What do you think should be on CIV4 (improvements from CIV3)?

What would you like to see implemented in the game? (note: this was a merged thread)

  • Your regional model sounds fine...

    Votes: 1 14.3%
  • Historical emphasis in other ways...

    Votes: 2 28.6%
  • Forget the history, add to the gameplay!!

    Votes: 3 42.9%
  • Other... (if you could come up with it :) )

    Votes: 1 14.3%

  • Total voters
    7
Originally posted by Johnnyboy
Acolyte----->I have, but think you'll agree, that Civilization 3 is better in every other way :D
And how about an option that make battle animations even more detailed, a quick change to a kind of 3D view showing e.g. 2 f-15's flying over and attacking some tanks, 2 armies of swordmen charging each othes.
Even though it's strategy doesn't mean we can't have a little eye-candy? :p

yes but would you watch that for over and over again?
i sure as hell wont, course it be neat if you can turn those off after you watched em.

------------

lmfao, i love the rebels in tropico :) im gonna go get tropico 2! w00t!
 
Originally posted by Johnnyboy
Acolyte----->I have, but think you'll agree, that Civilization 3 is better in every other way :D
And how about an option that make battle animations even more detailed, a quick change to a kind of 3D view showing e.g. 2 f-15's flying over and attacking some tanks, 2 armies of swordmen charging each othes.
Even though it's strategy doesn't mean we can't have a little eye-candy? :p

Civ 3 is definitely better than SMAC, but there were a lot of interesting, albeit sometimes poorly developed new ideas in SMAC that I hoped would be developed further in Civ 3. For example, I thought the social engineering system in Alpha Centauri was much more interesting than the 5 (often very similar) options you have for government in civ 3.

On the subject on animations, wasn't SMAC 3D? I think they went back to sprites because they look better :)
 
It would be nice if every civilizations all units are different kind of..
i mean no same random units what every civ has..
All units/buildings too could be unique..
Don't like that for example Japanese do have cathedrals and they look like europeans..

--Well, that's why we have mods
 
True, I wonder why they did not take the best from SMAC, it seems that most agree that diplomatic options were much better too.
About the 3D view I ment a change to kind of a "battlescreen" like the old North & South game, just the fighting is all automatic.
But maybe it would be too difficult to make the battle interesting over and over again that way. The battle would have to be very various and units intelligent fighting, probably impossible today :( Also an option could be to have the battle go quickly.

The games I dreamed of 10 years ago is here today, so maybe I'll just have to wait another 10 years :D
 
Originally posted by ^Qudos


7. realistic movement thing
- like in hearts of iron, say your spearman is located in y
our capital, and you need to send him to the front lines which is 200 miles away, they will arrive within a month (i guess :p) instead of being there in a few turns and with railroads they are there asap.


As i've told before...

Games could be "better modelled", but they can't be "realistic"...
Games are supposed to be games... it's their nature.

As for getting monthly turns... forget it. Civilization will get a million of turns or even more...

Keep civilized
 
Originally posted by Johnnyboy

About the 3D view I ment a change to kind of a "battlescreen" like the old North & South game, just the fighting is all automatic.
But maybe it would be too difficult to make the battle interesting over and over again that way. The battle would have to be very various and units intelligent fighting, probably impossible today :( Also an option could be to have the battle go quickly.

...about ten or so real actors playing the orcs in the final battle at Helm's Deep in LOTR: 2 towers. The rest was intelligent animated by computer.

Keep civilized

David
 
Games could be "better modelled", but they can't be "realistic"...
Games are supposed to be games... it's their nature.
- then you obviously havent tried hearts of iron yet, its fairly realistic in terms of movement and overall feel.
i agree though that games are supposed to be games but thats why there are SIMULATION games that try to simulate the real world, ie: fulda gap:1985, takeda, normandy 1944, falcon series, etc.

...about ten or so real actors playing the orcs in the final battle at Helm's Deep in LOTR: 2 towers. The rest was intelligent animated by computer.
-wow, didnt know the difference :p 2towers ownage
 
Originally posted by dguichar


...about ten or so real actors playing the orcs in the final battle at Helm's Deep in LOTR: 2 towers. The rest was intelligent animated by computer.

Keep civilized

David

Cool, but if your units had to make a real-time intelligent fighting, which would be different every time wouldn't it require a very powerfull computer? (like mine :D)
Otherwise it could be very cool I say :p
 
Originally posted by dguichar
..about ten or so real actors playing the orcs in the final battle at Helm's Deep in LOTR: 2 towers. The rest was intelligent animated by computer.
Keep civilized
David

Dude, those were orcs not actors or animations!
 
Um, spearman ARE unbuildable after riflemen! Those are just leftover soldiers from thousands of years ago.
 
Religions!!!

Most of our real wars have been based on religion. The civ3-wars are only based on territory and resources. You should be able to choose religion in the beginning of the game.

If you conquer a civ. with a different religion you would have to convert their people.
 
n3o I feel that would make the game unrealistically relgious.

Also, that idea is mostly implemented except instead of religion they use nationality.

Also, most religious wars have very territorial, nationalist, economic reasons as well.
 
Originally posted by n3o
Religions!!!

Most of our real wars have been based on religion. The civ3-wars are only based on territory and resources. You should be able to choose religion in the beginning of the game.

If you conquer a civ. with a different religion you would have to convert their people.
That's true ;)
Little samekind of it's in the Europa Universalis..?
Would make game much deeper..
 
Originally posted by Hygro
n2o I feel that would make the game unrealistically relgious.

Also, that idea is mostly implemented except instead of religion they use nationality.

Also, most religious wars have very territorial, nationalist, economic reasons as well.

If u are from muslim country in the civ and u chat with european ur relations should be set as cautios or worse..
And if u start a crusade against ottomans in the medieval ur relations with other europeans should not calm down..
Religion would add to game more spices..
:rolleyes:
 
Well, not all wars are religious-
Heaven knows about hitler and the Napolean European mess in earlier times...
 
The "religion subject" for the game is hard to determine...
shouldn't it be mixed in with goverments (like aggresion and sorts... Hitler and Napoleon were aggresive and that triggers different relations) ? ???
This is a very tough subject for the gamemakers do decide :(
 
Originally posted by ^Qudos

- then you obviously havent tried hearts of iron yet, its fairly realistic in terms of movement and overall feel.

Is Hearts of Iron a turn based game?

If you want to better model movement on Civilization, then movement points should be based in world size to make them proportional

Keep civilized
 
This was a HUGE thread... did not bother to read the previous post, so please excuse me if some of this has been mentioned before.

  1. Cruel acts as burning down cities should be punished much harder, at least in modern times, should be just as worse as using a nuke
  2. Slaves could be used in ancient times when you conquer other civs, but should be rendered obsolete by some modern discovery
  3. Immigration etc: Like you get immigrants from other civs, if they have a hard time etc, but another system of seeing that. I would have used percents.
  4. Civil-war: preset, so that the English can split into: scotland, wales, ireland, australia etc and Scandinavia into Sweden, Denmark, Norway
  5. More modern barbarians, should follow the tech of the civs, so that they don't come with obsolete units all the time
  6. Units can be "designed" by you, so that you decide how good units can become, but at a higher cost, an alternative to the normal infantry for instance.
  7. Much more civs, buildings, more leaderheads for each nation, so you could yourself decide which should be the leader of each nation: I would choose Ramses for Egypt, Napoleon for England, Washington for USA etc
  8. Get the chemical weapons back, they where used very often in WW1. Just make them "disgusted" by other civs, at least in modern times.
  9. As mentioned above chemical weapons, but also biological. ABC weapons is a theme that is discussed broadly, and it is horrific weapons that should have a negative influence in the game, as would burning down cities....
  10. The borders of Civ3 was great, but what about claiming land that you don't even have cities on?
  11. Distant cities would (ramdon and perhaps rare) decide that they would be better off alone. As mentionen earlier, I want civil wars, uprisings, splitting civs. You could then choose if you would like to them to go on their own or decide to intervene.
  12. More resources: tobacco, sugar, cotton, rice etc. More terrain, or different versions of every terrain. For instance I realy miss the polar terrain...
  13. That the first turns takes lot's of years like now, but when you get to 1990 it will be months, and from 2003 (present day) it will be weeks...or ability to set this up in the editor.
  14. Different seasons, winter, summer etc. Different uniforms on units, if they are stationed in desert terrain, mountain, forest or what kind of season it is.
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