Thyrwyn
Guardian at the Gate
I hear that. . .All this irrelevant speculations are making my CivV itch get worst, and September is not getting closer...

I hear that. . .All this irrelevant speculations are making my CivV itch get worst, and September is not getting closer...
I think the German and Ottoman abilities won't be in the top list, I do think they're severely underrated because of how barbs worked in Civ 4- namely, they were out of date past the ancient era, and they spawned infrequently with careful unit placement. I think you'll see a lot more barbarian encampments/naval barbs in Civ 5, thus making those abilities more powerful. Don't also forget that naval units are more important, and units in general are much more expensive/individually important. Also, the Ottomans definitely have powerful UUs for waging sustained warfare, and we can't judge the German UUs since we don't know what they do.
On other civs:
I agree that Siam have extremely high levels of power with their City-state bonus- especially since they'll be able to earn culture without creating as many cities, which makes policies significantly harder to buy, while also making their cities more powerful through extra food.
The Aztecs have an economic bonus (culture is now definitely an resource on the level of science/gold) for waging war- what's not to like?
The Greeks definitely have a powerful ability for making friends with city states, along with a powerful early military to wage war against any other players. I like how the early military gives you the tools to secure your local city states' independence before you can create your 'Delian League' of allied city states.
Rome is overrated for a variety of reasons, that mainly have to do with the transition from Civ 4 to Civ 5. Since there are a lot more conditional buildings like the mills/stables, along with maintenence costs. Also note that you really need a high-hammer capital to make full use of this ability. Their UUs are also powerful, but they both rely on iron, which is definitely a limit on them.
I think we can safely assume you need to win to convert. It doesn't make any sense, otherwise.Guardian_PL said:That is true, that why you need to... Guess what... Yes... Sisiutil, say it with me:
LEVERAGE the UA!
Somehow I recon that most of the time, if you'll pursue you UA you'll get the chance to use it and gain advantage from it. What if an allied city-state asks you to defend them from pesky corsairs? Even if you're landlocked you could consider building/conquering coastal city in order to fulfill the demands of said city-state, especially if having conquest of the world in mind.
And with barbs being definitely in game for a lot longer than in previous installments and also on-par with the most technologically advanced civilization in game you can do all sorts of tricks. For instance forfeit pursuing navy-based technology for a moment in order to go for something else, all the while converting (if we are to believe you don't need to win in order to convert the barb unit) pirate triremes and frigates that some other civ developed technologies for. It won't be the case on a Chieftain setting, but I can see it being a very cool option for higher difficulties
my analysis of traits(for higher difficulties)-(if civ5 is not drastically different from civ4)
my analysis of traits(for higher difficulties)-(if civ5 is not drastically different from civ4)
Aztec- moderate , main point of culture victory is avoiding war.
score- 2/5
france- very good trait, lesser need to buy tiles+faster expansion
score- 4/5
japan- definitely overpowered, they need to fix this with a patch
score- 6/5
ottomans- meh,naval unit? haven't they learned anything.nobody goes naval in a standard civ game
score-1/5
rome- arguably the best trait (not overpowered)
score-5/5
russia- very good trait,mainly because of larger quantities of resources
score-4/5
In Civ4, if I see good unsettled coast, I will probably want to settle there. Now if I'm playing the Ottomans or Germans, it appears for my ability to work, I need to sacrifice expansion and power, and vice-versa.
Rome - Could be powerful, except buildings have maintenance costs now, and your capitol may or may not have the resources to build every building you want. It seems like a highly dependent power, especially on whether Rome has high production and/or coastal access. I still think the Roman Civ will be one of the strongest (like always) but I think it will be because of the Legions' road making ability. There's no real calling it now, though.
I totall agree with what you said on the romans, for the roman ability to be perfect it would have to be a very high production city and meet all the criteria for building every building, which lets face it, will hardly ever happen.
People get so caught up on specialization that they don't realize that every city will benefit from Happiness and Growth buildings.
Which effectively means Rome will have an easier time expanding and growing it's empire. Much like an Expansive/Organized leader would.
I don't think this is the case at all. The Roman ability is essentially like Organize or Expansive traits from civ4. Considering the fact that there are always some buildings that are useful in damn near every city. That's what Rome's ability represents. It isn't supposed to be a production bonus to every building in all of your cities. It's that concept of "Well every city could use a courthouse" - So build one in rome first, and the rest of your empire benefits.
People get so caught up on specialization that they don't realize that every city will benefit from Happiness and Growth buildings.
Which effectively means Rome will have an easier time expanding and growing it's empire. Much like an Expansive/Organized leader would.
Lol that someone rated Japan as "will need a patch to fix it, 6/5" and Russia as "could be powerful 4/5"
All I can say is, would you like to have a game, you can play as Japan, and I will play as Russia.
Russia has the most powerful UA, expecially in terms of military power, although you will need to get the same number if not more iron&horses than your enemy.
As for UU's we don't know them all yet, and Japan is far from having the best UU's. I don't think we know what Russia's are yet. But its the UA that will allow Russia to dominate in every game she plays.
Way too early to call that one. Since we don't know how large armies will be ("smaller than CIV" doesn't cut it) we don't really know how much difference that extra iron et al. is going to make since we don't have really any idea of the ratio of resourced to non-resourced units is going to be. The extra hammer is nice, but certainly not overwhelming.
Plus we don't know exactly how Bushido Code is going to work either since as far as I know we don't know how unit strength will deteriorate with unit health. While I get that the point of this thread is speculation, I think that "Russia has the most powerful UA" is jumping the gun by quite a length.
Not at all, I have done my calculations.
Not unless you are physcic, I do my calculations in my head, and not by "assumptions" either but on the factual data we have already collected on the game.