I would like to see RAs done away with entirely and tech trading introduced to Civ5 - no more Research Agreement blocking nonsense.
- Add tree growth (and maybe growing?)! This is the thing I'm really waiting for! If this would be implemented, the Iroquois wouldn't be so immensely situational.
- Give Egypt a small buff... (Maybe boost their wonder building by 5% or so?)
- I think the English should get a small buff to their naval unit production.
- Give the AI more positive modifiers (fair trade et cetera, already discussed earlier).
- Liberated civs should be thankful.
- Nerf research agreements.
- Make converting barbarians more desirable, to boost the Germans and Ottomans a bit.
- Buff the Commerce social policy tree a little bit.
- Buff the Honor social policy tree a little bit.
- Buff the Order social policy tree a little bit.
- Let us see what UU's and UB's do when we are choosing what civ to play!
I bolded the things I want to press.
Terraforming would be an awesome late game tech, Fake lakes, forests, jungles, plains- Add tree growth (and maybe growing?)! This is the thing I'm really waiting for! If this would be implemented, the Iroquois wouldn't be so immensely situational.
Actually, yeah, that's quite a lot of gold per turn.
Here's the thing, though. The Danes get an extra move for embarked units too, the Polynesians get their naval ability much earlier. I just seems the English ability is becoming more underwhelming (although it does stack quite nicely). Even Songhai has stronger embarked units and the Ottomans will probably have a larger navy.
Maybe extra experience on built ships (so you can start with a promotion and give them two if you have a building that gives them experience)? That way, the Danes and Songhai can be built around better embarked units and the English can have better combat vessels.
they should just make english naval units slightly stronger than everyone else's. they could do the same for american air units and german ground units. that way those three very strong real life civs are made strong in the game also.
Civilizations:
- America UA buff; perhaps unit maintenance bonus or, more GG points earned or units gain experience faster.
- Germany UA buff; perhaps improvement maintenance or faster workers.
- Ottoman UA buff; as Turks/Ottomans were famous of using gunpower and cannons/mortars some promotion for all siege weapons.
Tanks should have slightly higher and a bonus vs. gunpowder units (infantry, mech. infantry).
Well that comment was posted pre-patch.This, so much. Tanks were given a couple of very slight boosts (one an indirect encouragement to use them more because Destroyers are now at combustion) in this patch i'm aware but this would really help them a lot.
AI:
- No more immediate friendships and research agreements after a war. Civs will stay guarded or hostile towards another civ for at least 30 turns, if not getting gifts or other positive gains.
Even with the last patch, it doesn't seem to have been fixed.
Alex asked me to declare on Washington, I did, and after a short war, Washington immediately turned to friendly and opened borders, declared friendship, etc etc.!!
Quite odd!
1. Catapults should be 6, double vs. cities. Remove the iron requirement.
2. Trebuchets should be reworked in a similar fashion.
3. Ballistae should have higher baseand lower bonus (say 9, +25% vs.). Also no iron.
4. Chariot archers should be able to move after attacking.
5. Remove all healing promotions; introduce a new civilian unit (Field Hospital) that uses horse as a resource. Slowly heals all units in 1-hex radius.
6. Increase pikemen baseto 14, reduce the bonus vs. mounted units to 50%. Increase
cost to match the new strength.
7. Cavalry should have 4.
8. Tanks should have slightly higherand a bonus vs. gunpowder units (infantry, mech. infantry).
9. Fighters should have the 50% attack penalty replaced by a penalty for attacking cities.
10. Bombers should be able to "pillage" tile improvements.
11. Fighters/Jets should be able to intercept Atomic bombs, conventional missiles should be able to shoot down ICBMs. Both AFTER a civ builds an "Early Warning Programme" (SDI-like national wonder).
12. Giant Death Robots should be renamed into something less ******** and should be resourceless, limited to X per nation, depending on map size.
13. Military academy should have no prereqs. and should give +15 to all units (sea, air, land).
14. AI bonuses on higher levels should be reworked to return the currently obscene GPT figures into normal, human player-like values.
15. AI should pursue policies more. Sideffect would be having less cities (a welcome change).
Regarding Giant Death Robots:
Rename them to Assault Mechs. If it was good enough for Next War, then it should be good enough for CivV.
(if not already done): Move the GDRs techwise so that you can't have GDRs without the tech Robotics.