jeremiahrounds
Prince
- Joined
- Nov 3, 2003
- Messages
- 404
Heres my list:
-hireable leaders from MOO2 that you can place with units, cities, or on resource squares for effects.
-Infantry instead of armor with city raider.
-Armor with a "support" option. (think all those buttons for task for various units). If armor is set to support it looses a move. It will then support any infantry or mech infantry that attacks a city from its square. It adds attack to the infantry while recieving 20% of the damage the infantry takes. Armor has a -10% city attack and defend rating.
-archery units only get a city bonus if you build walls
-if you recapture a city while its still in rebellion you dont loose anything in the city. A rebellion should be the recapture window. If anyone really wants you to suffer they can raz it.
-Rail movement should fail if you pass through the "zone of control" of enemy unit. Railing requires a certain control of the local area.
-Forts and cities should give any unit inside "zone of control" .recall zone of control is where you cant move past the city or fort. Note I dont think all units should have zone of control in general. I just think it would be more interesting if forts and cities couldnt be passed by.
-Continue the strengthen the personalities of all the AI characters.
-hireable leaders from MOO2 that you can place with units, cities, or on resource squares for effects.
-Infantry instead of armor with city raider.
-Armor with a "support" option. (think all those buttons for task for various units). If armor is set to support it looses a move. It will then support any infantry or mech infantry that attacks a city from its square. It adds attack to the infantry while recieving 20% of the damage the infantry takes. Armor has a -10% city attack and defend rating.
-archery units only get a city bonus if you build walls
-if you recapture a city while its still in rebellion you dont loose anything in the city. A rebellion should be the recapture window. If anyone really wants you to suffer they can raz it.
-Rail movement should fail if you pass through the "zone of control" of enemy unit. Railing requires a certain control of the local area.
-Forts and cities should give any unit inside "zone of control" .recall zone of control is where you cant move past the city or fort. Note I dont think all units should have zone of control in general. I just think it would be more interesting if forts and cities couldnt be passed by.
-Continue the strengthen the personalities of all the AI characters.