Civ3 was meant to be the next great leap in CIV. Didn't turn out that way but it still has stuff that Civ2 really needs.
Two of this most important things are a way of limiting Settlement (e.g. a 'Settle:yes/no' field in the @TERRAIN section of Rules.txt) and a way of preventng units from attacking land without the use of the 'Submarine advantages/disadvantages' flag (e.g. 'Cannot attack land' flag) --primarily to prevent the AI from making suicide attacks on coastal fortresses but also to remove certain ships from the field of land combat.
A bombardment factor would bring the idea of a support role into Civ2 --there's something just not right about Riflemen doing damage to Bombers.
The other main thing is the AI. It could really use some help. Just getting it understand air unit range limitations and sending more than one unit at a time to attack an enemy would be nice.
Oh, and one more thing: air units without the 'Can attack air units' flag (Bomber) should only defend when attacking a city garrisoned by units with the flag (Fighter). If you set a Bomber's attack too high, it can win against Fighters.
How could this as yet unbeaten game be made better? Is it still possible to alter the Civ2 program since Microprose no longer exists? What would it take?
Two of this most important things are a way of limiting Settlement (e.g. a 'Settle:yes/no' field in the @TERRAIN section of Rules.txt) and a way of preventng units from attacking land without the use of the 'Submarine advantages/disadvantages' flag (e.g. 'Cannot attack land' flag) --primarily to prevent the AI from making suicide attacks on coastal fortresses but also to remove certain ships from the field of land combat.
A bombardment factor would bring the idea of a support role into Civ2 --there's something just not right about Riflemen doing damage to Bombers.
The other main thing is the AI. It could really use some help. Just getting it understand air unit range limitations and sending more than one unit at a time to attack an enemy would be nice.
Oh, and one more thing: air units without the 'Can attack air units' flag (Bomber) should only defend when attacking a city garrisoned by units with the flag (Fighter). If you set a Bomber's attack too high, it can win against Fighters.
How could this as yet unbeaten game be made better? Is it still possible to alter the Civ2 program since Microprose no longer exists? What would it take?