What do you do with the worker before you build your city?

stwils

Emperor
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Apr 5, 2001
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I just don't get this. When the game opens, you have a settler. So you move him one turn, but you don't build your city yet.

Then up pops the worker all ready to go.

What do you do with him? There is no city yet...

stwils
 
you start working on roads and what not for your future city. I personally will send workers out many turns in advance to fully build improvments and conect them to the rest of empire before my settler even has time to get over there. I find this helps the pop raise faster.
 
The first thing is build roads to the nearest resouce/bonus/lake.
 
First I make the settler wait. Then I move the worker 1 space to see if there's a better city location to be had. More often than not, I build the city on the starting position or move 1 space if the worker found something really good.

To answer your q, I always use the worker to help find a better city spot until it's found.
 
Originally posted by Black Fluffy Lion
I always build the city on the square I start on. After that I usually build roads surrounding the city.

I suggest taking one to three turns finding the best tile for the capital. Building over a luxury or gold icon or next to a river gives a huge early boost. Building on the coast is better than one tile from the ocean (no harbors, no Colossus possible inland).

As for the original question, I always move the worker first looking for a better tile for the capital (luxury icon or gold). Then I choose from the tiles visible and move the settler. Once I know what tile the capital is going to be, I start working on roads and mines.
 
Originally posted by BillChin


I suggest taking one to three turns finding the best tile for the capital. Building over a luxury or gold icon or next to a river gives a huge early boost. Building on the coast is better than one tile from the ocean (no harbors, no Colossus possible inland).

As for the original question, I always move the worker first looking for a better tile for the capital (luxury icon or gold). Then I choose from the tiles visible and move the settler. Once I know what tile the capital is going to be, I start working on roads and mines.

I seemed to remember an excellent study in determining the optimal city location in the strategy section. Wasn't it you, BillChin that was looking at this? Perhaps it would help out those struggling. What was it called?

The reason I usually start on the 1st or 2nd square is because I assume the better locations closeby will be taken by my next cities anyway. Also, as a tiny tiny tiny bonus, the overall score you get when you settle on the 1st turn is greater since you have no 0 to average in your territory & citizens.
 
1. Start the road to the nearest luxuries if any are visible, or if not, then to the next nearest likely city spot.

2. Build a mine on that spot to help production.

3. Rinse and repeat
 
Originally posted by BillChin


I suggest taking one to three turns finding the best tile for the capital. Building over a luxury or gold icon or next to a river gives a huge early boost. Building on the coast is better than one tile from the ocean (no harbors, no Colossus possible inland).

As for the original question, I always move the worker first looking for a better tile for the capital (luxury icon or gold). Then I choose from the tiles visible and move the settler. Once I know what tile the capital is going to be, I start working on roads and mines.

hmmm....I generally concentrate with good positions for cities later. I just get the city built the first turn, I can focus on getting cities in good places later. I'll try out your idea though :)
 
If anyone is interested, here is the link to the old thread, "First City Bonuses"

http://forums.civfanatics.com/showthread.php?s=&threadid=16602

Again, I suggest moving the worker first, looking at the tiles and choosing the best one visible. A delay of more than three turns is pushing it, and not something I recommend for novices. About 20% of the time I settle at the default location without moving. Maybe 50% of the time I move one square, 30% two or three squares. One extra gold per turn at the start is definitely worth a one turn delay in building the capital.

Every city gets two food from its base square no matter what the terrain. So if the starting terrain is food scarce, best to build the capital on a low food tile such as tundra, hill, plains, jungle and save the grass to be worked.
 
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