What civilization do you think will be the most powerful?

Which civ is the most powerful.


  • Total voters
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The German UA represents colonial Germany as well. German Native African troops counted as some of best and loyal troops in all of Africa.
 
The Iroqious UA is more then just a "move boost".

Let's say you made your way to horse men. The AI hasn't chooped all his forest but has still lined up his forces. You horsemen can run in and out of forested areas, and can't be caught up with. Forest hills are only one move out of four. That could be crazy. Plus the Mohawk warrior is a probably replaces a swordsman or a warrior, which are now good rush units. Now even more I'm playing Iro first.
 
Our current knowledge tells us that the flanking bonus is 15% per unit adjacent to the enemy's unit.

Additionally, there's some kind of "support" bonus having at least one ally unit adjacent to another, which is also 15%.

So two units next to eachother attacking 1 unit will both have a 30% combat bonus; this bonus would continue to increase by 15% for every ally that surrounds the enemy.

So if a single enemy unit was completely surrounded by 6 of yours, the bonus for each unit would be 105%

The most average scenario is two or three units being adjacent to an enemy target in a hex game though, So that means 30% to 45% bonus usually.
 
The flanking bonus is 15%. To get near same as a woods defense bonus, you'd need 3 other units *surrounding* the enemy, which ain't happening if the sides have anywhere near the same number of troops.
 
I just realized the Iroquois is more powerful not because of flanking (though it is), but because of the ability to monopolize the good terrain. On a wide front, forests are much more important than in Civ 4, and thus the Iroquois should try to hold as many as possible. That way, it means the other army has to deal with the terrain as well as with the Iroquois army. So even at military, production and tech parity, the Iroquois could still use their ability to a huge advantage.

The Germans also seem to have a more powerful UA at second glance. If you don't have enough strategic resources, you can take on barbarian soldiers and create a powerful rush that your opponent can't counter because he doesn't have enough resources.
 
The flanking bonus is 15%. To get near same as a woods defense bonus, you'd need 3 other units *surrounding* the enemy, which ain't happening if the sides have anywhere near the same number of troops.

It's pretty easy and common to get 3 units adjacent to a target on a hex grid. Especially since players don't move one unit at a time, they move all units at a time. If it were 1 unit per turn like a game of chess, then you're right in that it'd be difficult with equal numbers. But otherwise it'll actually be fairly common.
 
think that we have forgotten 1 civ -Persia. You built mausoleum+ special ability-Achaemenid Legacy=100% extended Golden age. So, if golden age lasts as in civ 4(5 turns?? not sure) then with this it will last 10 turns. In those 10 turns units receive +1 Movement and a +10% Combat Strength bonus. If you got a big army and composed from various units, you could kick some ass real hard. So Persia is a perfect backstabber, like Cathy in civ4.
(Thanks Arioch for sorting this datas on his analayses on his civ 5 page)

What do you think about that that? About Persia as a backstabber?

First time in my life, I'm coping my post because nobody answered:(
 
Persia surely won't be too good at the begining, but, in renaissance and beyond, if it has a large empire and solid military, it could be a fearsome enemy. We'll see that for a month and 10 days. I should try Persia as a first civ to play with.:)
 
Persia surely won't be too good at the begining, but, in renaissance and beyond, if it has a large empire and solid military, it could be a fearsome enemy. We'll see that for a month and 10 days. I should try Persia as a first civ to play with.:)

I will play as Rome with random oponants and if Persia happens to start near me in the case any civ starting near me is gonna have a nasty suprise in the Classical Era:lol:.
 
The Iroqious UA is more then just a "move boost".

Let's say you made your way to horse men. The AI hasn't chooped all his forest but has still lined up his forces. You horsemen can run in and out of forested areas, and can't be caught up with. Forest hills are only one move out of four. That could be crazy. Plus the Mohawk warrior is a probably replaces a swordsman or a warrior, which are now good rush units. Now even more I'm playing Iro first.

If the Mohawk warrior replaces warriors, then Mohawk rushes will be fierce.

Replacing swordsman? Ouch maybe. If swordsmen are still the city-raiding monsters they are, then it isn't out of the question that they can hit up moderately defended border cities easily.

I just realized the Iroquois is more powerful not because of flanking (though it is), but because of the ability to monopolize the good terrain. On a wide front, forests are much more important than in Civ 4, and thus the Iroquois should try to hold as many as possible. That way, it means the other army has to deal with the terrain as well as with the Iroquois army. So even at military, production and tech parity, the Iroquois could still use their ability to a huge advantage.

The Iroquois does have defense going for them as well. A lot of players are probably going to be building roads from the city to a possible front just so they can rapidly respond but the Iroquois don't even have to do that.

The fact that Iroquois special ability is ranked 16 out of 18 and was considered a "useless" ability is strange but of course, I don't think the ability applies to jungle.
 
The fact that Iroquois special ability is ranked 16 out of 18 and was considered a "useless" ability is strange but of course, I don't think the ability applies to jungle.

Where were they ranked? A forum poll or a third-party source (because obviously CivFanatics is no third party son!)

Also, well-of-souls says that Mohawks "probably replace swordsmen," so I'm actually leaning towards them being a resourceless version of swords a la dog soldiers. But since we've seen precedent for a resourceless version of a resource-consuming unit still getting some sort of upgrade (War Chariot to name one), it's likely that they'd still have some sort of bonus over swords if that's the case.

And then of course there's the longhouse, which we know pretty much nothing about. Bah, so many unknowns! Must have demo!
 
Where were they ranked? A forum poll or a third-party source (because obviously CivFanatics is no third party son!)

Also, well-of-souls says that Mohawks "probably replace swordsmen," so I'm actually leaning towards them being a resourceless version of swords a la dog soldiers. But since we've seen precedent for a resourceless version of a resource-consuming unit still getting some sort of upgrade (War Chariot to name one), it's likely that they'd still have some sort of bonus over swords if that's the case.

And then of course there's the longhouse, which we know pretty much nothing about. Bah, so many unknowns! Must have demo!

Sorry, didn't complete my thought. Meant 16th on the OP's list. Honestly, all the UA's look useful.

Resourceless city-raiders with the ability to charge through forests like they're nothing? Man, multiplayer is going to be awesome in this game. :lol:
 
think that we have forgotten 1 civ -Persia. You built mausoleum+ special ability-Achaemenid Legacy=100% extended Golden age. So, if golden age lasts as in civ 4(5 turns?? not sure) then with this it will last 10 turns. In those 10 turns units receive +1 Movement and a +10% Combat Strength bonus. If you got a big army and composed from various units, you could kick some ass real hard. So Persia is a perfect backstabber, like Cathy in civ4.
(Thanks Arioch for sorting this datas on his analayses on his civ 5 page)

What do you think about that that? About Persia as a backstabber?

First time in my life, I'm coping my post because nobody answered:(

This time around it's Chichen Itza that lengthens Golden Ages as there is no Mausoleum of Mausolos. Just a nitpick, I know.

Also, a few people here are slightly misinterpreting the Iroquois Ability. It's not "double-movement" in forest so much as they use only one Movement Point entering a forested tile. So if a unit has three Movement Points, they can move three tiles if they are all forested, regardless of other terrain features like hills. Whereas a non-Iroquois unit with a three movement can move only two tiles, one if it's on a hill.

And while their ability is heavily situational as with no forest around there is no bonus at all, forests are going to be around much longer than in Civ IV for a few reasons. Empire expansion overall is considerably slowed therefor lessening the need to modify terrain comparatively speaking, and with Lumbermills now available come Engineering you'll see plenty of those tiles kept around as a great production alternative given the absence of Workshops, especially in the Iroquois' borders (assuming the AI is aware of its own ability).
 
Rome- If expanded well and with a moderately decent gold supply to maintain their empire-wide buildings, they could have a vast and powerful empire as they have the ability to keep happiness in check with their production bonus..

Greece- Their improved diplomacy with city-states offers a lot of potential bonuses depending on that type of city-state. Also, two unique units in the ancient era (hoplite and companion cavalry) offer a good balance to get off to a good start, making it easier to meet the needs to fulfill their favors.
 
I think that Rome is seriously overpowered. For legions and ballistas you need iron, right?
So, in a avarage game, you're probably have 1 iron, max 2. That means 3-7 legions and 2-4 ballistas. Plus archers, plus horsman. Alright, Rome is really powerful, I admit it:D
 
in the french screenshots, they were playing russia, and they had 90 excess iron in thier giant empire. Ponder on that.

I think the legions ability is pretty cool, building roads offer a nice tactical advantage to not having to worry about worker safety, and the ability to build forts is gonna be really usegul when postioning troops for defensive measures.
 
Could anyone please break down to me why the Ottoman Empire is so bad (judging by the poll results and the comments)? I'm not a Civ-expert so some explanation would be nice:)
 
Could anyone please break down to me why the Ottoman Empire is so bad (judging by the poll results and the comments)? I'm not a Civ-expert so some explanation would be nice:)

I suppose the reason for the low rank is because navies weren't very useful in previous civilization games and therefore most people considered the Ottoman UA less useful compared to Rome or Russia. Personally I believe that the Ottomans will dominate the renaissance on both land and sea, unless they have to fight the French. With barbs staying longer and being more numerous the Ottoman UA will be very useful and both of its UU are very good.
 
Could anyone please break down to me why the Ottoman Empire is so bad (judging by the poll results and the comments)? I'm not a Civ-expert so some explanation would be nice:)

Their UA sounds simply terrible when compared to others.
 
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