What Are Your Biggest Criticisms of Civ VI Maps?

I agree with this, and it's felt off since IV. Partly this can be fixed with better border expansion (VI is better than V at this but still not perfect). But IV also made the map more interesting by having barbarian cities, which I really miss. They were always in good locations so it introduced competitions with the AI to conquer them, and then after astronomy they were dotted on the separate islands and continents and so added a conquest aspect to colonisation. They should return this by implementing a new barbarian class of city state with unique mechanics.

Perhaps also a benign form of barbarian, e.g. wandering nomad civilian units who can be induced to join a civ (or captured) with some sort of benefit, like a unique tile improvement.

Since reading the ideas posted in the Ideas & Suggestions forum on this topic, I've become more and more convinced that Civ has missed an opportunity by depicting the map as devoid of humanity except those associated with cities, and that the game could be far more interesting if the spread of urbanization was shown as part of a process of absorbing or displacing the people who border your empire.

There's a ton of ways this could be handled, including a more nuanced approach to the handling of barbarians, or expanding the area of control of tribal villages, or something completely different.
 
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