Originally posted by Buecephalus
not to put too fine a point on it, but the French suck. Sorry.
I really like Japan, but I voted for the Romans. I tend to play conquer/domination games and the legions of Rome kick ass early and often. If I want to play a little longer into the middle ages I'll play Japan 'cause samurai rule that age! Maybe it's just playing style but I found the French to be utterly useless (and people say the game's unrealistic!)
Everyone has their own method of playing, so I'll spare you from being forced to think otherwise, but I'll make my points anyway. I don't expect you to believe right away, just to think a bit about it.
The thing that makes the French useful is the fact that they can have a large, farflung empire with less corruption. Their industrious quality also means that infrastructure can be built up quicker than non-industrious civs. Taking full advantage of this, the French have much potential (too bad the AI wastes it. Sure, the AI usually builds a powerhouse France, but not the biggest powerhouse France can be) as their complete road system allows for much commerce (with less corruption to choke it up) and therefore more science, more money to support troops (if you are a Republic or Democracy) and as such are extremely powerful in the right hands (no wonder they gave Joan of Arc a Napoleonic uniform in Industrial age and a French Army uniform in Modern times. They can manage a large military).
Indeed, the Romans make for a good farflung warmongering empire. When you're on a smaller map, you can possibly have it all wrapped up before gunpowder makes its appearance on the battlefield. And the Japanese samurai is quite a powerful version of the knight. So I'm not going to argue against these asskicking civilizations, as I agree with you 110%.
Anyway, I prefer longer games. After playing through most civs, trying the standard map for the first time in ages (don't you get tired of waiting five minutes for AI number crunching?), I've come to a few more conclusions:
1.) The English are perfect for maps comprised of small islands. Since they already have pottery and alphabet, they can get to mapmaking quicker than other civs (not to mention that their UU is a SHIP). Their commercial quality makes corruption due to being on a different landmass less of a problem (though on these maps, pyramids, Sun Tzu's AOW and Bach's cathedral are useless).
2.) The Greeks are an excellent farflung scientific civ. Their commercial quality makes them able to gain a huge lead in science as less of the economy is choked up by corruption. Their UU sets them in quite a safe position throughout the ancient era (hell, the Greeks don't even need pikemen the hoplites are so damn good). Later on in the game, you can shoot much further ahead of the competition being scientific, having cheaper and quicker to build libraries, universities and research labs. I made it to modern era when other civs were only just discovering gunpowder, banking, education and chemistry.
3.) Industrious quality doesn't have as much value on a standard map when there is less territory to occupy (and ultimately build infrastructure on). Although shield bonuses help (especially with factories, nuclear plants, manufacturing plants and Iron Works when the amount of shields in the city is hugely increased)