The Iroquois, provided they actually have a unique unit that facilitates Marauding enemy territory. If they basically just get picked off by the city proper, then meh.
Arabia. I like playing a more economy-based game, and between the extra gold from trade (not sure exactly how trade/commerce work in Civ V, but we'll see) and double the oil, they could be a pretty serious powerhouse in that department. Plus it looks like Camel Archers are going to be immensely exploitable, which is nice.
After that, probably Greece for strong UUs and nice city-state diplo, China for crazy great generals and a sweet looking UU, and Persia for ultra golden age dominance. I'm a big fan of the Ottomans historically, but I'm not quite sold on them yet. Serious potential with their UUs though.
http://well-of-souls.com/civ/civ5_civilizations.html
There aren't any civs with a 'research advantage' or a simple 'industry advantage'. There are several with abilities that will aid your economy or your military though.
http://well-of-souls.com/civ/civ5_civilizations.html
There aren't any civs with a 'research advantage' or a simple 'industry advantage'. There are several with abilities that will aid your economy or your military though.
Don't forget, however, that we know painfully little about unique buildings. Of course it seems like only about half the Civs have one, so you can rule out those that don't if their SA isn't economically-oriented.
For special abilities, the only one I can think of that is unquestionably economic is Arabia and the only that's certainly production-oriented is Russia. But there are a few that could still contribute to production and economy, such as Egypt (easy wonders), Ottoman Empire/Germany/Songhai (some sort of revenue from military ventures), France (earlier tech/industry social policies), Rome (quicker buildings), and Persia (longer golden ages, which generate extra commerce and industry). Of those, Arabia, Russia, Songhai, and Persia also have unique buildings that may or may not contribute to one or the other. Further, we know that Arabia's UB, the Bazaar, replaces the Market, so it's very likely to generate extra commerce.
My guess is that America will make a good first civ. The UA doesn't alter your playstyle much, since it just cheapens a base feature you'd use anyway. Also, the Minuteman allows for a defensive game, so you can relax and learn the new stuff, instead of trying to conquer the world while trying to figure out what's going on.
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