Dunkah
Emperor
There has been a lot of talk about the combat system, some people saying they like it or don't like it... What I want to do since there really isn't a way of deciding if I like it until I actually get a chance to try it out is ask:
What do you think Combat and Combat movement will be like on the Hex grid? Let's try and get a feel for what you think it will really be like.
Let’s keep the conversation to the topic. Let’s not turn this into an “I like the combat system” or “don’t like the combat system” thread. I know there are other games out there that are similar, assuming that people reading this thread have not played them, what would combat look / feel like? What would happen with equal / lopsided troop numbers? How about strong units versus swarms? How about fast moving units running up the flanks? Artillery or Archers? Reserves moving in?
Going to try and start with some basics. I'll try and update if there is something I missed.
What we know:
Units move two hexes as a base.
Units can change places with another unit.
Only 1 unit is allowed per hex.
Archers/ Ranged units can fire up to two hexes away over the top of other units.
Units may survive through a combat.
Number of units will be limited by resources available.
Roads will be limited.
With Hex based maps lines of troops will line up just to the left or right of its counterpart line, so there will always be the potential of a 2:1 odds at any given point in the line.
What may be: (Not confirmed)
Units can move through friendly units but cannot stop on top of another unit.
What we can assume: (Possibly)
Some units like Horses/ Vehicles must be able to move faster than ground troops (3 or more hexes) and or
Movement on roads and perhaps later rail will increase movement of at least some troops.
Combat will center around roads as this will be needed to bring up reserves quickly.
Combat will more likely be out in the fields rather than centered around cities.
Units must have Hit Points that diminish as combat goes along.
Modern units will be able to cause more damage or have some advantage over less modern units.
What we don’t know: (No need to speculate)
Is there a random to hit number based on terrain and defense skill or armor? (probably)
Does damage dealt diminish as the Hit Points a unit has go down? (maybe)
If the defenders decided to run away would the attackers get a chance to cause a departing blow? (maybe)
Basic example of combat based on what we know: (purely speculation)
If you have 3 units in a line and your enemy has only 2 units then all three of your units may be touching or have a front to the enemies two. Like so:
- D - D -
A - A - A
Let’s assume each has 4 hit points and can dish out 1 hit per turn on average.
If the A’s hit first then there would be 1 hit on one and 2 hits on the D’s.
-Choice- Do you strike at individual units or concentrate on one unit?
D’s strike back causing 2 hits on the middle A.
-Choice- Do you choose to kill a unit or do you weaken both first?
The A’s distribute hits in the same manner killing one of the D’s and the other has 2 hits.
Remaining D strikes the same center A for its 3rd point.
A’s kill remaining D
Combat over.
Let’s assume each has 3 hit points and can dish out 1 hit per turn on average.
If the A’s hit first then there would be 1 hit on one D and 2 hits on the other D.
D’s strike back causing 2 hits on the middle A.
The A’s distribute hits opposite killing both D’s.
Combat over.
Let’s assume each has 2 hit points and can dish out 1 hit per turn on average.
If the A’s hit first then there would be 1 hit on one D and 2 hits on the other D Killing it.
D’s strike back causing 1 hit on the middle A.
This would leave only two A’s in contact.
Each strikes a blow of 1 hit killing the remaining D.
Combat over.
Pretty much all of the results are similar. Numbers prevail in an attack of equal strength/ defense.
Let’s have some fun with this. Give me some examples… let me know if I missed any assumptions.
What do you think Combat and Combat movement will be like on the Hex grid? Let's try and get a feel for what you think it will really be like.
Let’s keep the conversation to the topic. Let’s not turn this into an “I like the combat system” or “don’t like the combat system” thread. I know there are other games out there that are similar, assuming that people reading this thread have not played them, what would combat look / feel like? What would happen with equal / lopsided troop numbers? How about strong units versus swarms? How about fast moving units running up the flanks? Artillery or Archers? Reserves moving in?
Going to try and start with some basics. I'll try and update if there is something I missed.
What we know:
Units move two hexes as a base.
Units can change places with another unit.
Only 1 unit is allowed per hex.
Archers/ Ranged units can fire up to two hexes away over the top of other units.
Units may survive through a combat.
Number of units will be limited by resources available.
Roads will be limited.
With Hex based maps lines of troops will line up just to the left or right of its counterpart line, so there will always be the potential of a 2:1 odds at any given point in the line.
What may be: (Not confirmed)
Units can move through friendly units but cannot stop on top of another unit.
What we can assume: (Possibly)
Some units like Horses/ Vehicles must be able to move faster than ground troops (3 or more hexes) and or
Movement on roads and perhaps later rail will increase movement of at least some troops.
Combat will center around roads as this will be needed to bring up reserves quickly.
Combat will more likely be out in the fields rather than centered around cities.
Units must have Hit Points that diminish as combat goes along.
Modern units will be able to cause more damage or have some advantage over less modern units.
What we don’t know: (No need to speculate)
Is there a random to hit number based on terrain and defense skill or armor? (probably)
Does damage dealt diminish as the Hit Points a unit has go down? (maybe)
If the defenders decided to run away would the attackers get a chance to cause a departing blow? (maybe)
Basic example of combat based on what we know: (purely speculation)
If you have 3 units in a line and your enemy has only 2 units then all three of your units may be touching or have a front to the enemies two. Like so:
- D - D -
A - A - A
Let’s assume each has 4 hit points and can dish out 1 hit per turn on average.
If the A’s hit first then there would be 1 hit on one and 2 hits on the D’s.
-Choice- Do you strike at individual units or concentrate on one unit?
D’s strike back causing 2 hits on the middle A.
-Choice- Do you choose to kill a unit or do you weaken both first?
The A’s distribute hits in the same manner killing one of the D’s and the other has 2 hits.
Remaining D strikes the same center A for its 3rd point.
A’s kill remaining D
Combat over.
Let’s assume each has 3 hit points and can dish out 1 hit per turn on average.
If the A’s hit first then there would be 1 hit on one D and 2 hits on the other D.
D’s strike back causing 2 hits on the middle A.
The A’s distribute hits opposite killing both D’s.
Combat over.
Let’s assume each has 2 hit points and can dish out 1 hit per turn on average.
If the A’s hit first then there would be 1 hit on one D and 2 hits on the other D Killing it.
D’s strike back causing 1 hit on the middle A.
This would leave only two A’s in contact.
Each strikes a blow of 1 hit killing the remaining D.
Combat over.
Pretty much all of the results are similar. Numbers prevail in an attack of equal strength/ defense.
Let’s have some fun with this. Give me some examples… let me know if I missed any assumptions.