You only need one medic per stack anyways, so might as well put the Redcross with a less fast producer city.

A great freak city for building parts / wonders would be a rocky promontory with some metals to mine and some seafood, and mostly water and river tiles for dyke+Moai+ironworks. Make it your capital under Bureaucracy and build wonders / space ships quick.

Oxford is best in your top commerce city (natural, not one producing Wealth),
or with the Nature park+Caste+and tons of Scientists and settled scientists+Academy.
 
Ironworks will synergize with anything, but figure it's best used for productions---either space craft parts or military units, due to the conversion rate.
Ironworks won't combine with the National Park, as the national park eliminates access to coal in the city its built in, as I said in my previous post. IW without coal will only give you a 50% production increase instead of 100%.
 
:lol: I should have said quote unquote, hyperbolically-speaking. I'd never dream that the coal blockage of the NP is synergistic with the coal bonus for IW.

Ironworks won't combine with the National Park, as the national park eliminates access to coal in the city its built in, as I said in my previous post. IW without coal will only give you a 50% production increase instead of 100%.



I've occasionally done this, but it's basically a poor man's solution to having lost out on many wonder races, and not having any nice specialist farms. Lots of Science specialists+ GL would be better for generating GSs.

What about Great Library+National Epic?
 
The Great Library's not a National Wonder; but you're right, the two do synergise.
 
GoodGame:
I've occasionally done this, but it's basically a poor man's solution to having lost out on many wonder races, and not having any nice specialist farms. Lots of Science specialists+ GL would be better for generating GSs.

????

I build few wonders - I'd rather spend the production on settlers, research, military, and other aspects of my economy. It's not that I lose wonder races. I just don't try to build them. Very few are worth the expense in hammers and even fewer are always worth the expense.

To me the Great Library is the most important wonder in the game. And I always try to place it in my main specialist farm alongside the national epic. That is 'Lots of Science specialists+ GL' + National Epic.

Poor man's nothing. It's a fantastic combination.
 
Sankore is more beatiful.It is the Catherina of Wonders.Sankore+National Epic will be better,i think.
 
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