what civ4 features you do NOT miss?

What I really miss is map trading. What was wrong with it? I liked being able to see all of the land without sending scouts into every random corner.

This is actually the first thing anyone has mentioned so far about ANY feature of Civ4 being better than Civ5 that made any sense to me at all. Yeah, map trading was cool and I do miss that.

But everything else? You know, the same ing and moaning happened when Civ4 came out from Civ3 players who hated it because of this that the other. Nobody would admit it, but the reason they hated it was because it required a completely different play strategy and the things that would win the game in Civ3 lost it in Civ4. They went from experts to noobies, kaboom! and they didn't like it. I suspect the whining about Civ5 was much the same.

I love this game. I only recently started playing it, but I have not been so addicted to a game since the original Civ1. Seriously. Civ1 kept me up to ridiculous hours of the night trying to find a way to beat the damned thing. Civ2 was just Civ1 with better graphics and too much clutter. Civ3 was a different game, arguably "better" in many ways, it didn't have the stupid exploits from Civ1 (like warmongering under a Democracy by waiting for the idiot AI to declare war -- they always did sooner or later -- and then when they came to talk peace, refusing to talk to them) but I didn't have the same experience playing it, it wasn't nearly as addicting. Same with Civ4. I played it and liked it, but it wasn't that "Oh my god the sun's coming up!" experience.

Civ5 is. They stripped a lot of crap out of the game, which you will find people complaining about; I'm glad they did. The game is better made simpler. The new combat system totally rocks. The diplomacy AI which drives people bonkers I find quite realistic. Be a warmonger and you'll end up fighting the whole world. When the AI civs are your neighbors, they won't like you, because they will covet your lands and fear that you are after theirs. It's not rational. People aren't. I like the TA system better than tech trading, although it took me a while to figure out how to use it properly and I would fall behind in technology because everyone else was doing TAs and I rarely was. Figuring out how to specialize cities --

Eh, enough. Let's just say that I thought there was nothing at all from Civ4 that I missed, but now you brought up map trading, I guess there is one thing. That's OK, I can survive without it. :)
 
What I do miss is the game that could run for longer than 10 turns without freezing or crashing. Oh, how much I miss that! This beats all the religions and transport boats whatsoever. I could not imagine a year ago that it's possible to invent something more annoying than TV commercials, but civ5 developers certainly managed to do that.

I have the same problem when playing with directX 11, but not when playing with directX 9, so maybe you should try that setting out?
 
I totally do not miss global warming.

I'm so happy that it's gone from the game completely.
 
i don't miss going onto a strategy and tips section for civ5 and instead find a thread about civ4 that has nothing to do with tips or strategy

this is comforting in the sense that there is no apparent logic involved so any comment about anything is merely entertainment and nothing more
 
-Tech trading - in Civ V you can actually get and exploit a tech advantage (also with no spying, but I think I do miss espionage). In IV, techs would work their way around the world in no time making any tech advantage not a huge deal.

-Religion - I'll take the crazy Civ V AI over the IV who would hate me simply because some random religion spread through my lands. To me religion was just another thing to manage which wasn't needed.

-Distance penalty - I like having odd shaped empires and not having to worry about a particular city's distance.
 
This is actually the first thing anyone has mentioned so far about ANY feature of Civ4 being better than Civ5 that made any sense to me at all. Yeah, map trading was cool and I do miss that.

...They went from experts to noobies, kaboom! and they didn't like it. I suspect the whining about Civ5 was much the same. ...

... The diplomacy AI which drives people bonkers I find quite realistic. Be a warmonger and you'll end up fighting the whole world. When the AI civs are your neighbors, they won't like you, because they will covet your lands and fear that you are after theirs. It's not rational. People aren't. I like the TA system better than tech trading, although it took me a while to figure out how to use it properly and I would fall behind in technology because everyone else was doing TAs and I rarely was. Figuring out how to specialize cities -- ...

:cheers:!

-Distance penalty - I like having odd shaped empires and not having to worry about a particular city's distance.

Totally. If everything is going well, I like making a little sub-game out of uniting my core empire with some far-flung colony I settled to grab up some iron.
 
-Distance penalty - I like having odd shaped empires and not having to worry about a particular city's distance.

That is a lot of fun. You can now go and throw down a distant colony without it being a perpetual financial hole.
 
I think I played one game with Vassal states until I did custom games with it turned off. Nothing more annoying that a joint war with another AI.. and our opponent capitulates to my partner, bringing the war to a screeching halt.

I never knew what to do with corporations. Espionage could be a bit of fun, though.
 
What I don't miss:

- To lose against longbowmen with tanks. When that happens, I usually think on this: or my tanks are made of toilet paper, or their arrows are like artillery shells.

- Unit stacking. In my opinion, the ability to stack units ruins the game. If you have 30 units on the same place, then you don't have to worry about terrain, defense while travelling on the enemy's territory...

- Kamikaze siege weapons. Come on.
 
After 70+ hours of game time I think I am ready for some of my comments on the game and its feature.

I am very happy the corporations were removed. They required too much micromanagement late in the game that was already taking much MM.

I dont miss religions, either. The early race for religion was basically a lottery and losing it was no fun.

I am glad the espionage has been removed. Same reason, too much MM, I never bothered with that.
This + Stacks of Brain Fart. :whew:
 
I miss the little animation differences and changes that happened when ever you were working something. Or changed Eras, I also miss how things like Aqueducts and Barracks would appear on the map making your city look huge! I loved these little details.

And map trading, that was awesome. Sad to see that go.

I do not miss stacks of doom, because I could never tell my unit to attack a specific unit in that stack, it always had to be the top one. So if one was nearly dead and I have another unit to fight it, the enemy unit would be at full health by the time I killed the rest.

I do not miss the low numbers of people in a unit. E.G workers have ten or so people on the tile per worker unit, in the old Civ, it was only two.
 
I've only played through two games so far and while it's not bad, so far I prefer Civ 4 but at the moment I'm putting that down to having to get used to the new game. There's a lot of things I miss from the previous game, most of which have already been mentioned (especially the tile animations).

But do you know what I really miss? The manual! God I hate PDF manuals. I'd actually be happy to chuck 'em a couple of quid extra to order a proper old style manual.
 
- Failcontrols. Sadly, civ V has them too but they weren't any more fun in civ IV than they are in V. Controls in any game that pretends to be good should be working consistently.
- Peacevassals (and the borked nature of vassals in general)
- WFYBTA
- The completely broken and joke victory that is apostolic palace
- Bugged overflow
- Sloppy code not caching things that don't change (civ V does this too, might even be worse, but IV is also guilty)
- User interface that misleads player
- User interface that lies to player outright
- Worst enemy map hack
- AI ability to see all units within its possible movement range
- "you are our worst enemy for the sole reason that you traded with our worst enemy"
- How much emphasis both games place on luck
- Random events (a never balanced atrocity that stains standard civ IV play)
- Desert Fairy Magic (DFM)
- Nuclear meltdown jokes

But everything else? You know, the same ing and moaning happened when Civ4 came out from Civ3 players who hated it because of this that the other. Nobody would admit it, but the reason they hated it was because it required a completely different play strategy

Is this flame bait? It isn't on-topic

This canned excuse for civ V's shortcomings is tired and worn out. Civ V has serious issues on its own merits even if you completely ignore other titles. I'm not alone in having shown that in other threads, where it's actually on topic.
 
This canned excuse for civ V's shortcomings is tired and worn out. Civ V has serious issues on its own merits even if you completely ignore other titles. I'm not alone in having shown that in other threads, where it's actually on topic.

I've noticed that, too. But I've noticed many more instances of people romanticizing CivIV, to the point that if you hadn't played it you would think that it didn't have any issues whatsoever and was the perfect game. People gloss over the problems IV had. They complain about the new AI as if it's the first time in the series that it's an issue. My theory is that those people are just older (and more jaded) than when they started playing CivIV, but as you said that's way off topic.

I don't miss the end of the game grinding to a screeching halt; where you have a bunch of micromanaging things to take care of, just to send the game to its inevitable conclusion (to the point where it was normally more fun to just start a new game). I suppose the players who played to maximize score could think that was fun, but it wasn't my thing once I had proven to myself that the choices I made were going to work.
 
I do not miss:
-roadspam network (even if i would like a little more road on the map, but one Road/RR per tile is just ridiculous)
-suicide artillery
-transport boat
-square map (strange that no one said this one)
-combination traits (each civ having a particularity that no one has is better, even if it lacks some balance)
-religion, corporation, espionnage as they were implemented
-Unique-ressources improvement (wineries), non-irrigatable plains tiles until late in the game

What i miss:
-trading map (some people will never let you
-end-game replay
-regenerate map (especially when you selected some advanced options)
-advanced options selections kept over new game creation (mandatory SP and promotions)
-international trade routes (else why bother having open borders)
-some functionnal economic and diplomatic screens
 
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