Brewster
stays crunchy in milk
I let the land dictate where my cities will go, although, I will lean more towards the OCP method than the ICS.
Yes, they will have higher maintainance cost, but they will have double culture output, and you may often get the added maintainance cost back, because you need a lot less luxury. A size 24 city means 12 more citizens born unhappy than in the size 12 city. They must be made content by luxuries that you buy from opponents or by using the luxury slider. This has a cost that may well be higher than the increased maintenance cost.Originally posted by Corrado
TheNiceOne has good points, but there are problems with that strategy as well- in the later two eras, your cities will have twice the maintenance costs (after all, 2 size-12 cities would have two marketplaces while 1 size-24 city would have 1), meaning that your empire will be hit with a much higher maintenance cost as well...
No, it isn't.Originally posted by Corrado
But also- isn't unhappiness affected by the number of cities you control?
Originally posted by TheNiceOne
Yes, they will have higher maintainance cost, but they will have double culture output, and you may often get the added maintainance cost back, because you need a lot less luxury. A size 24 city means 12 more citizens born unhappy than in the size 12 city. They must be made content by luxuries that you buy from opponents or by using the luxury slider. This has a cost that may well be higher than the increased maintenance cost.
Also note that I don't need to build any hospitals (or at least very few), which saves me maintenance and production.
But the major point is that by the time OCP gets to something even close to the same population/production, the same game with a denser build would have been won a long time ago.
Originally posted by Revolutionary
the max # of civilian unhappy in a city can't be more then the # of them working on the fields all specalist are consider content so its impossible for a size 24 city to have 12 more unhappy civilians then a size 12 city. Thus the max # of unhappy civilians in any city can't be more then 20.
Originally posted by Dr Elmer Jiggle
My name is Elmer, and I'm a recovering OCP addict. (clap, clap, clap)The problem, quite simply, is that "optimal" city placement is really only optimal once you've finished about two thirds of the game and in cities that have a full compliment of improvements including a hospital. Closer placement is admittedly less optimal at that late stage, but it's far more optimal early on.