What are the current limitations we have with civ5 modding?

Well, even if we don't have the source code handed to us we still have all the code in the Civ5 folder, so it's got to be in there somewhere. We just need to find which file... and extract it... and look through the code...

(Which sounds like a lot more trouble than it's worth, TBH)
 
I doubt we could, you can't extract code from an exe or DLL, without reverse compilation... which is somewhat very illegal :lol: that is if I am understanding you right...
 
Has anyone ever tried adding new World Congress Resolutions (not Projects but "generic resolutions" like embargo or heritage sites)?

It seems mysterious that there was not a single one mod adding new ones, and if really nobody try doing that, I will start making World Congress mod, and I will spam half of this subforum using my threads "how to code X" :lol:
 
Well I intend to, I suspect it isn't thaaat difficult to do. But then I haven't started the mod yet :p

it isn't part of the UI as WHoward said so it should be available to us. And then all that is left to do is define some logic for the AI and the resolution itself and it can be added in the xml.
 
I doubt we could, you can't extract code from an exe or DLL, without reverse compilation... which is somewhat very illegal :lol: that is if I am understanding you right...
It's illegal? Didn't read through all the legal specs when I bought civ5 :lol:. (Like anyone actually does)
 
I didn't have to read it to know :p pretty much every product in the world says (I saw it in a printer user agreement once :lol:) "reverse compilation or engineering is forbidden" or some such.
 
It's illegal? Didn't read through all the legal specs when I bought civ5 :lol:. (Like anyone actually does)
Reverse engineering .EXE binary code makes C++ DLL modifications look much more trivial than a walk in the park. Wouldn't that be wayyy out of your league ?
 
Reverse engineering .EXE binary code makes C++ DLL modifications look much more trivial than a walk in the park. Wouldn't that be wayyy out of your league ?
Exactly, which is why I'm saying that I don't really know what I'm talking about. I can barely understand lua, much less actually code it.
 
:lol:, I checked out the DLL if you are interested, and the logic for the UN resolutions is quite simple, the only reason there are no mods for it is the projects are XML, new resolutions are DLL :D
 
:lol:, I checked out the DLL if you are interested, and the logic for the UN resolutions is quite simple, the only reason there are no mods for it is the projects are XML, new resolutions are DLL :D

Oh boy :lol: Well, it is pretty lucky for me to know that, because I was going to try making Resolutions mod, and I can mod only in XML/SQL (and I'm not going to spent weeks on lua/DLL learning after finishing all my XML mods, I won't have enough time, exams are coming :p )

Well, if that is the case, are you going to do that, as a part of Whoward's DLL modpack, or not? :D

If you want to mess with this damn DLL, I cannot help you except I can send few realistic ideas for resolutions :p
 
I will be doing it as part of Blood, Plot & Intrigue (a mod I am starting work on soon with Psi Corps)

Ideas would be appreciated
 
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