The Guardian
Praetorian
Can someone explain exactly what this is for and what it does.
Actually, it does exactly what it says: sets the ownership of a particular tile. It works like this.
You're making a map for a scenario. The scenario has races or civilizations. On the map, you're going to pre-place some cities and/or units.
In the editor, you have to specify which civs will be available for your scenario. Then you can place cities and/or units around the map according to how you want the map to look like. Once you have the cities and/or units placed, maybe you decide you need to change who they belong to.
You right click on that tile and then click on "Reassign" (I assume you already know how to do this since you're asking about the reassign dialog box). That brings up the dialog box you're asking about which then lets you change who the city and/or unit belongs to.
Capeche?
Its for the PLAYERS, not the Civ. If you went into custom player data and changed the civ of player 22 to a different civ, the tile would stil lbelong to player 22.
If that doesn't make any sense, well, I'm half drunk and whole tired. I'm going to go to bed and pretend I have a girlfriend.
Don't sound so down. Somewhere, a girl is going to bed, pretending she has a Goldflash.
On topic, does making one city belong to China and another belong to Player 22 (China) have any affect in game?
In the editor, if you set active player to China, create a city, then switch to "player 22China", you will see that you cannot place the units in the city, as the editor consider they are not the same owner. However, when starting the game, the city and the units would effectively belong to the same owner.On topic, does making one city belong to China and another belong to Player 22 (China) have any affect in game?
In the editor, if you set active player to China, create a city, then switch to "player 22China", you will see that you cannot place the units in the city, as the editor consider they are not the same owner. However, when starting the game, the city and the units would effectively belong to the same owner.
I don't know what the real use of this.
But I'm sure if Firaxis did that, they had a very good reason....
Its for the PLAYERS, not the Civ. If you went into custom player data and changed the civ of player 22 to a different civ, the tile would stil lbelong to player 22.
I used this feature in an RPG scenario I was (will be in the future maybe?) working on.
Basically, the human could chose between any one of around eight-ish different "characters" to play as. However, I wanted their capital to be placed in a specific location for each of them, so I assigned the city to "Player 1", and pre-placed the character units around this city, assigned to their civ, not Player 1.
I think he means that the capitol and cities would always be the same, no matter which of 8 the player chooses. But each of the 8 is different (different units, etc), so it would be useful to 'change things up' in a scenario (probably best used in a fantasy, or alternate reality).
Something I never thought about, but would be very useful in certain situations.