What do you want to see in Civilization 5?

Heres my list:
-hireable leaders from MOO2 that you can place with units, cities, or on resource squares for effects.
-Infantry instead of armor with city raider.
-Armor with a "support" option. (think all those buttons for task for various units). If armor is set to support it looses a move. It will then support any infantry or mech infantry that attacks a city from its square. It adds attack to the infantry while recieving 20% of the damage the infantry takes. Armor has a -10% city attack and defend rating.
-archery units only get a city bonus if you build walls
-if you recapture a city while its still in rebellion you dont loose anything in the city. A rebellion should be the recapture window. If anyone really wants you to suffer they can raz it.
-Rail movement should fail if you pass through the "zone of control" of enemy unit. Railing requires a certain control of the local area.
-Forts and cities should give any unit inside "zone of control" .recall zone of control is where you cant move past the city or fort. Note I dont think all units should have zone of control in general. I just think it would be more interesting if forts and cities couldnt be passed by.
-Continue the strengthen the personalities of all the AI characters.
 
Multiple UU for each civ, one per age
 
Ok i havent read the whole thing but i thought i might as well get this idea posted somewhere

Nomad civs -- when a tech is discovered a nomad unit (Like the mongol camp unit from Genghis Khan scenario) appears. From there on their is a nomad civ going around. These units dont conduct research so there is a limited time for the nomads to attack successfully.

Nomad civ ideas
Mongolia - Appears with horseback riding
Zulu - Appears with Broze Working
 
On naval exploration, that reminds me of a gripe, one of many that leads back to the common thread of "Civ2 was better": By Civ4 rules it is absolutely impossible to explore beyond the reaches of one's own continent until you discover Astronomy. This is in denial of a number of ancient sea voyages by people such as the Polynesians, who arguably didn't have the ability to build observatories. Same with the Icelanders who saild to America, no observatories among them either.

In Civ2 as long as you kept a ship within reach of a land tile (even if it was arctic ice), you could continue the exploration, which on the real-world map (which also was better in Civ2 than anything anyone has come up with in Civ4 yet), meant you could conceivably go all around the world with ancient ships, just as ancient people did (mainly using the ice caps as way-points).

There is a false security in Civ4 that, as long as nobody has discovered Astronomy yet, nobody can reach your continent and so you don't have to worry about any military production or military techs. In Civ2 that was a recipe for disaster, and rightly so.
 
The priority must be playability by most number of people. Many people's PCs get a Memory Allocation Failure before the end of the game. And some people may not have a big enough graphics card. For these:

1- Have the option to reduce the view into civ2 or even civ1 level. I'll always prefer a game with crappy graphics to one that doesn't work.

2- Handle nations better. I read somewhere in CFC someone said you can't have many civs because number of their interrelations grow by the square of the number of civs (minus one). That's true but not the problem, as everyone knows a 50x50x10 array wouldn't even bother a computer. There are several Paradox games with hundreds of civs on the world map, and their interrelations are more detailed than civ games.
The issue can't be storing civ data either. Come on, you can even do that in PCs of 90s.

3- related to 2, maps beyond a certain size can't be played due to MAF. What's the big deal in having an array of 1000x500x9 to store the map data?


I think it is bad programming, Civ4 probably has an engine that uses the memory inefficiently to increase the speed. But it is wrong. Civfans are already used to clicking next turn and going for a meal while the game computes, the way the game is. What people hate is not being able to continue a civ, on the developing of which they had spent the previous week. I wouldn't mind waiting for 1 hr instead of 30mins between turns, if it would let me play the game.

Before this issue is handled, any improvement to any aspect of the game (rules, civs, leaders, ai) is totally useless IMO.
 
The priority must be playability by most number of people. Many people's PCs get a Memory Allocation Failure before the end of the game. And some people may not have a big enough graphics card. For these:

1- Have the option to reduce the view into civ2 or even civ1 level. I'll always prefer a game with crappy graphics to one that doesn't work.

2- Handle nations better. I read somewhere in CFC someone said you can't have many civs because number of their interrelations grow by the square of the number of civs (minus one). That's true but not the problem, as everyone knows a 50x50x10 array wouldn't even bother a computer. There are several Paradox games with hundreds of civs on the world map, and their interrelations are more detailed than civ games.
The issue can't be storing civ data either. Come on, you can even do that in PCs of 90s.

3- related to 2, maps beyond a certain size can't be played due to MAF. What's the big deal in having an array of 1000x500x9 to store the map data?


I think it is bad programming, Civ4 probably has an engine that uses the memory inefficiently to increase the speed. But it is wrong. Civfans are already used to clicking next turn and going for a meal while the game computes, the way the game is. What people hate is not being able to continue a civ, on the developing of which they had spent the previous week. I wouldn't mind waiting for 1 hr instead of 30mins between turns, if it would let me play the game.

Before this issue is handled, any improvement to any aspect of the game (rules, civs, leaders, ai) is totally useless IMO.

I'd like to see your suggestions incorporated into a True Earth History scenario/mod, at the very least. Detailed earth map, PROPER distribution of where all the civs were at, say, 4000 BCE, in full detail down to tribal levels (as AIs, not just barbarians), and then, let the game begin.

It shouldn't have to be a user mod--the game MAKER should do a mod like this.
 
Navajo warriors.

Is that sarcasm? First fighting these people so you can claim their land and putting them in zoos (reservations) and then calling them your Unique Units. Or did those territory-claimers just disband the obsolete Navajo Warriors? :rolleyes:

Anyway, then what modern UU would you give the Celtic empire if you would have 1 UU / age?
 
Is that sarcasm? First fighting these people so you can claim their land and putting them in zoos (reservations) and then calling them your Unique Units. Or did those territory-claimers just disband the obsolete Navajo Warriors? :rolleyes:

Anyway, then what modern UU would you give the Celtic empire if you would have 1 UU / age?

IRA demolitions expert.
 
I have played the civ series from day one ( i can remember playing civ 1 on commodore amiga in a 50 hour non stop session).When i started with Civ 4 after my first 2 games i thought its ok but not great.Then i tryed some of the popular mods like rhyes or total realism and now its a great game and i´m totally addicted again.
Here are the things i definetly want to see in Civ 5.
1. Don´t simplify the game further more.I know this is a big problem in todays so called strategy games that they are designed for noobs (i´m not calling names but dont call you a strategy game when you are just a 3d special effect monster but just offer 10 different units per race).Please take Alpha Centauri as the minimum complexity level and move on.
2. Firaxis should give us a realistic earth map in the original game and not rely on modders who do their job.Don`t misunderstand the mods are great but thats definetly a Firaxis job if they want me to pay 50 bugs again.
3. Please!Please!Please! work on the global system.In my opinion we need a more complex climatic system especially to enhance late period gameplay.For example it could be possible to calculate a CO2 output for the whole world(buildings,population,units everything is producing just a given amount of CO2).Everything is producing it even cows ( by the way i have read cows are producing 0,5 % of worlds CO2 production).This output is neutralized by the tree and jungle tiles all over the world in the first periods.In the late periods with all the industrial buildings, big cites and a decreasing amount of trees and jungle left this balance should fall (maybe difficulties start in industrial era).When this happens global warming starts with some effects like melting ice which causes a higher sea level,desertification (but desert shouldn`t spawn randomly just next to existing desert tiles),forest die back and so on.I think many things are possible and its not realistic that you are not punished for eliminating global nature.I have started thinking about this when i was playing the total realism mod and i chopped down the whole Amazonas Jungle in southern America.It wasn`t even necessary to chop down the whole jungle but i did it anyway maybe this is my german nature to like order.Just look on whats going on today and you shouldnt be a greenpeace member to understand that it is the challenge of this century to balance human progress with the global system.This also offers diplomatic opportunities like forcing other civs to reduce their output or to plant trees or things like that.
4. The graphical look of the landscape or your town should differ regarding to the style of game your playing.Good cultural based civs should have a nice surrounding and more militaristic civs a darker surrounding so when you reach a new neighbors border you see his landscape and think oh he is a bad guy so watch out.I know Black and White 2 tryed it and missed by a mile but this idea has many opportunities to give the world some more flavor.The graphic level shouldnt be enhanced just customize it a little bit.
5. Many of the suggested things in this thread are great so i just want to say give us more.More Rounds!!!More units,buildings,diplomatic opportunities a.s.o.
Complexity is key for the Civ series.Don`t minimize it because your marketing department tells you that you cant sell this game to 10 year old kids anymore.

Sry for my bad english.
 
2. Firaxis should give us a realistic earth map in the original game and not rely on modders who do their job.Don`t misunderstand the mods are great but thats definetly a Firaxis job if they want me to pay 50 bugs again.

If you say the "r" word, Firaxis programmers' heads explode.
 
I agree, big realistic maps, where you can easily have more than 4 or 5 cities in a country like france or germany, england...
There's no place for poland and others...
Grr...
 
i want to see more flexable speed options, like in empire earth 2 in that game you could actualy type in multipliers. i hate how the speed options in Civ4 are so inflexable, i want to be able to play a game with the slow research of epic but the high production of normal
 
Modern Celts live in both parts of Ireland (and Scotland, Wales, etc...), so the bomb-experts would be good at destroying the bombs they create themselves, you say????
map of modern celts via wiki

No, they don't fight on behalf of the English or the French. Have you ever paid attention to history or recent events?
 
No, they don't fight on behalf of the English or the French. Have you ever paid attention to history or recent events?

What I meant is: being Celtic has nothing to do with IRA, since what's happening in Ireland is (basically) about religion (protestants vs. catholics, though I know it's all a bit more complicated than just this). Ireland has a Celtic heritage, but so has Scotland, Wales, French Brittany...
There simply is no real Celtic civilization anymore (There will be complaints for people who are from the regions mentioned above , i'm sure), just as there is no real Roman civilization anymore (I know Rome, capital of Italy, still exists but as we all know there's no Roman Civilization anymore). That's what I meant when I said you could not have one UU/age for every civilization, but you can have one UU/leader.
 
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