What Civ UAs, UUs etc are you hoping get changed?

I hope a change to the Ottomans UA, although I don't think it will be changed. My suggestion would be a simple addition to their current UA:
+Increase the landbased international trade routes range with 20%.
In sea based maps it wouldn't be used much because the cargo ships bring more income. The other part of its UA will then be exploited more. On land based maps however they can't benefit of their UA as it is. The landbased ITR's with increased range is than a valuable benefit. It is a slight change which wouldn't be gamebraking. Also the increase in range of ITR's is kinda referring to the Caravansarai network which was mostly known from the Middle-East and also from the Ottoman empire. Or another option would be free caravansarais in each city. (I thought caravansarais gave only a range extension for ITR's)

actually, Ottomans' UA will be more more valuable in BNW. you will be 'Real Pirate'. afaik, you can capture enemy trade routes. if that is true I hope they don't change Ottomans' UA. also Janissaries still badass. but they can polish Sipahis. because, like European Historians said, Sipahis were more dangerous than Janissaries.

anyway, I hope they polish Huns' UA, and give "Can Move After Attacking" ability to Hunnic Horse Archers. also, I hope they change Mongols' UA to something better. I mean, against other civs etc.
 
Having experienced playing as Austria in multiplayer, I don't see the attraction of Diplomatic Marriage at all. Although you get to control a CS directly without incurring a diplomatic penalty, you lose the CS diplomatic vote and their various benefits. Like India, I see Austria's UA as more of a sidegrade than an upgrade. Austria should have another UA.

I've never played Civ V multiplayer before, but I played Austria for my first G&K game. I play on King because I like to toy around a bit and be "historically accurate" as much as possible; it was probably my easiest victory ever. Mind you this was back when Austria inherited the city-state's entire military (which they've nerfed now, right?)
 
Austria's UA allows you to puppet/annex cities that don't lose any population/buildings when you take them over. Also, you don't go through a resistance period and you get all the units that they have built. Naturally, a diplomatic victory is not their strongest VC.

The system could work better though, such as Austria could get city-states under their control without having to be allied first, so they could just purchase a city-state if someone is grabbing influence over all the city-states. I would otherwise like some mechanic for Austria to still get a diplomatic benifit, especially in the World Congress, such as being able to get the vote, but other players will still receive ally benifits unless the city-state is taken over. This could make for some interesting situations.
 
actually, Ottomans' UA will be more more valuable in BNW. you will be 'Real Pirate'. afaik, you can capture enemy trade routes. if that is true I hope they don't change Ottomans' UA. also Janissaries still badass. but they can polish Sipahis. because, like European Historians said, Sipahis were more dangerous than Janissaries.
The problem with ottoman UA is it makes ottomans a navy based civilization but that was never the case. They had naval superiority for a really short time and didn't have real impact on empire.
 
I've never played Civ V multiplayer before, but I played Austria for my first G&K game. I play on King because I like to toy around a bit and be "historically accurate" as much as possible; it was probably my easiest victory ever. Mind you this was back when Austria inherited the city-state's entire military (which they've nerfed now, right?)

No - what was nerfed was the time necessary to marry a City-Sate. Before you only needed to be their ally, so you could snag them from another civilization and immediately remove them from the game, and their previous ally couldn't do anything.

Now you have to wait 5 turns while being allied until you can marry.

I think they also slightly upped the costs - I remember people complaining that marriage always costed 500 :c5gold:, and now it seems to scale (slightly) with the units and buildings the City-Sate has.
 
Germany; I really hope they do something about Germany. Maybe give their Barracks some production or science, or just a plain +50% to Great Engineers? Anything!

America; Why in gods name doesn't America have a massive bonus to culture and late game science?

England; ... with no bonus to trade/economy...? Seriously? And no Redcoats...? :confused:

China; Maybe the worlds greatest civilization, and its just a plain warmonger...? Sure, Papermaker, but shouldn't they get a proper change to their UA to reflect their great past (and future?).

Byzantine; Needs a boost. Just feels so weak compared to... well, anyone really.

Celts; Same thing. Extremely boring and weak.

Japan; No science boost? Only war? Nothing else...? Boring and weak.

And ive noticed that France was almost as good as a middle eastern civ before BNW. But you guys at Firaxis took care of it at put it in line with the rest of the european civs. At the bottom of the list.
Gee, thanks. :undecide:
 
The system could work better though, such as Austria could get city-states under their control without having to be allied first, so they could just purchase a city-state if someone is grabbing influence over all the city-states.

That would be way too powerful. They'd snatch up every City-State on the map. Venice can purchase City-States outright, but they at least have to generate a Great Person (and presumably get that Great Person into City-State territory) before they can do it.

They should just make it so that City-States annexed through the Diplomatic Marriage ability would still count as an allied City-State in World Congress votes. That would reflect the patchwork-quilt nature of the Habsburg Empire, and ensure that Austria could actually make use of its own UA without shooting itself in the foot in the World Congress.
 
Austria's UA allows you to puppet/annex cities that don't lose any population/buildings when you take them over. Also, you don't go through a resistance period and you get all the units that they have built. Naturally, a diplomatic victory is not their strongest VC.

Well, I avoided using diplomatic marriage in MP mainly because of happiness concerns and having a fragmented empire that one of my MP opponents could have seized easily. I guess their UB and UU make up for the UA anyway.

Germany; I really hope they do something about Germany. Maybe give their Barracks some production or science, or just a plain +50% to Great Engineers? Anything!

America; Why in gods name doesn't America have a massive bonus to culture and late game science?

England; ... with no bonus to trade/economy...? Seriously? And no Redcoats...? :confused:

China; Maybe the worlds greatest civilization, and its just a plain warmonger...? Sure, Papermaker, but shouldn't they get a proper change to their UA to reflect their great past (and future?).

Byzantine; Needs a boost. Just feels so weak compared to... well, anyone really.

Celts; Same thing. Extremely boring and weak.

Japan; No science boost? Only war? Nothing else...? Boring and weak.

And ive noticed that France was almost as good as a middle eastern civ before BNW. But you guys at Firaxis took care of it at put it in line with the rest of the european civs. At the bottom of the list.
Gee, thanks. :undecide:

I agree with you on America, because half tile cost isn't really significant, as well as additional LoS, but the other civs you mentioned are fine in my opinion. We also need to give greater consideration for the UU/UB's in the civ as well.
 
Germany; I really hope they do something about Germany. Maybe give their Barracks some production or science, or just a plain +50% to Great Engineers? Anything!

America; Why in gods name doesn't America have a massive bonus to culture and late game science?

England; ... with no bonus to trade/economy...? Seriously? And no Redcoats...? :confused:

China; Maybe the worlds greatest civilization, and its just a plain warmonger...? Sure, Papermaker, but shouldn't they get a proper change to their UA to reflect their great past (and future?).

Byzantine; Needs a boost. Just feels so weak compared to... well, anyone really.

Celts; Same thing. Extremely boring and weak.

Japan; No science boost? Only war? Nothing else...? Boring and weak.

And ive noticed that France was almost as good as a middle eastern civ before BNW. But you guys at Firaxis took care of it at put it in line with the rest of the european civs. At the bottom of the list.
Gee, thanks. :undecide:

I agree about soome buffs to Japan, America and Germany, and I understand why do you think what you said about the others. The Byzantines do feel weak because of the I-might-not-have-an-UA-this-game factor, but otherwise their Dromon is great and the Cataphract does some good stuff. They will get a bit of a buff with the introduction of the Reformation Beliefs, so I guess Byzantium will be ok.

On the Celts: I used to think exactly the same, until a few weeks ago, when I've grown very fond of them. The Pictish Warrior is, IMO, the greatest Spearman replacement the game has (it has a +20% on foreign territory, so when on offense, it has 13.2 strenght against the base 13 of the hoplites, PLUS the faith-per-kill and the no pillaging cost) even though it loses the horsey bonus. Ceilidh Hall is kind of meh, but in a puppet empire with some core major cities it might be a significant happiness boost. The UA is also better than it sounds.

China and England: I see your point, but gameplay wise they are balanced and fine. Could represent reality better? Yeah, but the way they are right now is ok too.
 
Curiously, nobody has mentioned the Babylonians. With G&K, their UU, the Bowman (7-9, in comparison with the Archer; 5-7), became really unattractive for me. His strength bonus disappears very rapidly with the discovery of Construction (with the upgrade into a Composite Bowman; 7-11). So when it's time to upgrade a Bowman (early in the game; in Vanilla, Bowman lasted until Machinery), it costs 100 gold only to give him a +2 ranged attack (7-9 to 7-11). By this time, the Inca's Slinger retains his special promotion when upgrading (Chu-Ko-Nu and Longbowman too, later in the game).

I think the Bowman should be a 5-9 or a 6-9 unit, with a melee promotion (like Shock I + Drill I). In this way, the Bowman would have a strength (5 or 6 +20% in all type of terrain = 6 or 7,2) superior to Archer and approximately equal to his current stats, BUT able to retain a strength bonus after being improved into a Composite Bowman (7+20% = 8,4).
 
Curiously, nobody has mentioned the Babylonians.

Babylon is widely held to be one of the strongest civilizations—maybe one of the top two, depending on whom you ask.

The Bowman is still good; it allows you to bypass Construction much longer than other civs can while you push your way up towards Education.
 
Generally talking, I really dislike the different civilization's designs in vainilla Civ V, most of them recieving just warmongering bonuses, with little to no regard to their historical flavour, small influence in how you play them and overall having very uncreative approaches to them. To name a few:

Germany: Worst represented civ ever from any point and thematical flavour. No industrial, science, great people bonuses? It overlaps with Zulu for added blandness, too
America: Bland, boring UA, late, aka non-game changer UU. Pass.
Celts: Ill designed all around, UA only useful at the very early stages of the game, lost its uniqueness around the middle ages
Arabia: In dire need of having a trade route bonus now instead that these have been introduced
The Dutch: Same case as Arabia, even if other aspects of this civ are alright
Egypt: Are you telling me that you are introducing archeology yet Egypt is not going to recieve any artifact related bonus or whatsoever?
China: Greatest, oldest civilization alive, gets warmongered *sigh*
Ottomans: See Germany, China. Its UA being a naval version of Germany's makes it even more derivative and unfun to play
Japan: See Germany, China, and many more. Yeah, more warmongering civilizations, MOAR. Just what we needed. Bonus points for a useless UA in G&K and mid game UU with no serious reperscussions or whatsoever. Seriously, who designed this garbage?
India: LOL
 
Babylon is widely held to be one of the strongest civilizations—maybe one of the top two, depending on whom you ask.

The Bowman is still good; it allows you to bypass Construction much longer than other civs can while you push your way up towards Education.

By bypassing the upgrade to a Composite Bowman, you still only have a "decent" attacker during Classical and a marginal one during Medieval. I'm not very excited about paying this kind of maintenance. And with a very average UB (I prefer gold, culture, faith or production than defense), I think the only reason to play Babylon is targeting the scientific way (their UA).

But at Immortal level, the AI seems to rush over Great Library, so it's not very clear and sure how you could build around the hypothetical scientific specialist slots by the first 100 (and more) turns. So, playing Babylon (at high level) only assure one free Great Scientist with Writing, and, maybe, one or two more Great Scientist than other Civs... Not very exciting... especially since G&K reduce the "rush to knowledge" of the Great Scientist...

I bought Babylonian's DLC a few week before release of G&K, and I played with them only one time, and I don't see any reason to try them again...

My top three Civ at Immortal: 1) Inca (great tactical possibility for attacking through hills, more food, more gold, workers can jump and build on hills without loosing a turn, settlers go more rapidly to their final destination through hills, easier to explore the map, easier to discover and reach Ancient Ruins...); 2) Indian (unhappiness can't stop me to capture a lot of big cities); 3) Chinese (obviously)
The bottom three: 1) Sweden; 2) Babylon; 3) and maybe Austrian

In Civilization I, the Babylonians were my favorite civilization. I'm nostalgic!
 
My top list:

1. Dutch. Their UA doesn't fit BNW description of trade, their UA name is used for a wonder and overall civ lacks synergy. My expectations: changing UA to better fit other parts of the civ, probably something to pillage trade routes.

2. Germany. Their UA is weak by latest standards and boring, it's partially covered by Zulu. Landsknechts become much weaker with G&K upgrade path as they were originally designed for mass production, which doesn't fit "counter" units. Suggestion - landsknechts upgrade to gunpower units, production-related UA.

3. Russia. They have UA below average, weak UB and weak UU. Suggestion - the civ has good synergy, so just pumping up UB and UU would work.

4. Austria. Their ability to remove city-states from the game completely is a problem for city-state focused game. With Venice in game, Austria could easily get completely new UA. Suggestion - UA and UB related to great musicians.
 
I agree that the Dutch UA needs to be changed to something that fits better with the new trade mechanics and reflects the Netherlands as a naval trading civ. Also since you can't trade luxuries for a lump sum of gold without a DOF, it'll lose it's niche as the rapid expansion civ. Ideally there would also be a bit higher chance that you start with some marshes or floodplains. I had only 1 floodplain during the last game I played.
 
3. Russia. They have UA below average, weak UB and weak UU. Suggestion - the civ has good synergy, so just pumping up UB and UU would work.

Some people have suggested to make the Krepost a Wall replacement, which makes sense, and would allow you to spam it, unlike the current barrack replacement.

I would also add to Russia's UA, "tundra causes attrition to enemy units" just for flavor. But to be honest, just making the Krepost useful would help Russia a lot.
 
4. Austria. Their ability to remove city-states from the game completely is a problem for city-state focused game. With Venice in game, Austria could easily get completely new UA. Suggestion - UA and UB related to great musicians.

I just finished a game with Austria, and it has an incredibly powerful UA. Although Venice makes it a bit obsolete, it helps a lot when you are trying to harbour a massive amount of production, BNW or not. As long as you can afford the unhappiness, Austria can take over the world. As this is getting passed on to Venice, I completely agree with your new UA, and the UB already increases Great Person generation.

In my opinion, Diplomatic Marriage should stay with Austria, and Venice should be able to at least annex cities an choose the city focus. I just find it a bit inaccurate, as if Firaxis were trying to ignore the fact that Venice had an empire at all. Enough of my rant, update Austria UA! :crazyeye::crazyeye::crazyeye:
 
I do like the idea to add a great musician/artist bonus to Austria though. Maybe a free great musician on researching Accoustics, maybe.
 
Back
Top Bottom