What are you running Civ V on and how well does it work?

i7 980x @3.8, 12GB DDR3, GTX 580, Intel SSD.

Runs fine on my turns (50+ FPS with Vsync on) but here's what I've found...

When you hit "next turn" and the computer is processing the others turns things go to crap.

I've noticed my GPU usage shoots down to 0% and 1-2 FPS during this time and my 4/6 of my cores are only at 50%... What does this tell me? The game is coded very poorly or even a 6 core i7 can't compete with the glory that is CIV 5 :)
 
Honestly I can not see any difference. o.O Someone help?
If you look at diagonals then it's smoothed out where AA has been used and it's jagged where no AA has been used. You can see it best at the city pictures.

But you hardly see it, that is true, especially on bigger resolutions.
 
I run it on max settings. AMD 6000+ 3.0GHz dual core processor, 5570 1GB sapphire tech ATI card and DDR2 4GB of ram. I get no lag in the game whatsoever. It just crashes all the time due to Firaxis being unable to make a patch that doesn't mess other things up.
 
I run it on max settings. AMD 6000+ 3.0GHz dual core processor, 5570 1GB sapphire tech ATI card and DDR2 4GB of ram. I get no lag in the game whatsoever. It just crashes all the time due to Firaxis being unable to make a patch that doesn't mess other things up.

You may want to re-install the game or check your drivers. I've NEVER had a crash in over 100 hours of game play.
 
i7 @ 4.5ghz (6 cores w/ HT 12 cores)
12gigs of ram
3 card SLI with Nvidia GTX 480
win7 64bit
raid 0 with vertex 3 - 5x 120gig
2560x1600
dx11
All settings maxed (of course!)

game runs fun.. no crashes. I always play on large or huge maps and by end game.. ugh... turns are taking to freak'n long!
 
My barely runs... but still enough to play.

Intel Dual Core 2.0ghz
2gb ram
ait 4650 512mb videocard 64bit
Windows XP SP2
 
Alienware MX14x
i7-2630QM
2 Ghz CPU
8 GB Ram
8 GB NVidia GeForce GT555M

I'm maxed at settings and have had no issues or freezes.
 
Dell Vostro 3450
Windows 7 Pro 64-bit
Intel Core i5 2520M Sandy Bridge 2.5-3.2GHz, 2 cores, 4 threads, turbo boost, 3MB Cache
4GB SODIMM DDRAM3, 1333 MHz
AMD Mobility Radeon HD 6630M 1024 MB DDR3

Runs very good on highest detailed settings.
 
i7 980x @3.8, 12GB DDR3, GTX 580, Intel SSD.

Runs fine on my turns (50+ FPS with Vsync on) but here's what I've found...

When you hit "next turn" and the computer is processing the others turns things go to crap.

I've noticed my GPU usage shoots down to 0% and 1-2 FPS during this time and my 4/6 of my cores are only at 50%... What does this tell me? The game is coded very poorly or even a 6 core i7 can't compete with the glory that is CIV 5 :)

I have similar settings to you except i have ati radeon hd 6950 and only 6 gigs of ram.
The game runs similar to you with 50+fps, but same thing happens, late game turns are almost choppy at times, and frames drop well beyond average. Once the turn is over it is back to the 50 frames though.
 
Quad core i5 8GB RAM 1G video card. I never play large or huge maps. Can be slow a bit sometimes at the end of a game but that's all(max graphic. settings). It takes 12-13 sec. to load a standard map.
 
i5 Quad-core @ 2.67GHz, 4GB RAM, ATI Radeon 5850. No issues with graphics whatsoever, IBT turn time still gets terrible toward the middle/end of the game.
 
AMD Phenom II Quad Core 3.2G Processor, 4G DDR3 RAM, Windows 7 64 Bit, ATI Radeon HD 4670

Civ V runs very smooth on this system. It's performance on my computer is the best that I could ask for.
 
Mid 2007 iMac
2.4GHz C2D
4GB RAM
ATI Radeon HD 2600 Pro/256mb
Windows 7 32bit and
Mac OS X Lion

Runs smoothly on low settings, decently on medium... can get laggy after a while on high settings. Huge maps bog down my processor after about 150 turns... never crashes though.
 
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