1. more diplomacy
- like having the ability to plan war with your allies, share resources, techs, etc. ( ala medieval:total war)
2. more battle options and units and armies
- well the units tend to get boring at times, a lot of variety doesnt hurt. about armies, i mean instead of seeing 1 spearman on screen, you can see a lot of them.
3. new gfx per era and unique gfx per civ
- so they dont all look alike
4. civil wars
- ala medieval:total war
5. leaders with specific characteristics that change over time
- say in ancient era the leader is soso with industrious/commerial characteristic then in medieval era leader is soso with militaristic/religious char, you get my point
6. assasinations/
- goes with the leaders idea, say you want a certain leader killed because his current traits are militaristic/scientific and his people dont love him, you can hire an assasin to assasinate the leader then when that is done, there is a chance of civil war and a new civ arises, you can ally with the rebel faction and fight the original civ. hehe
7. realistic movement thing
- like in hearts of iron, say your spearman is located in y
our capital, and you need to send him to the front lines which is 200 miles away, they will arrive within a month (i guess

) instead of being there in a few turns and with railroads they are there asap.
8. cities
- more variety, and ability to get bigger as pop grows. and little tows surround it and when pop increases those towns become cities and get connected with other cities
9. unique units
- for every era each civ has atleast 1 unique unit

. and also if say you conquer one city that belongs to another civ, you can produce that civs uu BUT you can only produce that uu on that city only
nice idea about the 3d thing frimlin, although it will require a power computer no doubt (im dead then

)