LesCanadiens
Deity
Copter can be countered by building any unit....it doesn't have to have the AAA ability. And no, Planet Busters are by far the strongest. Gravships are also better than copters.
I think the wekest unit is infantry w/o armor and heavy artilaryspecial abilityuseless said:i think the soilders and the helicopters are way weak!
what units do you think are weak?
Umm, I don't know what you've done to your alpha.txt, but my Gravships can only attack once pr turnThe Person said:If you get high on the tech tree you may use gravships. They work just like copters, except that they don't crash.
i never try psi atack but psi armor for former or transport give you 2 special ability w/o need of the trance special .#1 Person said:PSI, Armor or Weapons, Sure they might be good against mind worms but what units aren't?
Terje said:Umm, I don't know what you've done to your alpha.txt, but my Gravships can only attack once pr turn
And 'Copters, like stated multiple times above, aren't weak. They're almost too powerful.
I have some problems with Foils. Not that they are useless, but I feel that the Cruiser chassis comes too soon after the Foil, so that you never really get to use many Folis (ok, they are vital for early game exploring and as chassis' for Sea Colony Pods and Sea Formers, but aside from that?).
Other than that, I can't relly say I consider any units to be weak; it all depends on their armour and weapons, which ofc are relative values...
Oh, and the regular Former is a little dull; I usually replace it with Speeder Formers as early as possible; so that I can upgrade them better when I get Fusion Power...
the copter can be great untill AI use AAA garison but here it become a suport unit you kill there rover, former, probe team, that can make problem for infantry to invade or attack base anpther thing is to give copter the SAM special to hunt all the jet that Ai send againts your moving army or former and crawler .you can put a transport module on it and transport unit with drop ability close to AI base w/o geting the 20% damage, the only problem is one transport per unit.Cataphract887 said:but copters,even with nerve gas and the strongest gun i can build die after killing 2 units,and often 1.the ai cranks AAA units out like mad and my copters die like flies compared to needlejets.i am using a modded rules but IIRC didnt change copters.i can see the use of multipule attacks but i never get to use it more than twice...and if i retreat it to heal,its the same as a jet almost
I never played SMAC but curently playing Alpha Century I played civ I for years. it take some year untill I began to play Alpha century. in the begining the game ftustasting ,almost imposible to enter fungus square food and mineral prrrroduction is low ( 2 or less w/o bonus ) the mind worm attack you and AI make war with you or make a pact and stab you in the back.The Person said:Seems like SMAC is a much more versatile game than Civ! The unit customization workshops gives some really interesting strats. I've never even seen a general strategy! I still wonder why SMAC is so unpopular.
Cataphract887 said:because 1. requires realthought 2. people that would play dont know about it
my .02 $