Murky
Deity
I was just wondering, what features do you consider to be critical for 4x space?
1) Some micromanagement, but within reason.
2) Randomly generated maps. what about balanced maps?
3) Customizable unit/ship designs.
Agreed. I was only thinking of single player when I wrote that.I think for multiplayer you need a way to have some method of making the game a fair playing field. If you give too many resources to one player and too few to others, it's not a very fun game.
Everyone likes to talk about micromanagement when it comes to 4x games, particularly MOO3. I haven't played it, so I have to ask... Was it really THAT bad?
So yeah. New guy. My two cents, and all that.
I don't mind the subtle management details, myself. I prefer to make sure it gets done right by doing it myself. Not once have I turned on the auto-build feature in Civ. I write my own build lists, thank you very much.
I think that technology is a central point to space games (duh) so upgrading technology ought to be a simple and seamless process. I get irritated when technology is easy to research but difficult to build due to resource requirements and such. By the time you can build your first "it," its already obsolete. Ech.
And I agree that tactics gets lost in many of these games. One aspect of MOO2 combat that always had me a little lost was the fact that is a space game, you're in ships, but it takes place on a planar 2D field. Not game-killing, but still. And ground combat could have been a little more complex than "okay... GO!"
1) Some micromanagement, but within reason.
2) Randomly generated maps.
3) Customizable unit/ship designs.
How do you guys think GalCiv 2 (with the expansion packs) fares?
No offense, GoodGame, but I wouldn't want to play your suggested game either. MOO3's tech model is complete garbage; yeah, you have six research fields, but you don't get to pick anything! The only thing you can do is increase science spending, no choice involved whatsoever. Even Civ's one-tech-at-a-time model is better than that, since you can CHOOSE what you're going to research next.
I was just wondering, what features do you consider to be critical for 4x space?