what are the units that you think are weak?

Copter can be countered by building any unit....it doesn't have to have the AAA ability. And no, Planet Busters are by far the strongest. Gravships are also better than copters.
 
Gravships only attack once, while copters can attack multiple times. Once I get copters, I only build jets to act as air defense.

The jet's ability to just sit there during the enemy's turn, and deny him movement through that square, and any other than a SAM attack on that square makes jets almost like an exploit.

I always feel like the psi offense and defense come too late--most of the AIs produce only high morale units by that time, so psi isn't very strong against them.

Planet busters are just too wasteful.

DD
 
planet busters are powerfull
 
useless said:
i think the soilders and the helicopters are way weak!

what units do you think are weak?
I think the wekest unit is infantry w/o armor and heavy artilaryspecial ability
A unity foil move 2 sea and cary only one unity
unity copter (somtime you can bring it to one of your base)
unity rover(recon)
a good army consist of diferent type of unit
1 attack
2 defend
3 suport
4 capture

1 I normaly use airplane and speeder later graviship and hovertank
2 defence infantry with hight armor trance or AAA
3 suport: choper (kill all former probe crawler evrything around base in open ) transport, carier and probe team, even former(to build road) .Artilary or cruiser to soften the defender espscialy if got worm.
4 capture infantry (with drop ability) , marine or cruiser (for sea colony)later locust of chiron or graviship
infantry with bad armor an bad weapon (drop or aamphbouse special ability)can be the worst atacking unit .but give him the best armor and you capture an emty base and are healthy to defend it next turn.
artilary alone can be an awfall unit but use it before atacking a stack of worms with little luck they may get 90% Damage and you finish what left with a recon Unity.
choper in attack can be greatif you fire arm is much more then defender
somthing like 4 time or more so a choper with shard weapon and fusion reactore comando status may destroy 4 displined plasma infantry w/o the AAA or ecm ability.
an airplaine with chao gun ,moral elite can be lost on a veteran skilstel sentinel with AAA ability or a boil mind worm.

I d'ont Think that there are bad unit but bad tactic if you lost to many unit trying to capture a base somthing is wrong with tactic.
i d'ont remember how many worm i killed with my first scout.
if nothing seem to work one last try is the siege.

put 20 infantry around a base so all square are ocupied move some artilary on second line and bombard base repeat for some turn .normaly the siege will reduce the number of unit the base can suport later the people began to starve and size of base is reduce by one each turn (this can take many turn to begin),if the have a hight support on socil scale size of base determine how many unit they can suport.
all you have to do is keep the siege and kill at least one unit per turn at some point you will kill the last one ,just d'ont forget to use artilary before atack.
you can even wait until the size of city is reduced to 3 before invanding city
if it go down to 1 you wil eraase citywhen invanding
 
The Person said:
If you get high on the tech tree you may use gravships. They work just like copters, except that they don't crash.
Umm, I don't know what you've done to your alpha.txt, but my Gravships can only attack once pr turn :p

And 'Copters, like stated multiple times above, aren't weak. They're almost too powerful.

I have some problems with Foils. Not that they are useless, but I feel that the Cruiser chassis comes too soon after the Foil, so that you never really get to use many Folis (ok, they are vital for early game exploring and as chassis' for Sea Colony Pods and Sea Formers, but aside from that?).

Other than that, I can't relly say I consider any units to be weak; it all depends on their armour and weapons, which ofc are relative values...

Oh, and the regular Former is a little dull; I usually replace it with Speeder Formers as early as possible; so that I can upgrade them better when I get Fusion Power...
 
Artilley is kinda weak, is it not? Better to use naval units to make shore bombardmends, and let your land units deal with taking out enemy units.
 
#1 Person said:
PSI, Armor or Weapons, Sure they might be good against mind worms but what units aren't?
i never try psi atack but psi armor for former or transport give you 2 special ability w/o need of the trance special .
so I make super former clean reactor with psi armor (fusion or beter )
transport psi armor mobil carier deck clean reactor
d'ont use it on cruiser because you lost the bombardement ability
 
Terje said:
Umm, I don't know what you've done to your alpha.txt, but my Gravships can only attack once pr turn :p

And 'Copters, like stated multiple times above, aren't weak. They're almost too powerful.

I have some problems with Foils. Not that they are useless, but I feel that the Cruiser chassis comes too soon after the Foil, so that you never really get to use many Folis (ok, they are vital for early game exploring and as chassis' for Sea Colony Pods and Sea Formers, but aside from that?).

Other than that, I can't relly say I consider any units to be weak; it all depends on their armour and weapons, which ofc are relative values...

Oh, and the regular Former is a little dull; I usually replace it with Speeder Formers as early as possible; so that I can upgrade them better when I get Fusion Power...


but copters,even with nerve gas and the strongest gun i can build die after killing 2 units,and often 1.the ai cranks AAA units out like mad and my copters die like flies compared to needlejets.i am using a modded rules but IIRC didnt change copters.i can see the use of multipule attacks but i never get to use it more than twice...and if i retreat it to heal,its the same as a jet almost
 
Cataphract887 said:
but copters,even with nerve gas and the strongest gun i can build die after killing 2 units,and often 1.the ai cranks AAA units out like mad and my copters die like flies compared to needlejets.i am using a modded rules but IIRC didnt change copters.i can see the use of multipule attacks but i never get to use it more than twice...and if i retreat it to heal,its the same as a jet almost
the copter can be great untill AI use AAA garison but here it become a suport unit you kill there rover, former, probe team, that can make problem for infantry to invade or attack base anpther thing is to give copter the SAM special to hunt all the jet that Ai send againts your moving army or former and crawler .you can put a transport module on it and transport unit with drop ability close to AI base w/o geting the 20% damage, the only problem is one transport per unit.
 
because 1. requires realthought 2. people that would play dont know about it

my .02 $
 
The Person said:
Seems like SMAC is a much more versatile game than Civ! The unit customization workshops gives some really interesting strats. I've never even seen a general strategy! I still wonder why SMAC is so unpopular.
I never played SMAC but curently playing Alpha Century I played civ I for years. it take some year untill I began to play Alpha century. in the begining the game ftustasting ,almost imposible to enter fungus square food and mineral prrrroduction is low ( 2 or less w/o bonus ) the mind worm attack you and AI make war with you or make a pact and stab you in the back.
one game I found one of my ship in a city w/o acces to sea, after many games I brgan to Know what will hapen and witch tecnology I want and mess with social engenering.the graphic is too dark . and i never saw a copy of Smac in shop .
IMHO opinion medival game are more popular then SCi Fi games you can win a civ game with chariot and phalanax (small map empror level )but not with scout
 
:confused: you can win games rushing in the early game.use laser\impact rovers.you need to beeline for them and use em quick before they get perim defenses up with plasmas or synth armour.on really small maps ive even used laser infantry w\beleivers to kill ai's


and yes,the game is hard to pick up.the first time i played, i put it away and thought it was total crap.then i got it out later when i was bored to see if there was anythig below the surface....and it turned out to be great! kinda like going into a dark room and leaving but coming back later and seeing gold when your eyes adapted :D defintely needs improvements in that regard
 
Cataphract887 said:
because 1. requires realthought 2. people that would play dont know about it

my .02 $

It's also a rather old game and difficult to get anymore.
 
It was boring for a warmongering game. All the units were essentially the same, just slightly different stats. It's not like Civ where there is variety.

It had some untouched attributes, but it just lacked the appeal that other similar games have had.
 
conventional missle. They are not cheap, and you get one shot. At best you get a 1:1 kill ratio out of them. This is not aceptable to me. I was at least a 3:1 kill ratio.
 
you know,sukenis,you could always use self-destruct near a heavily entrenched base.a very strong option in MP.

Directly on topic,Gravships are by far the weakest unit. They cannot be equiped with Drop, and cost obscene amounts of money for basicly a needlejet. a Locust of Chrion can do everything a gravship does(mostly, capturing bases immune to drop units),and far earlier in the tech tree. Infact in a competetive MP game,you wont even see gravships built.
 
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