Moderator Action: Moved thread
1. Catapults should be 6, double vs. cities. Remove the iron requirement.
2. Trebuchets should be reworked in a similar fashion.
3. Ballistae should have higher baseand lower bonus (say 9, +25% vs.). Also no iron.
I additionally very much like the strategic resource feature of the game, so would be reluctant to see it diminished in importance.
Play with the NiGHTS Mod from markusbeutel... then you'll see how complex SPs can really get!I have a few suggestions to the sosial policies...
I additionally very much like the strategic resource feature of the game, so would be reluctant to see it diminished in importance.
I'm half agree with you. That is, I definitely agree that it seems bad design that Rome has such a reliance on Iron, and the unique abilities/units/buildings shouldn't have such restrictions placed on them, but I would think that making strategic resources a requirement for certain things rather than something that just gives a benefit, is a good thing. I suppose it's really a fine line, but I would blame poor balance or design more than the idea behind the requirement side of strategic resources.I would agree except there are unique units that require strategic resources.
While horse is not often an issue (although it may happen), iron certainly is.
Choosing Rome, a civ that has two unique units in the classical and not to be able to build neither of them (by random chance) is just bad design.
With other civs you might argue that "ho-hum, you could've conquered enough land by now to get enough iron", but with Rome you have no other units to do this. Legions and Ballistae are the first conquest units.
And multiplayer is a completely different issue.
Certainly, strategic resources should provide a benefit. Like, okay you have iron you can build stuff 25% more quickly or units have 25% more strength. Any skilled player can work around not having these (part of the skill). But to completely strip him of options until gunpowder... just because?
Certainly, strategic resources should provide a benefit. Like, okay you have iron you can build stuff 25% more quickly or units have 25% more strength. Any skilled player can work around not having these (part of the skill). But to completely strip him of options until gunpowder... just because?
Minutemen are not supposed to conquer, however ballista & legions are. A simple solution could be that Romans always start near a iron deposit so their UUs don't get wasted. Also Rome without UUs is just boring & weak. It is just like Mongols don't find horses nearby or English start in middle of the desert.And it isn't like you have to rely on UUs to conquer. I'm playing an American game and I'm having no problems expanding and conquering without Minutemen. A Roman player can do the same.