What do you think should be on CIV4 (improvements from CIV3)?

What would you like to see implemented in the game? (note: this was a merged thread)

  • Your regional model sounds fine...

    Votes: 1 14.3%
  • Historical emphasis in other ways...

    Votes: 2 28.6%
  • Forget the history, add to the gameplay!!

    Votes: 3 42.9%
  • Other... (if you could come up with it :) )

    Votes: 1 14.3%

  • Total voters
    7
Originally posted by Kryten
Add to this the cities that had revolted in the previous turns that have not been re-conquered yet....and all this while trying to hold off the invading Germanic tribes....well, now you can see why the Roman Empire fell! :lol: )



Austria-Hungary almost same way... reason why
World War I started and they got :die: :splat: :sniper: :rocket:

CRUSHED!!!!! :D
 
Originally posted by Iraqi_Tank
when you talk about watching the AI, isn't that boring?
:(

What....you can't wait for just 3 or 4 turns until you are back in the game?
And it's your own fault for losing all your cities in the first place!
(Anyway....it would give you a chance to go to the toilet. :lol: )
 
!
Originally posted by Kryten


What, you can't wait just 3 or 4 turns to get back in the game
(Anyway....it would give you a chance to go to the toilet. :lol: )

LOL
:lol:

But when you are in Modern Times (in which you are most),

A turn takes at least 15 minutes, and can take a long time:rolleyes:

I never said it was a bad idea, maybe Firaxis can do something to this...

Your suggestions, all in all, are good :D :goodjob: !
 
well how bout making a resistance movement...you would have funding from your allies to in return fund your former citys with a flood of weapons...like the French resistance movement in WW2. eventually you would use inderect tactics to make the invaders panic. Suicide bombers (a modified cruise missle LOL) sabotures a whole new class of units should be avalable to your disposal when you have become conquered. also the ability to set up covert bases to recruit soldiers in invader citys. would be sorta like a city improvement but It would be in an enemy city. They wouldnt know unless they had a spy with our plans...then they could stomp out the resisters :( but heck Id get conquered just to see what it would be like to fight a foriegn power!:D
 
What I want:
1. Social Engineering from SMAC or at least governments that are truly different from each other. In this aspect Civ3 is so limited that it hurts. Fine example of dumbing things down to the lowest common denominator. Also, an internal propaganda slider much like research and luxury tax sliders. Governments that promote freedom would react badly to internal propaganda but with the more authoritan governments, it would be an absolute necessity.
2. Wider diplomacy.
- Non-agression pacts and alliances. Possibility of bribing civs to attack another civ without your cover being blown. The only aspect of Civ3 diplomacy that is done just right is bargaining of treaties.
- Forcing nations under your indirect rule without conquering them. In SMAC when fighting a war, I always stopped just short of wiping the other civilization out making them my loyal allies. This isn't possible in Civ3 in any way. It wouldn't have to be an eternal alliance, just some way of forcing them to be your allies.
- Selling units.
3. Introduce culture groups and religions.
- Culture could spread through conquest, by weaker cultures adopting the culture of their strong neighbour or by equally strong cultures unifying slowly through cultural loans.
- Religion could be handled as simply religion groups - polytheists, salvation religions, nature religions... possibly divided to a few subgroups. You could try to choose the religion for your nation but like culture, religion would spread over borders and you might end up running a polytheist country even though you opted for atheism.
- Countries belonging in the same cultural group or religion would have automatically better relations, easier assimilation rates and a possible trade bonus. Wars might be started over religion to help the fellow believers of another country. Religious groups might wage wars between them.
4. Extend the tech tree in to future. Not maybe a full era, just a lot larger Modern age.
 
Bring back the cheat menu. I like to be able to have full control and modify my games against the AI.

Also, bring back the wonder's videos. I loved those from civ2.
 
I don't have time to respond right now but anyway good job everybody.

:D
 
When you are a democracy and stay in a war for a while and get to anarchy a new leader should take your place and reletons with the other nations should get less tence instead just to experiance a 3 turn anarchy.

Also when then new leader takes control your civilizations bonuses should change
For Example.
1st leader was comercial and industrious
2nd leader will be religious and mileteristic and should favor a new government than the last did.
 
hmm....off topic, but how is SARS Bush's fault, Iraqi_Tank? :rolleyes:


on topic...I'd like to either go to a hexagonal tile base or no tile, like Ages

I'd also like to be able to incorporate different tile sets into a single scenario (use both winter terrain and european at the same time)

:thumbsup:
 
Also, when your bombers bomb a city a small menue should appear to let you select wich improvments to bomb.

In civ 4 they should increse the size of the map and increse the movement of ALL units
I was playing a huge world map and it took me a few years to get from South America to North Europe (modern times):eek:

When you take a city with ground units the view city screen should appear and you should be able to manuver your units between improvments and capture them. For example if you capture the city's bank that city's money should be yours. When you kill all the units in the city then it will be all yours:)
 
1. religion
2. civil wars ( because of religion, culture, nationality, opression which could be normal pop rushing or getting city sqares more productive with a good chance of rebellion or not allowing them to believe in your neighbours god)
3. revolutions shouldnt be in the hands of the player, they should just happen because of several reasons ( religion, new techs which represent new thoughts like humanism or marxism, your neighbours governments... ) and might end in civil wars
4. more units, beeing customized
for example:
a. you have a source of better iron than your neighbour, so you build better swordsmen
b. you have built a lot of swordsmen, so your blacksmiths become more advanced and you can build better swordsmen
c. your troops get some kind of moral
if the greek have won a lot of battles with their swordsmen recently, your soldiers start to fear those more than another neighour`s and even more than they fear the greeks spearmen or archers
d. more techs that allow to upgrade your units giving them only a slight advance, like inventing uranium ammuntion allows you to upgrade your tanks giving them only 1 more attack value
5. science isnt as much in the hands of the player as it used to be
example:
your scientist get some budget, your people have a level of beeing opressed ( more opression - theres a better chance of staying in monarchy and gain its advantages while your neighbours are democracies for example--- less opression - better chance your people invent new techs and theories )
but it is not in your hand which specific tech they will invent
that depends on wether youre at war or not, what your culture and religion is, what your neighbours techs are ....
 
I always liked the idea of different kinds of rebels. For example, communist rebels, nationalist rebels. If the communist rebels liberate a civ, then that civ becomes communist. Sortive like what could have happened in the Greek civil war, but never did.
 
1. Better diplomacy
2. New civs
3. New units
4. Rebels and civil wars
5. More different govs
6. New techs
7. More city improvements
8. Natural disasters; floods, earthquakes, volcanos...
 
I think that there should be better characteristics for units. Currently units are fairly generic when it comes to combat, you know simple attack vs. defense.

Units are typically specialized, for instance...

The A-10 Thunderbolt (Tank Killer) was designed to be very effective against armor/infantry, but has no little chance against a F-15/figher jet.

So, my first suggestion is that units have some sort of an attack/ defense rating. This kind of a system would give an A-10 an attack bonus when engaged with armor/infantry and a penalty when defending from a F-15/fighter jet.

This gives units more of a purpose and gives battles more realism because you will need all different kinds of units during war to support/defend each other from hostile forces.

-mcse_wiz
 
they should add a few more types of governments. like facism or whatever saddam h. calls his government.
 
1. revolutions
2. Be able to trade units
3. natural disastrs
4. every resource would be worth production points(ex: oil= 200). Could use these production points to make units(ex: tank=50). Therefore you can have tanks on 4 city build queses at a time.
5. more goverments
6. resistance movemts
7. You should last about 3 turns to try to gain back a city after your last city/settler is destroyed.
 
I liked some of the ideas from Drift, above.

However, for me I'd rather see an improvement in graphics and a continuation of the same great gameplay. I'd love to see each square a load more detailed, with animated sub-objects like trees in the wind, flowing rivers, herds of horses rather than an icon, hills that can be mined open to reveal iron and other ores, rather than just an icon on a generic hill.

I wouldn't mind seeing the terrain more like SMAC in it's general apperance than the "flat, but with representative icons" style. SMAC proved you can still do all the same great Civ things without the map being purely flat and iconic.

The ability to zoom in close and out far, smoothly, would be great. I've always wanted to see my greatest cities and regions in more detail.

Villages, farms and homesteads appearing around major cities automatically. Food sources more clearly depicted -- fields of wheat, shoals of fish, herds of cattle -- all responding to changes in the environment around them. Ie... if there's pollution, they get sick and die. Fish shoals dry up from over farming, without technological improvements.. that kind of thing.

It'd be cool if each city was represented by a 3D model that actually looked like the region the city was based in, rather than being a generic representative. So you'd see the same environment, just really close up. Neat if you could choose to hand place city improvements and wonders, so then they could be set-up stylistically to match the environment.

I've always wished you could start new worlds while still playing the original world. So it'd be like you started on Earth (or a randomly generated alternative) but then have the ability to send out colonies elsewhere, and actually play them at the same time. So for example, you've got the Chinese cornered on your main map -- but they've got the larger colony on Colony Planet Alpha, and in fact, they get the upper hand there -- and soon start sending military *back* to your Earth. Of course, games would go on even longer then. But for some of us, that's just fine and dandy. It'd definitely be cool if there was an extended futuristic era, or that it had been planned as the first expansion pack from the very start of development. I've missed there not being a SMAC-like future for Civ3.
 
1. more diplomacy
- like having the ability to plan war with your allies, share resources, techs, etc. ( ala medieval:total war)

2. more battle options and units and armies
- well the units tend to get boring at times, a lot of variety doesnt hurt. about armies, i mean instead of seeing 1 spearman on screen, you can see a lot of them.

3. new gfx per era and unique gfx per civ
- so they dont all look alike :p

4. civil wars
- ala medieval:total war

5. leaders with specific characteristics that change over time
- say in ancient era the leader is soso with industrious/commerial characteristic then in medieval era leader is soso with militaristic/religious char, you get my point :)

6. assasinations/
- goes with the leaders idea, say you want a certain leader killed because his current traits are militaristic/scientific and his people dont love him, you can hire an assasin to assasinate the leader then when that is done, there is a chance of civil war and a new civ arises, you can ally with the rebel faction and fight the original civ. hehe:)


7. realistic movement thing
- like in hearts of iron, say your spearman is located in y
our capital, and you need to send him to the front lines which is 200 miles away, they will arrive within a month (i guess :p) instead of being there in a few turns and with railroads they are there asap.

8. cities
- more variety, and ability to get bigger as pop grows. and little tows surround it and when pop increases those towns become cities and get connected with other cities :)

9. unique units
- for every era each civ has atleast 1 unique unit :). and also if say you conquer one city that belongs to another civ, you can produce that civs uu BUT you can only produce that uu on that city only :)


nice idea about the 3d thing frimlin, although it will require a power computer no doubt (im dead then :p)
 
Some of you guys need to read before you type cause half the stuff mentioned on this page has been mantioned before
 
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