JTMacc99
That's a paddlin'
- Joined
- Jan 10, 2008
- Messages
- 900
Everybody has a favorite style of play. Some like war early. Some like to war all the time. Some, like me, will war super early if necessary, and then would prefer to start the world domination tour sometime immediately before or after Liberalism. Others like to go peaceful. Some like to war just enough to win a space race. Really, right from the start, I needed to put a lot of effort into the economy because I had SO much land to settle and somehow had to settle it all AND fund my research all by myself until Optics.
So, what do you do when the random generators give you a leader and/or a map that doesn't call for what you want to do?
If you like to peacefully expand and shoot for space, what do you do if the map gives you Boudica and Zara as a close neighbor?
If you're like me, and want to go for domination around the time of rifles or cannons, what would you do if the generator give you Ghandi and a large isolated continent? I decided to go ahead and found religions from Code of Laws and (bulb) Philosophy. Run Pacifism. Build the Parthenon. Flip into Free Religion once I'm ready to meet the rest of the world. Beeline Astonomy and use Liberalism to make a run for early Democracy. I put an engineer and merchant on ice, and was hoping to be in full fledged Mining Inc and Sushi driven economy by the early 1800's. At that point, choose a victory condition.
It all seemed like a good idea, but without my normal military build up around Liberalism, and with a distinct amount of ignoring rifles and military tradition to attempt to get my corporations up and running, I left myself open to attack. I managed to get almost all of the other guys to fight with each other, but my best friend Joao (was pleased and like +10 with him) went ahead and declared war on me anyway. He had dozens of frigates but never actually decided to load up his cuirassiers on boats to capture any of my cities. (Moron.)
Fifteen turns into the war, Indian Rifles and Ironclads have turned the tide, BUT this has seriously impacted my grand plan. It's a good learning experience, but I wonder if I should have just stuck to what I'm good at and built up a military full of cannons and rifles right after Astronomy. I could have squashed Joao well before he even had thoughts of frigates.
So, what do you do when the random generators give you a leader and/or a map that doesn't call for what you want to do?
If you like to peacefully expand and shoot for space, what do you do if the map gives you Boudica and Zara as a close neighbor?
If you're like me, and want to go for domination around the time of rifles or cannons, what would you do if the generator give you Ghandi and a large isolated continent? I decided to go ahead and found religions from Code of Laws and (bulb) Philosophy. Run Pacifism. Build the Parthenon. Flip into Free Religion once I'm ready to meet the rest of the world. Beeline Astonomy and use Liberalism to make a run for early Democracy. I put an engineer and merchant on ice, and was hoping to be in full fledged Mining Inc and Sushi driven economy by the early 1800's. At that point, choose a victory condition.
It all seemed like a good idea, but without my normal military build up around Liberalism, and with a distinct amount of ignoring rifles and military tradition to attempt to get my corporations up and running, I left myself open to attack. I managed to get almost all of the other guys to fight with each other, but my best friend Joao (was pleased and like +10 with him) went ahead and declared war on me anyway. He had dozens of frigates but never actually decided to load up his cuirassiers on boats to capture any of my cities. (Moron.)
Fifteen turns into the war, Indian Rifles and Ironclads have turned the tide, BUT this has seriously impacted my grand plan. It's a good learning experience, but I wonder if I should have just stuck to what I'm good at and built up a military full of cannons and rifles right after Astronomy. I could have squashed Joao well before he even had thoughts of frigates.