What do you people want in the next patch regarding balance ?

Babri

Emperor
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Apr 16, 2010
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The March patch has made game more balanced & fun to play. There are still areas which need a lot of work to balance. I want them to balance the Autocracy Tree especially 'Total War' which is not that useful since you have to time your invasion & the policy very well on the default settings.

Also I would like that city defences are nerfed a bit especially earlier in the game. Today I was playing a game & I lost a swordman attacking 3 population city & slinger garrisoned in. The size of the attacking force was 2 catapults & 2 swords, which should be enough to crush a small city without losses. Due to the strength of cities, I have not yet lost a single city to AI. Once I had a big city with infantry garrisoned & it was able to withstand attacks from several infantries & artillery. After some turns I brought my airforce & artillery to destroy rest of the invading force.

The last thing I would like to point out is UAs of civs. England & Ottomans definately need a buff in their UAs. An OP UU + useless UA is not balanced in my opinion.
 
4 units should be enough to take the city, maybe 3 swords 1 cat would have been successful. I agree otherwise.
 
I want to see where the later policies are going. They've acknowledged it as a problem and I want to know what the solution looks like.
 
resourceless sea hexs shouldn't be that worthless. probably giving them some option to get production would be good (additional building that comes with navigation?)

another possibility: you can somehow breed fish on a non resource sea tile and then give it a workboat.
 
I don't agree that England's UA is that bad, it really helps them in what they are good at, sure it sucks on pangaea but seeking coast is their start bias anyway. Also they have two great UUs.

Longbowmen should cost more production maybe but whatever.

Ottomans and maybe Germany as well I agree on. Their similar UU's are both pretty crap with Germany's winning out slightly cause it doesnt require a navy.
 
AI: I don't mind the AI getting some bonuses, but they should at least play by similar rules and not pursue tactics that are all but impossible for a human player to pull off. They spam cities in useless locations because happiness just doesn't matter for them and their overall city placement is lacking, planting three cities to get access to resources when they could have covered the worthwile area with just one (and all cities one tile away from a river).

Also policies should be rebalanced further. I never had a reason to put any points into Autocracy and unless you have a lot of luxury resources Rationalism is rarely worth forgoing Theocracy and it's overall too focused on science. My proposal would be to give an additional +50% great person birth rate during golden ages after adopting Rationalism and to buff Humanism to +1:) from Universities and Public Schools. This would make Piety less of a no-brainer for Persia or civs with Chitchen Itza.
Republic could also use a change as it's now the weakest policy in the Liberty tree. Maybe a +50% production and growth bonus for the first 10 turns in every new city.

Abilities need a bit of rebalancing too. Ottomans should get a real ability that get's actually used by people (yes, they have very good units but they don't come before renaissance), and England appears quite weak too.
Germany's ability isn't that bad as it enables you to harass your opponents and the large early army protects you from barbarians, but it would be more fitting for the Mongols.

As for cconquering cities the cover promotion cold use a little buff or city raider promotions could give additional defense against ranged attacks.
As a final point (I have a lot more opinions, but they don't come to mind right now) Military Academies are pretty weak and they should give +15 exp for all military units, not noly land.
 
Beef up Representation (+1 hammer/city-> +2 hammers/city)

Strengthen Knights (more Str and Cost), Cavalry (same), and Tanks (remove City Attack penalty... modern armor gets it again)

Definitely tweak the German+Ottoman UAs (maybe 100% change of unit, but no extra gold)

Incan Terrace Farms get 1 Food with Fertilizer

Balance/Bug: make Legalism give you the first 4 cultural buildings available rather than 1 in 4 cities (for OCC use, as well as avoiding "timing")

Making Humanism +1 :) from both Universities and Public Schools would be a good idea

Autocracy does need Strengthening as well (since it is Industrial)

RAs need SERIOUS nerfing (change cost to ~200 for Classical, 300 for Mideval, 500 for Renaissance, 800 Industrial, 1200 Modern)

I like the Idea of improving water tiles more.
Perhaps the one with Navigation that gives +1 Gold to Coastal Tiles


Military Academy give +15 exp to ALL units

Change Defense Buildings to give less Healing and more Raw strength/other bonuses
Military Base give the City the Ability to Intercept (like a SAM) and Range 3
Castle... increased City Range Attack
Wall.. large Strength increase

Allow Atomic Bombs (but not nuclear Missiles) to be Intercepted

Increase Great Improvements:
Academy, +2 w Education, +2 w Scientific Theory
Landmark, +2 w Acoustics, +2 w Archaeology
Manufactury, +1 w Machinery, +1 w Steam Power
Custom House, +1 w Currency, +1 w Banking
.... and allow them to harvest resources. (that have been discovered)
 
I don't agree that England's UA is that bad, it really helps them in what they are good at, sure it sucks on pangaea but seeking coast is their start bias anyway. Also they have two great UUs.

Longbowmen should cost more production maybe but whatever.
England UA definately need some sort of buff to make it attractive. Maybe something related to oversees colonies. +2:c5moves: for navies is not enough.
Nerfing Longbows a bit but boosting their UA would be quite acceptable.
 
As for cconquering cities the cover promotion cold use a little buff or city raider promotions could give additional defense against ranged attacks.
As a final point (I have a lot more opinions, but they don't come to mind right now) Military Academies are pretty weak and they should give +15 exp for all military units, not noly land.
The problem is that cities heal too quickly. They should heal very slowly when under siege. Rest of it is fine.
 
What you mean "you people"?:trouble:

Kidding.

Anyway, this Allow Atomic Bombs (but not nuclear Missiles) to be Intercepted
 
I would like to see unit bonuses reduced further to further help the AI. The less difference between the units there is the better it will do.

Th epollicies need some work but they know that. The tech pacing is still akward IMO.
 
1. Catapults should be 6:c5strength:, double vs. cities. Remove the iron requirement.
2. Trebuchets should be reworked in a similar fashion.
3. Ballistae should have higher base :c5strength: and lower bonus (say 9, +25% vs.). Also no iron.
4. Chariot archers should be able to move after attacking.
5. Remove all healing promotions; introduce a new civilian unit (Field Hospital) that uses horse as a resource. Slowly heals all units in 1-hex radius.
6. Increase pikemen base :c5strength: to 14, reduce the bonus vs. mounted units to 50%. Increase :c5production: cost to match the new strength.
7. Cavalry should have 4 :c5moves:.
8. Tanks should have slightly higher :c5strength: and a bonus vs. gunpowder units (infantry, mech. infantry).
9. Fighters should have the 50% attack penalty replaced by a penalty for attacking cities.
10. Bombers should be able to "pillage" tile improvements.
11. Fighters/Jets should be able to intercept Atomic bombs, conventional missiles should be able to shoot down ICBMs. Both AFTER a civ builds an "Early Warning Programme" (SDI-like national wonder).
12. Giant Death Robots should be renamed into something less ******** and should be resourceless, limited to X per nation, depending on map size.

13. Military academy should have no prereqs. and should give +15 to all units (sea, air, land).
14. AI bonuses on higher levels should be reworked to return the currently obscene GPT figures into normal, human player-like values.
15. AI should pursue policies more. Sideffect would be having less cities (a welcome change).
 
1. Catapults should be 6:c5strength:, double vs. cities. Remove the iron requirement.
2. Trebuchets should be reworked in a similar fashion.
3. Ballistae should have higher base :c5strength: and lower bonus (say 9, +25% vs.). Also no iron.
4. Chariot archers should be able to move after attacking.
Changes to siege weapons & chariots are actually included in Thal Balance Mod. :D They still need to be fixed in vanilla though.
5. Remove all healing promotions; introduce a new civilian unit (Field Hospital) that uses horse as a resource. Slowly heals all units in 1-hex radius.
Interesting... Adding Field Hospital would make fighting in foreign territory much better.
6. Increase pikemen base :c5strength: to 14, reduce the bonus vs. mounted units to 50%. Increase :c5production: cost to match the new strength.
Agreed. Maybe 12 or 13:c5strength: but they definately need a buff.
7. Cavalry should have 4 :c5moves:.
And knights should have higher :c5strength: but should also require iron.
 
Regarding Fighters, I would say that they should have bonus attack Vs Vehicles like Tanks, artillery. And they should definitely kill obsolete units in one attack (like muskets, longswords).
 
Agreed. Maybe 12 or 13:c5strength: but they definately need a buff.

This way they'd also perform as a very much needed "poor man's" longsword replacement. The advantage of muskets would still be the higher STR and the comparably lower hammer cost.

Cavalry should have slightly higher attack strength but at increased hammer cost. I'm not sure if Civ5 allows for multiple resource requirements.
 
10. Bombers should be able to "pillage" tile improvements.
11. Fighters/Jets should be able to intercept Atomic bombs, conventional missiles should be able to shoot down ICBMs. Both AFTER a civ builds an "Early Warning Programme" (SDI-like national wonder).

Good ideas, Bibor.
 
The problem is that cities heal too quickly. They should heal very slowly when under siege. Rest of it is fine.

I don't know. I think the healing is OK and you really shouldn't be able to take a large city with less than two siege units. Maybe it should scale more with city size or siege units should get a new bonus that slows down city healing.

1. Catapults should be 6:c5strength:, double vs. cities. Remove the iron requirement.
2. Trebuchets should be reworked in a similar fashion.
3. Ballistae should have higher base :c5strength: and lower bonus (say 9, +25% vs.). Also no iron.
Agree about the iron part. Catapults and Trebuchets are just too important to make them dependant on resources.
4. Chariot archers should be able to move after attacking.
Can't really comment, I've neve found it necessary to build one.

5. Remove all healing promotions; introduce a new civilian unit (Field Hospital) that uses horse as a resource. Slowly heals all units in 1-hex radius.
I'm totally against this. Healing is fine as it is.

8. Tanks should have slightly higher :c5strength: and a bonus vs. gunpowder units (infantry, mech. infantry).
Agree. I never build tanks. Maybe I would if they were stronger or didn't have to compete for oil with battleships and planes.

10. Bombers should be able to "pillage" tile improvements.
I don't know, this might be unbalanced with multiple bombers per city. Every pillage attempt should have at least a 50% chance to fail.

11. Fighters/Jets should be able to intercept Atomic bombs, conventional missiles should be able to shoot down ICBMs. Both AFTER a civ builds an "Early Warning Programme" (SDI-like national wonder).
Oh yes, there needs to be some defense against nukes.
12. Giant Death Robots should be renamed into something less ******** and should be resourceless, limited to X per nation, depending on map size.
No, no, no, the name is the whole point of the unit. . Anyway, the things only become available when the game's basically finished.

13. Military academy should have no prereqs. and should give +15 to all units (sea, air, land).
Agree.
 
please god get rid of the instant heal promotion...i hate that so bad
 
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