isau
Deity
- Joined
- Jan 15, 2007
- Messages
- 3,071
Multiple answers to this question.
From the perspective of other civs in the game, is Arabia going to be annoying to have around? Heck yes. Because Arabia automatically, globally decreases the number of available religion slots by 1. In an 8 player game, right out the gate Arabia reduces the number of possible players who can chase the Religious Victory condition. And there is literally no way to stop Arabia from pursuing religious victory.
Is the power itself that powerful? Well yes. It's only not powerful if you don't play to its strengths. Founding a religion in Civ VI is very different than V. In V you need Great People points, and that is a race that is very heavily stacked in favor of some players over others. Getting a religion just because you started on desert is gone. You have to be active about chasing it, navigating the policy tree to get there. While Arabia can chase entirely different policies/techs and still get its religion. Arabia, for example, can chase military techs to start, or even naval techs, and not sacrifice any of its religious capability.
Also one thing I noticed from the screenshot of Arabia picking its religious buildings is that all the building choices are there. I wonder if that means Arabia can pick stuff other people already picked, or if the screenshot is just wrong, or if something else is going on. In the community balance patch, Theodora has the ability to pick abilities other civs have picked. Would be very fitting (not to mention powerful and appropriate) if Saladin can too.
From the perspective of other civs in the game, is Arabia going to be annoying to have around? Heck yes. Because Arabia automatically, globally decreases the number of available religion slots by 1. In an 8 player game, right out the gate Arabia reduces the number of possible players who can chase the Religious Victory condition. And there is literally no way to stop Arabia from pursuing religious victory.
Is the power itself that powerful? Well yes. It's only not powerful if you don't play to its strengths. Founding a religion in Civ VI is very different than V. In V you need Great People points, and that is a race that is very heavily stacked in favor of some players over others. Getting a religion just because you started on desert is gone. You have to be active about chasing it, navigating the policy tree to get there. While Arabia can chase entirely different policies/techs and still get its religion. Arabia, for example, can chase military techs to start, or even naval techs, and not sacrifice any of its religious capability.
Also one thing I noticed from the screenshot of Arabia picking its religious buildings is that all the building choices are there. I wonder if that means Arabia can pick stuff other people already picked, or if the screenshot is just wrong, or if something else is going on. In the community balance patch, Theodora has the ability to pick abilities other civs have picked. Would be very fitting (not to mention powerful and appropriate) if Saladin can too.