what civ4 features you do NOT miss?

leckig

Chieftain
Joined
Aug 15, 2002
Messages
59
Location
Columbus, OH
After 70+ hours of game time I think I am ready for some of my comments on the game and its feature.

I am very happy the corporations were removed. They required too much micromanagement late in the game that was already taking much MM.

I dont miss religions, either. The early race for religion was basically a lottery and losing it was no fun.

I am glad the espionage has been removed. Same reason, too much MM, I never bothered with that.

The single feature that I miss the most are the transport boats. I really hope they will be reintroduced somehow.

It is definitely a good game now.
 
I don't know if this would be considered a "feature" of previous civs, but I LOVE not having to click through 20+ pop-ups each turn. It was really frustrating when all I wanted to do was save & quit (or sometimes reload), yet had to deal with every build-order pop-up before I could access the menus. (I know you could turn off the pop-ups, but then I'd always miss some city sitting idle.) Just that one simple interface change was enough to make me a CiV convert.
 
I don't miss my starting warrior being killed by a lion on turn 3. :D
 
I don't miss my starting warrior being killed by a lion on turn 3.
That was impossible before turn 6. Lions and such wouldn't spawn for the first 5 turns. Still, I don't miss it either.
 
Transport boats and Spies sabotaging my production and poisoning my water are probably the things I miss the least.
 
Warfare that consisted of flinging stacks at cities or at other stacks.
 
I'll tell you something I do miss - Aqueducts. I know we can build them now, but I want to see them on the map, they were cool.
 
Warfare that consisted of flinging stacks at cities or at other stacks.

Uber stack attacks were fun but they were completely fictional. No way any civilisation could support armies that large, not without collapsing on itself.

I guess its a matter of realism over fun. I kinda liked stack attack games. Well until of course 100 swordsmen rolled me over, then I kinda hated them.

Bit random as well, if you had a good area to start you would really be set to either spam people or roll over everyone before turn 80. I guess now it means you have to more carefully plan war, and just like in real life wars don't always go to the side with the most troops, more often the side with the best managed resources and political style, hence tech and so on.

I definitely appreciate the fact that cities are not defenceless when undefended. That was completely unrealistic and always stunk with previous civs.
 
Having a unit completely destroyed when its win odds were 80%. Civ5's combat was long overdue. Also, as was mentioned, the cheesy early rush for religions.
 
After 70+ hours of game time I think I am ready for some of my comments on the game and its feature.

I am very happy the corporations were removed. They required too much micromanagement late in the game that was already taking much MM.

I dont miss religions, either. The early race for religion was basically a lottery and losing it was no fun.

I am glad the espionage has been removed. Same reason, too much MM, I never bothered with that.

The single feature that I miss the most are the transport boats. I really hope they will be reintroduced somehow.

It is definitely a good game now.

All of the above.. Plus wild animals :)
 
I miss corporations. Sid's Sushi was awesome!

I miss vassal states and fast load times. I miss the Civ 4 Pacific WW2 scenario.

I miss not having to be online to go into offline mode so I can play in a place without Internet.
 
...
I miss vassal states...

I miss the concept of vassal states as much as I miss a working implementation of said system in cIV. The current alternative of puppeting could almost satisfy my desire to "rule" another Civ if you could at least select city focus (fixed default :c5gold: is highly annoying).

In general I could see many aspects of cIV making a comeback in CiV (developing tradeposts/cottages, religion, espionage, maybe corps) and would potentially enjoy them more if, like many current elements of CiV's gameplay, they utilised a less MM heavy approach.... having said that production overflow would be nice :)
 
Things I DO NOT miss:

Stacks of death.
Spying, corporations (good ideas, but they played out wonky).
Insane number of units / unit management.
Tech trading - If it worked out for you it was awesome, if it didn't you found yourself 100 years behind the times seemingly out of nowhere.
Transports - Tedious as hell.
AI - Civ V's AI is no genius but neither was Civ IVs.
 
How religions worked. It felt so gamey. It really needs to be more organic and natural if they want to put it back in. If they don't I think its a step backwards
 
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