thecrazyscot
Spiffy
- Joined
- Dec 27, 2012
- Messages
- 3,107
Alright, so we're all digesting the deluge of preview videos. After watching a few (and still have more to watch), I'm overall very excited and itching to play. However, I still have some questions and there are a few things that I feel they still haven't quite stuck the landing on.
Pros
Pros
- Gameplay looks like it "feels Civvy" to me
- Age transitions look like a really exciting moment to build up to
- Commanders and army management look great
- New resource system looks super impactful
- Diplomacy + Influence looks like a much-needed improvement and very interesting
- Agendas look like just one of many factors impacting diplomatic stances
- Independent Power interactions look fun - I like how they fill the role of hostile barbarians too
- Revamped trade system looks meaningful
- Espionage is integrated into Influence right from the beginning
- Looks like the meta progression will result in fun theorycrafting
- City build queue from the get go!
- Tooltips are very informative
- Lots of the management screens look very informative
- Graphics are beautiful
- Civs are pretty complicated now...hard to wrap my head around all the new stuff - will they feel distinctly different?
- Will you be able to upgrade ALL units to their next tier or do you have to individually click on them?
- City population growth looks more confusing that I initially thought. Why do buildings add population?
- Is there a trade route management screen which shows all your active trade routes?
- Will larger map sizes be available on release or will be they added later?
- What will be moddable and what won't be? It doesn't make sense to me for the meta progression stuff to be moddable (but it might be) and given how tightly it's intertwined with things...does that impact moddability?
- How fun/tedious will the Modern Age actually be?
- Haven't yet seen the option to limit a game to a single age during setup...????
- Are there Mementos to INCREASE challenge? That would be super fun.
- Yield inflation looks to be higher than ever, makes each individual decision regarding yields less meaningful as the game progresses
- Minimap is overly basic with little information
- Managing the new resource system looks like it will become tedious with lots of clicks and shuffling between cities/towns - needs some additional work I think for usability
- No setup option to have random leaders pair with the closest cultural/historical choice
- No setup option to disable disasters (I know I know, this would impact abilities that interact with disasters)
- Maps still look rather uninteresting from the videos I saw...mostly blobby landmasses
- Crises should scale in intensity based on how well you are doing to still provide a challenge (i.e. if the Crisis centers around happiness, the Crisis Policies which reduce happiness should reduce it MORE if you have a ton of happiness yield otherwise it is, as Marbozir said, a "nothingburger"). Alternatively, there could be an intensity slider at setup rather than just a toggle.
- Spreading religion in the Exploration Age still looks like it's mostly just annoying.
- You should be able to choose to either end or continue your game in an age transition.